http://dbd.game/killswitch
Can people understand what is "asymetrical"
I just see a lot of post saying survivors should be weak and killers strong, like #########, both sides should be hard and Stressful and devs are trying to balance it.
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Assymetrical means 1vs4, i.e. a single survivor should indeed be weak compared to the killer (which is not the case atm due to looping), only as a team of 4 they should be able to stand ground
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Its a lot more complicated then just one side needs to be stronger both sides needs to be appealing to play. Currently I argue survivour is lacking in gameplay depth. Very few objectives with little nuances. Unlike killer which has additional mechanics that massively vary there playstyle.
Killers playstyle that vary from anti loop tend to be horribly crushed and makes many games play out the same way. (assuming all players are on equal skill level.) Most modern big hit multiplayer games try to shake up the meta so to keep the game fresh and dbd slow gradual focus to balancing around meta play leads to samey gameplay.
Its gotten to a stage where I look at post game lobby and every survivour is running the same build adrenaline, exhaustion perk, self care and a variable 4th perk. Asymetrical games always struggled due to the nature of keeping both sides fun since the power role is often prefered.
Survivours simply needs another objective and take focus off gens maybe when live servers come around we can test new game modes but until then i guess well have to keep focus on balancing this stagnant meta.
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Whha....what are you trying to say?
lol
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Sometimes I can't tell who are survivors and killers when killers can get so easily bullied by "survivors". Dunno about you but in horror movies killers are some kind of threat not a laughing stock.
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Killers should be a power position like in movies. At the same time this IS a game to play for fun Just because someone is in a power role don't mean it should be so one sided it isn't fun to face
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THIS!
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It seems to me that YOU lack that particular understanding. Asymmetrical means that there's a (single) power role and a number role. For an asymmetrical game to be balanced, the (single) power role should be as strong as all the members of the number role combined, meaning that in a 1v1 situation, the power role is stronger than the number role.
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@Eveline There's plenty of situations in the game that scares me, but you really only get scared by something once or twice. By your fifth time of dealing with Devour Hope for instance, it's just another thing to push against and decide what you're going to do against. Even in other games, you can find humorous or amusing things from the killers or monsters. Some people use humor to cope with certain things and I think it's related to that.
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Well, if the devs don't understand the term, it's probably not a stretch to assume the casual consumers of their product do not, either.
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It is an asymmetrical game. A good killer (especially a Nurse or Spirit) will typically win most of their rounds because they are highly powerful killers.
Asymmetrical means that the one power role is equal to the four non-power roles. If the four non-power roles work as a cohesive unit, they will stand a much better chance of winning the match. Four good players will more than likely have at least one escape except in the case of it being one of the top tier killers and the player is really good at that specific killer.
Other factors come into play as well such as how good the player is at a certain killer, the map, how good the survivors are at loops, etc...sometimes we all have potato rounds and it doesn’t end up in our favor and that’s okay. You’re not meant to get a 4K nor escape every single round. I’m very good with Spirit and sometimes I kill all four with five gens left and even sometimes all four escape through the exit gate. I’m not gonna be butthurt about it and complain that the survivors were OP.
There is also a thing called balance. Killers can’t be TOO powerful or the survivors would stance no chance at all. The game is in a better state now than it has ever been balance wise.
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No asymmetrical means that both sides have different objectives and mechanics. A "power role" is not something that should be in a multiplayer game because it implies that one side has control over the game. They don't. Killers and survivors are opposing forces, neither side is meant to control the state of the game.
A true "power role" is something like Sims where you are literally God and can control every detail of the game. This should not be confused with "power fantasy" either, which are games where the player is given a lot of power to the point they feel like Superman. Crackdown 3 is an example of this, because by the end of the game you are so powered up that you can climb buildings and fight the enemy AI 100 to 1 with super powerful weapons.
This idea that killers need to somehow exert power over the survivors needs to end. You're not the decider of fates by default, you have to earn that through skill and strategy. It's not just given to you by virtue of which side you pick.
A more descriptive term for killer's role is "aggressor" or "actor", while survivors are "defenders" or "actees".
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Thats the case
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thats not the case.
one survivor is strong enough to stall the game out long enough for everyone to rush the gens and win. a 4 man escape should only be achievable by some solid teamwork (e.g. starting a chase, break LoS and have another Survivor take over, heal back up and repeat. screw up and your fcked). a single survivor should not be able to survive a chase for the entire round, unless the killer is rly bad and the survivor is rly good.
