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Anti Tunneling on certain Killers

TickTackBoooom
TickTackBoooom Unconfirmed, Member Posts: 46

Why does Weskers Infection still not pause until the Survivor starts a conspicious action?

Why does Pyramid Head still get a Notification where the Cage rescue happened?
Why does the cage still not count as a regular hook with Basekit BT?

Answers

  • Rulebreaker
    Rulebreaker Member Posts: 2,037

    Yet if it did pause survivors can still follow around with flashlights and such without punishment. As an aside, you can still loop while hindered (we admit it's extremely difficult but if we managed it...). That also falls more into an issue of tunneling (atleast to us)

  • Rulebreaker
    Rulebreaker Member Posts: 2,037

    We want the survivor to have risk when harassing the killer. If their infection ticks up regularly, then they become easier food because they tried harassing the killer instead of cleaning. Say a recent unhooked is infected and has a flashlight. Adding on, this particular wesker went out of their way to not tunnel. Another survivor heals them then the infected goes off to try to blind and in general be a pain. The infected is healthy and at no risk of becoming fully infected because they didn't perform any conspicuous actions. They're free to harass wesker as much as they want (with the apparent prevalence of background player and flashbangs, it appears killers are being harassed quite Abit already)

    As to the second part, that's still more of an issue to tunneling in general to us. And people cry over everything. Its really depressingly common.

  • Rulebreaker
    Rulebreaker Member Posts: 2,037

    Because kicks and giggles

    Semi serious answer is probably to discourage unsafe unhooks

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,679

    Why can't Trapper throw a trap at an unhooked survivor… This game isn't fair :(

  • Slurpin
    Slurpin Member Posts: 111

    What you are describing is incredibly rare, at the very least rarer than seedy Weskers tunnelling thanks to their infection. As for those that harass the killer without doing a conspicuous action, then they're not doing gens. How is that a problem?

    Background player with Flashbang is a problematic combo, I agree, but beyond that countering flashlights is very easy.

    The game has a lot of issues, so people get annoyed often. It's normal to complain. New players also have a pretty mediocre experience so they'll voice them too. I suppose 'crying' is a bit demeaning. More often than naught people have a point when they complain.

  • Rulebreaker
    Rulebreaker Member Posts: 2,037

    Your going to have to specific what's rare, the non tunneling wesker or survivors harassing the killer...

    More to the serious point, it may not be a problem for you or us, but we're betting newer killers already struggling will have so much fun. Bully squads would also love this. Basically it's give one side or the other to flip off the other side.

    As we said, for us we feel survivors should be under pressure to remove infection asap. If infection doesn't come with some risk then what is the point? There's effectively nil threat as the survivor can take their sweet time.

    If you want another example: an unhook on an infected happens after the gens get done. Wesker only sees the unhooked b lining to the door as the rescuer is a coward. Infection won't tick up cause no conspicuous actions and the survivor can loop him till the doors open. Nothing to hinder (ha) him in the looping despite being infected. Where's the point of that survivor being infected since they only need to run to the door? There's no real risk to being infected if it requires conspicuous actions.

    Being honest here, we don't care about the whole flashbang bgp rave, the point was more that survivors are trying to harass killers more atm.

    Ohh so sadly true. Though everyone should always look for what the point is and cause.

  • Nebula
    Nebula Member Posts: 1,400

    Weskers infection should work like Pig's traps and I'm honestly shocked it doesn't, it's such a simple solution.

    Pause the infection timer while in chase, easy as that.

  • Mr_K
    Mr_K Member Posts: 9,226

    If lucky, current dbd. While you cannot place a trap under a hook, nothing is stopping you from resetting a trap that spawned under a hook.

    And yes, this does happen and its great.

  • UnusedAccount
    UnusedAccount Member Posts: 130

    This just punishes Wesker from using his power now, what are you talking about?

  • Slurpin
    Slurpin Member Posts: 111

    The specific scenario of the unhooked harassing the killer is pretty rare and often leads to them being tunnelled out regardless. Infection doesn't matter here.

    The situation you're describing here is bizarre. Wesker is a strong enough killer to be able to catch survivors trying to stall him before they can leave. The hindered just turns a situation where the survivor has a chance to a situation where the survivor has none.

