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using any means necessary over windows of opportunity:

  1. getting pallet info on the whole map
  2. getting info where the chase is on the whole map(except nurse bc she kinda ignores pallets)
  3. being able to reset pallets

some killers interactions:

  1. wesker: tends not to break god-pallets but to jump over them + tends to fake breaking pallet animation 
  2. chucky: never breaks any pallet but scampers under it getting hit with m2
  3. huntress + deathslinger + trickster: if they hit you over a pallet, in most cases they won’t break pallets(if not god-pallet) 
  4. nemesis: zombie annoys you? just crash a shack pallet on it and then reset it
  5. spirit(+ all other killers while being chased with no visibility line): you can fake slow vaulting pallets due to slow vaulting sound is the same as resetting pallets one
  6. legion: usually it’s a bad thing to try to stun him while in frenzy, but since you can reset pallets it’s worth the risk
  7. doctor+clown: tend not to break pallet if not god-pallet 
  8. twins(pre-rework): if you crash victor who missed an attack, you have plenty of time to reset any pallets that were gone during victor chase, so m1 charlotte’s life will get much complicated

so, why would you rather use windows of opportunity except for “it’s just easier” ?

Comments

  • Archol123
    Archol123 Member Posts: 4,634

    Because it is way more convenient to not have to remember what pallets got broken... Besides the obvious point that windows helps you with finding loops nearby and learning new maps.

  • гришка
    гришка Member Posts: 8

    thats what i don’t get, why throwing away such great potential just for convenience

  • Archol123
    Archol123 Member Posts: 4,634

    Because you can not remember which out of the 25 pallets got dropped or know exactly because of perspective. It is not only conveniencs, but also reliability.

  • гришка
    гришка Member Posts: 8

    well, its not 25 pallets, 10-15 in general actually, i have 0 problem remembering, if not indoor map just look around and thats your reliability, if indoor map its likely fixed pallet spawns. Also when i used windows the moment i used build without it, i just can’t do anything, bc it’s addictive to be able not to remember everything, the moment killer has blindness effect (say hello to reworked ultimate weapon) windows of opportunity player will completely lose it, and thats not true about any means necessary, bc if killer spotted you with ultimate weapon then he’s gonna chase you, and while chased i know what pallets i spend

  • Archol123
    Archol123 Member Posts: 4,634

    More like 12-20 on most maps it is around 14-17 on average, but there are of course some outliers. From your point of view you don't know exactly where a pallet got dropped, somewhere south for example. But you don't even know what pallets spawned, sometimes choosing a direction is a gamble because you don't necessarily know where the dead zones are that just spawned as dead zones, any means does not help you there.

    Expecting people to remember every dropped pallet just by seeing their aura for maybe 2 seconds while you don't even necessarily know where the chase is happening is a bit rough.

  • Xernoton
    Xernoton Member Posts: 5,842

    Because WoO is an autopilot. You turn off your brain and play "Run to Yellow". With AMN you'd need to put some thought into it because you only see dropped pallets and no windows.

  • Archol123
    Archol123 Member Posts: 4,634

    Would not go that far... You still need to evaluate whether not the yellow is bad or decent... But let's say it is easier.. And also sometimes pallets get destroyed so fast you won't notice with any means only.

  • Xernoton
    Xernoton Member Posts: 5,842
    edited April 9

    […] You still need to evaluate whether not the yellow is bad or decent. […]

    Against killers with decent chase powers? Maybe. Though even then often enough it pays to simply drop the yellow and use that little bit of extra distance to make for a stronger yellow.

    Against M1 killers? Hell no. Drop the yellow (or don't, they won't catch up any time soon anyway) and make more distance until eventually you have no choice but to camp yellow. Then drop yellow on the killer's head and run to next yellow.

    Before yesterday, I would have been more inclined to agree but my lord, the Shift + W is strong in some people. Against Freddy no less. I can definitely see how you absolutely cannot loop against a M1 killer and this is your only counterplay.

  • Archol123
    Archol123 Member Posts: 4,634

    I mean why are you playing Freddy anyway ^^

    Not like you have a decent power anyway ^^

  • Xernoton
    Xernoton Member Posts: 5,842

    I like his animations for whatever reason. Seeing him wiggle his fingers is weirdly satisfying. I also noticed I have become a bit rusty with M1 killer gameplay (side effect of playing Billy for so long).

    Also, I enjoy a good challenge every now and then and pallet Freddy is about as challenging as it gets.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I use both

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,680
    edited April 9

    …I don't believe you :P

    Thats like using Distortion and Object of Obsession, which is fun and I recommend it lol.

  • SignedUp4PTBFeedback
    SignedUp4PTBFeedback Member Posts: 58

    In lieu of windows, that I expect is probably going to get a nerf at some point due to pick rate alone, I'd take any memes necessary as well for the reasons you mentioned. Still, it feels bad to occasionally run behind a rock or into a room and just see.. no pallets spawned in that area and you just die.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,680
    edited April 9

    Perks that give info, but not at first glance, are All or Nothing, Empathy, and Alert. These perks will intermittently tell you where the killer is, even stealth ones. There are many info perks disguised as anything but. Might even be more!

  • Nebula
    Nebula Member Posts: 1,400
    edited April 9

    I mean I’d argue the majority of the cast have good chase powers and unless the pallet is completely safe, which there are a noticeable amount less of, just don’t break the pallet and you don’t let them get distance. And if they are just quite literally pre-dropping and running as far away as possible, you probably shouldn’t commit them unless you want to go on a world tour.

    Especially with Freddy too, just don’t break the pallet, place a snare and depending on RNG or where they’re at you have a good chance of getting a hit.

    IMO, you vastly overestimate WoO’s impact on the game. It doesn’t run tiles for you, just gets you there, which the majority of players can do with or without it. And the players that truly crutch on it and just “run to yellow” as you say, are probably not good in chase anyways.

  • Xernoton
    Xernoton Member Posts: 5,842

    […]  just don’t break the pallet and you don’t let them get distance.

    Believe me, I try. But even just the extra distance that it takes you to walk around it is enough for them to make another 20 metres, then repeat. Or they come back to that pallet later to use Lithe, which causes the same issue. You don't catch up to them.

    And if they are just quite literally pre-dropping and running as far away as possible, you probably shouldn’t commit them unless you want to go on a world tour.

    I get that but the problem is that every survivor can do that with pretty much no effort. And it's how my last couple games have all been going. Granted, I played Freddy but just the power of Shift + W amazes me. It's not even that I don't have anything in a loop because I don't actually get to play around loops.

    IMO, you vastly overestimate WoO’s impact on the game.

    That is entirely possible. Though I doubt it because in most cases I can tell who does and doesn't have WoO just by the way they're playing. So I reckon, I do feel the direct impact of WoO.

  • Reinami
    Reinami Member Posts: 5,528

    If you play killer you actually learn how to do this quite often. Killer has to keep track of tons of things. Where loops are, what pallets are already broken, general area where survivors are in relation to generators. Which survivors have been hooked and their hook states etc.

    I would suggest if you have a hard time tracking which pallets are broken using AMN, give killer a shot for a while to improve how well you remember things in the game.

  • Nebula
    Nebula Member Posts: 1,400
    edited April 9

    Post edited by Nebula on
  • Archol123
    Archol123 Member Posts: 4,634

    Dude I have 3k hours in the game and played probably 70 30 killer... That is something completely different compared to knowing only by an aura that might only appear for a few seconds what pallet where exactly did get broken... As killer I am right at the tile where the pallet breaks...