Hoping the meta(killer) gets shaking up soon
Overall playing survivor is boring because of it. Every match. Pain Res, Pop and Corrupt sometimes Surge is in the mix. Yes I get the meta is the best perks in the game at the moment and yes I get killers use it because they don't want gens flying in their face. But as a survivor with my matchmaking gens rarely go flying unless the killer is extremely unlucky. Most times a match is a guessing game like how if you see a Hex totem your going to break it you don't know what it is though. Basically I've done this thing where if I get the same killer multiple 4+ in a row or basically constantly without a breather to face someone else I play a different killer so I can feel like I'm giving survivors a taste to play someone else same with the meta I know some people will get bored facing the same killer build for the 10th time today so why not have them fave something new?
Comments
-
Because current meta really is not problematic in any way at all
2 -
So your telling me your fine constantly facing Pop,Corrupt and Pain Res. Well your opinion not mine.
1 -
I fear another meta shakeup will just be the same 6 perks being but different ones this time
0 -
Nah the next meta shakeup is going be every perk just blocks gens killer always wins.
0 -
It's the best meta we ever had for sure, there is no way to deny it
It'll always be like that, we have four perk slot, and that will be reserved for the best no matter what
2 -
another meta shake up will be like the first
a bunch of survivor perks being nerfed to the ground
a few survivor perks buffed to the point killer mains will complain a lot and demand nerfs
a few killer perks being "nerfed" only for them to reconsider and buff back again
a bunch of killer perks buffed but people don't give a damn about them
9 -
Ruin,Ilaption,Surge,Thanatophobia...... have been weakened or rendered useless, so there are almost no perk options for killers to interfere with Gen. Furthermore, the PoP you mention has been weakened in the majority of cases, and Painless has been weakened where it was originally a peaky perk that depended on map generation and whether or not the opponent was a VCPT.
Does the diverse match you want mean that the killer will give up 4k and just chase content? Or is it a match where each chase lasts 2-30 seconds and 11-12hooks are completed before the gen is completed?
4 -
The diverse match I mean is more just hoping to basically be constantly questioning what perks the killer has. Since if I see they have Pain res I already know they have pop same with Corrupt. So mostly I'm not wanting this massive the killer is either winning or losing its more I just hope to see some different perks once in a while that way the game keeps me on my toes and has me guess. Like how builds work you have an anti-healing build okay now I would have to think on how to counter it with the hand i have. Stealth killer with oblivious perks? Okay now I need to figure out how to tell where you are without hearing you. It's that mostly hoping just to have some kind of guessing part that way I'm not there saying "Okay just let go of the gen. Wait for them to kick it so Pop is now gone." Basically that for the fifth time since it allows well guessing you constantly need to think of how to counter the killer build they put on. With the meta soon enough you know how to counter it so it becomes boring to face since you know what to do.
0 -
you don’t think is killers get tired on adrenaline, ds, dead hard, background player?
7 -
I have a feeling the new random perks mode will be a long awaited breath of fresh air.
3 -
Dont get your hopes up. A "Meta Shake Up" for Killer will just mean that they switch from Slowdown-Perks A, B, C and D to Slowdown-Perks E, F, G and H.
Remember, during the 6.1.0 Patch Eruption was buffed into being insufferable for a few months. If they would do another Meta-Shake Up you will probably see PGTW and Pain Res nerfed only to
a) being replaced by other Slowdown-Perks which are at least as equally strong and
b) being buffed again a few months afterwards
6 -
I know it's not going to happen but the solution is to allow killers to take only one gen slow down perk into the game exclusively and balance around that fact.
It becomes really hard to make any of these perks strong when something like current pop+pr turns out to be so horribly oppressive, even though stand alone they are worse than previous iterations. Although it becomes a bit hard to say whether this would apply to gen blocking and gen regression. It's easy to put them in the same one perk limit as regression but many of them are worse than majority of regression.
Again not going to happen but I think it's the right route to go. I'm not sure what's directly comparable to killer slowdown besides exhaustion and that's already pretty much capped to one perk slot, but I know for a fact killers would be asking for reparation's even if pain res was buffed to 40% as a standalone slowdown perk.
At least if this happened it could open up the killer meta more.