    You're bringing up unfun situations to the killer caused by survivors ignoring infection but you're foregoing the unfun situations for the survivors caused by the killer because of the infection. One simply annoys a killer, the other makes the other player's skill expression non-existent. IMO the latter is far worse, and the former is only a problem when stuff like Background player exists, which I want changed ASAP.

  • Nebula
    Nebula Member Posts: 1,400

    Punishes him from using his power how? Genuinely, I don’t understand what you mean. This doesn’t punish him at all, just doesn’t give him a guaranteed tunnel out. Does Pig putting a trap on a survivor and tunneling them while it’s active not allow her to use her power? Weskers infection provides a threat and slowdown, exactly like Pigs. Let’s not act like Weskers power is hard to hit now. He’s a cracked Demo who also gets rewarded with slowdown for hitting his power, unlike Demo.

    His current infection timer rewards him for bad play. Literally all this would change is the scenario where he tunnels off hook and fails to get a down within a minute of that happening. You shouldn’t just get a 7% haste debuff for struggling to tunnel, why are we rewarding that.

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 814

    I say pause it off hook

    Cause pausing it in chase destroys the point of using certain addons (VCD)

  • UnusedAccount
    UnusedAccount Member Posts: 130

    If Wesker can't infect during chance, then Plague can't infect during chase as well.

  • Nebula
    Nebula Member Posts: 1,400
    edited April 19

    EDIT: Forgot to quote you, @UnusedAccount

    Not everything has to be tit for tat. The main issue with Wesker's infection is that when tunneling straight off hook it promotes bad gameplay and an unhealthy playstyle. I still don't understand how pausing Wesker's infection during chase punishes him for using his power. This would change nothing except rewarding a minute straight of tunneling with a 7% haste debuff. If you can't get a down off a tunnel by the time the infection fully ticks you more than likely don't deserve it and for sure shouldn't be rewarded for it. This isn't some huge nerf or anything, the threat of the infection would still make survivors cleanse and provide a meaningful slowdown.

  • Rulebreaker
    Rulebreaker Member Posts: 2,037

    [Apologies for the delay, not getting notification alerts for some reason]

    That specific scenario isn't all that rare. The reason infection matters is because it will make the would be harasser go off and cure their infection before they go bug the killer currently or they risk becoming hindered at a bad time and go down quicker and easier. Should it only tick up after they perform a conspicuous action, then infection wouldn't matter to them and overall wouldn't matter practically ever.

    "The situation you're describing here is bizarre. Wesker is a strong enough killer to be able to catch survivors trying to stall him before they can leave. The hindered just turns a situation where the survivor has a chance to a situation where the survivor has none." …yes cause all players are equal…the survivor would never be able to loop a wesker until the doors opened up because its wesker…nope ain't possible…

    Ignoring that, "The hindered just turns a situation where the survivor has a chance to a situation where the survivor has none." Thats sorta the point. The infection needs to do something meaningful. If it turns an unfavorable situation into a favored one, then its doing its job. The survivor still has a chance but the longer they stall, the more likely the infection kicks in and the survivors chances drop alot more.

    "You're bringing up unfun situations to the killer caused by survivors ignoring infection but you're foregoing the unfun situations for the survivors caused by the killer because of the infection."

    No, its caused by said killer tunneling. One is a variable of annoying the killer to repeatedly hampering the killer from securing hooks, the other makes it so the survivors skill expression is extremely hard and the killer showing lack of skill. As we've previously said its basically give one side or the other the ability to flip off the other side.

  • BrightWolf
    BrightWolf Member Posts: 444

    And pair this with a small map, say Backwater Swamp/Pale Rose, Dead Dawg etc and you have little to no hope of getting away from him for long enough to even cleanse, let alone escape because his dash is just too darn versatile, recharges far too quickly and is far too forgiving.
    On top of that, his TR is so large (seriously its bigger than Doctor's) and so intense that it covers up his sound queues for when he's charging up his power, so if you do get lucky enough to see him coming but loose LOS on him for a split second and miss his sound queue because of the chase music you might as well have just been standing still, because he will hit you. I know it's large to compensate for his dash so survivors have more warning of his approach, but at this point, he'd be better off with a lullaby because survivors are already deaf from the hidden speakers in his unwashed 90's trenchcoat.