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Down them once here comes the swf buddy and insta heal them. Down them twice ds activates. Down them third time...
It is ridiculous. Hopefully ds change will improve the game a little bit.
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Killer is not supposed to follow looping survivor as braindead
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In other words, individual survivors have the power to make chasing them (something that's supposed to be dangerous for the survivor) a losing action for the killer. Thanks for proving his point.
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Baiting a killer into strong loop supposed to be dangerous for survivor? No
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Being chased by the killer is supposed to be dangerous for the survivor. The killer is supposed to be a threat. Survivors should never be able to get into a situation where the least ######### move for the killer is to just ignore them.
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This is a game
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So you mean, killer should win every chase and get the 4k every game?
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No, I mean getting into a chase should be perceived as a drawback, as opposed to something one actively seeks out.
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So we've gone from "the game is balanced" to "the game". Thank you for acknowledging you have no argument whatsoever.
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Actually being chased by the killer is dangerous for solo player and omg have you been chased by a 6 hatchets huntress?
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If the Huntress needs six hatchets, odds are she's not very good at hitting them. I'd say that falls under "mild inconvenience" at best.
Being chased is not dangerous if you know how to loop.
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How to loop a legion?
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Looks like the thread opener isn't knowing what an asymetrical game is about and tries to tell everyone about his misconception. *rolleyes*
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wow, keep it up infesting the killer sub forum. like it would change something. hush hush, back to the bonfire with you
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It is dangerous to get in a chase with a killer if the player is great with that killer. Get into a chase with a good Nurse or Spirit and tell me how long you last.
You can’t expect every survivor is going to be braindead and go down easily. Some actually lose the killer and break line of sight and some are just very good at surviving. A mediocre killer will get looped till daylight by an excellent survivor because the survivor is simply better. This goes both ways. An excellent killer will destroy a mediocre team easily.
One thing I will say is that the gens get done WAY too fast. If the generator progression wasn’t as fast then it would help a lot of issues with games going too fast.
You will not always 4K nor escape every round. It’s a PVP game. Have fun and stop complaining about you. This isn’t directed directly toward you, it’s just a general statement.
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If both player are on the same skilllevel, the survivor will win.
A mediocre survivor can still loop a good killer. That's the issue.
Survivor like to think that they are superior and "deserve" to win, but in fact the whole game is rigged in their favor, but they do not want to admit it, because that would question their own skill.
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Some map layouts just suck my dude. The designs are flawed and very loopable.
Some loops need a serious rework. Of course survivors are gonna have an advantage on the Ironworks loop, Red Forest house, the barn on Coldwind, and ESPECIALLY the Mount Ormond house. I’m not disagreeing with that. Those loops need to be reworked because it is ridiculous on how easy it is to loop killers that aren’t named Nurse.
It’s not an issue of survivors having an ego about being superior. Certain loops are WAY too strong, but do you expect a survivor to go to a strong loop or out in the middle of nowhere? It’s stupid to think survivors aren’t gonna use the loops to their advantage.
A survivor will only win depending on the killer. If you’re facing off against an excellent Nurse, Spirit, Billy, or even Hag then you are pretty much screwed.
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Guess who understands asymetrical nintendo with mario party. 1 vs 3 minigames showed true balance with making stressful situations but as long as one got out it was still a victory. You being in larger team should make for moments where you trip each other up.
Balance needs something that gives success to whole team if one makes it out but doesn't pull back on the power role being overwhelming.
I know silly to take from board game but dbd maybe give something like the 10 coins to survivors for one player overcoming the hell of 4vs1.
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Nice conclusion. I knew you would go off topic.
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Those 1v3 minigames were made to HEAVILY favor the lone player, and that's because in most cases it would 3 blue spots versus 1 red spot. It's Nintendo's way to make up for that 1 player that got the red spot because they lost coins. That's not balance.
If you really think Nintendo understand BALANCE you have a very ######### up idea of what balance is. Case and point... blue shell. Nintendo is the master of neutralizing skill via unbalanced nonsense to make the game fun for people that suck.
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For this game to be properly balanced, both sides should be equal. BOTH SIDES should be EQUAL. Not that the Killer role should be equal to the survivor role, but that the Killer role should be equal to the four survivors. To make One Survivor Equal to the One Killer horribly skews the balance to this game. One single Survivor should not be able to loop the killer for an entire game.
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Legion is not danger only with the best addons is a danger.
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Smartest man on forums?
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