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Flashlight saves need to be nerfed

  • Flashbang has no counterplay when you know the timming, which isn't difficult to learn and there are many easy guides to teach you how to do it. You can drop it below killer facing a wall and still get free escape.
  • Background Player is overtuned, +200% speed with 5 sec duration is just silly and makes counterplay pretty much impossible.
  • Flashlight safe window needs to be removed since flashlight saves are super strong and you should AT LEAST be confident at it and there should be no window for extra miss timing.
  • Flashbangs shouldn't have any effect on Killer if they don't see the flashbang.
  • Audio on flashbangs should be fixed so you can hear it when behind wall when standing pretty close.

Comments

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 848

    it’s just background player that needs a slight toning down

    Flashbangs are somewhat fine

  • SolidRazo
    SolidRazo Member Posts: 123

    imagine complaining about flashlight/Flashbang saves.

    They are part of the game all of the things you listed are intended

    • Flashbang saves are harder to do compared to flashlights due to their strict timing which is approximately 1 second into the pick up. Due to this fact and the fact their range is shorter they have to be really close even with background player not to mention if you fake you’re pick ups you can catch a Flashbang using survivor off guard very easily

    •Background player IS overtuned I agree with this, this is the only thing I agree with. They should nerf the duration to 3 seconds so survivors can’t cover as much distance as it does now

    •Flash save window is necessary there’s nothing wrong with having it, the timing is still there you can’t flashlight save someone too early it just makes a already difficult enough mechanic just more generous plus flashlight saves are fun on making the save timing more generous isn’t bad after all if YOU get caught lacking then that’s you’re own fault for not being cautious or mindful of a potential save

    •Flashbang already does that, you’re asking as if it should only blind when you’re directly looking at it.

    •Audio cut off behind walls is okay, if you get caught off guard from a perfectly timed Flashbang then that’s just the survivor being good there’s still time to notice it and is difficult to pull off in chase and in general, it’s simply perfect timing on the survivors part and is a form of skill expression

    In short this just sounds like a case of just “git gud” cause flashlight/Flashbang saves are balanced and are here to stay and have plenty of counterplay and if struggle SO much with flash saves equip lightborn.

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509

    The one thing that is absolutely true is that flashbangs shouldn't function through walls.

  • adam1233467
    adam1233467 Member Posts: 1,396

    So why would you choose a flashbang than normal flashlights?
    The only reason to run flashbangs is that you can save even if the killer is looking at the wall, the problem is background player, if you don’t have backgroung player you need to be too really close to the killer to get the save

  • goodfriday
    goodfriday Member Posts: 209

    I find it funny literally there is a topic that says lightborn is so good right now and many of these killer mains are liking it and replying to it yet now everyday its a new bgp/flashlight/flashbang nerf 🤣

  • ad19970
    ad19970 Member Posts: 6,759
    edited April 2024

    Flashbangs hitting a killer despite the killer looking at a wall is indeed a problem. And I can see why Backgroundplayer is considered problematic too.

    However flashlight saves in general I do not see as problematic. Survivors should have a fair chance to get a flashlight or flashbang save.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,843
    edited April 2024

    Background Player just needs to be reverted.

    I would not be opposed to doing something about Flashbangs working while facing a wall either.

    Flashlight saves are fine though

  • ChaosWam
    ChaosWam Member Posts: 2,083

    I also find it funny a slew of people claim Lightborn is a waste of a perk slot despite there being a bug with flashbangs that allow them to save at walls, yet many other just say 'use lightborn' when someone has issues with flashlights.

    I don't have a problem with flashlights, for the record, just flashbangs that work at walls and background player being far too oppressive.

  • glitchboi
    glitchboi Member Posts: 6,025

    I feel like what should be reverted is the .4 buffer for flashlight saves, then see how that plays out. The buffer is fine for flashbangs because of how difficult they still are to utilize.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    Flashlight saves specifically don’t need a nerf. Background player yes.

    bugged flaahbang saves against a wall yes.

  • Chaosrider
    Chaosrider Member Posts: 489
  • RFSa09
    RFSa09 Member Posts: 1,007

    you can bring a busted medkit or toolbox with the flashbang, you can also blind the killer mid chase with it because the sfx is bugged

  • goodfriday
    goodfriday Member Posts: 209

    Med kits arent busted 1 franklins and even with the 2 add ons to give extra charges=that med kit is gg. Med kits are very garbage so am glad strength of shadows is here and PRAY it do not be called for nerf. No need for flashlights/med kits when flashbangs/shadows exists ty goodness. I like to lol when I bring a brown tool box and killer has franklins xD.

  • goodfriday
    goodfriday Member Posts: 209

    That got nerfed too and worst if your under mangled, it use to take like 8 seconds now it takes like 20 seconds for a needle to work .

  • krazy_ivan
    krazy_ivan Member Posts: 158

    I agree with part of what you are saying, mainly Background Player is too strong since it can (and often is) used for both flashlight save AND sabo, letting players save and sabo and still have speedy escapes away from the hook with almost no risk. Also the flashlight/flashbang window should be a tiny bit more strict and the flashlight save angle should be narrower, if for ex. you can't see a survivor in your field of view they should not be able to get a blind from extreme angles.

    I don't agree that flashbangs are uncounterable since you can sometimes look up and/or away to avoid the blind, you should make it a habit to look up/away when going around corners in chases or when carrying survivors to a hook, same if a survivor is crouching waiting to take a hit, usually a dead giveaway they are about to drop a flashbang while youre in cooldown. Flashbangs need a louder drop sound and a similar fuse sound to firecrackers along with a flashing light or a spark on the flashbang or firecracker when its about to go off.

  • Neaxolotl
    Neaxolotl Member Posts: 1,787
    edited April 2024

    Flashlight is meh, bang is kinda broken rn

    Correct flashlight saves don't have time to look up, if you can look up, that's failed bang save