2 -
Theres not much you can do to shake up the killer meta i rather take Slowdown meta over Regression Meta or maybe chase meta? Buff chase perks
0 -
Sorry to say that, but what did you think would happen to the perk meta when, in the span of a couple updates;
Slowdown was given a hard-limit that's easy to reach with most regression perks and is affected by non-regression kick perks.
STBFL and Sloppy, two good perks that were commonplace but mostly used on M1/weaker Killers, were gutted which limited options against decent teams.
Of course people were going to gravitate towards the only regression/slowdown perks still worth using against good Survivors. I dislike how stale it has gotten as much as anyone but it's hardly surprising.
5 -
Every single time killer meta got nerfed, the next meta gets complained about more than the previous one.
4 -
I think it's also to do with the attitudes and mentality of the players too.
What I mean by this is, players find a loadout that works universally on all Killers, and spam it. Without trying to figure out alternative loadouts and play styles that work for that specific character better and more consistently.
Survivors do the same though. They see that second chances and otherwise-named 'invincibility builds' are ultra strong and can be used in multiple different ways (defensively, offensively, and distractingly) and stick to that without ever changing.
2 -
I mean we already had a small meta and then they nerfed stbfl and sloppy making the list of viable perks even smaller. Not even getting into all the other perks they destroyed like all the gen kick ones and Thana. Honestly old Thana was fine and the gen kick perks should get buffed back since now that we have the 3 gen limit their old strength is no longer an issue. Most all the other perk options are just so awful the current meta gets defaulted. We need another patch with significant perk buffs. They need to stop nerfing perks in general and focus on buffing bad ones. If you nerf and buff we just replace one meta for another. If we just buff other perks then we get a larger pool of viable perks diversifying the meta, that’s healthier.
9 -
I would love to see gen kick perks get buffed back since we have the 3 gen system in place now. Would be nice. At least put COB back to its original numbers, just don’t make it stack with OC.
Boom 💥 done2 -
Well honestly I don’t think it would even matter if they stacked still since the kicks per gen is limited.
3 -
I would agree. It was more of a what “if” scenario if they felt it was too strong, but I don’t feel it would be too strong either.
0 -
Yeah perk changes really haven't been as one sided as you are trying to make it sound like. There are enough killer perks that have received nerfs in the past as well, and survivor perks that have been buffed.
Thana and Eruption for example got nerfed because people complained about them being too strong. It's not just killer mains getting survivor perks nerfed.
3 -
but even if people love using many different perks, any "fun" builds will be absolutely demolished by sweat squad anyways, forcing them to use full stacked gen slowdown builds
There really is no fun in a game where it ends before any of your perk gets the value, there is no choice but to use something that ACTUALLY does work
3 -
I gotta slot deadlock into my dumb gimmick builds to make games last longer than five minutes. It sucks.
1 -
and yet adrenaline, ds/dead hard is garbage now compared to what they use to be and bgp is a killer perk because that means no one is doing gens.
0 -
Yeah but I learned when playing killer go with the default you have on everyone then mix and match. Example is Unknown for me I use Brutal as it's a default for me(RNG can be mean at times) but i learned to use the teleport so I'll bring BBQ since I can get someone else just after hooking a survivor. Even then I know it's crazy and why would you use it Monstrous shrine is another good one mix it with Devour Soap and you got a nice build.
0 -
I'm not really referring to builds that make that make the character's power the most engaging and interactive for both sides. I'm talking about equipping perks that match a play style that that character excels at. For example, a mix of maybe one gen perk and then the rest are auras on Nurse and Huntress. Then you got a mix of maybe two gen perks and slug perks for Twins. A mix of one gen perk, intel and chase perks for Clown etc etc.
You're right, default is a good way to learn the Killer's power. Then mix it up as you get better and more knowledgeable with them. You used Unknown as an example; so I will too, maybe include Monitor and Discordance, to be more sneaky and consistently accurate with UVX attacks from long range at gens or heals, combined with your Brutal Strength and a gen perk or your Devour Hope perhaps. I'm not saying this out of " the build could be better" or anything. I'm more in-keeping with my original comment about using a loadout that brings out the Killer's true strength while also being able to have win potential against the majority of Survivors.
0 -
That doesn't seems to be more effective than gen regression perks though, even from sweat perspective, full regression builds largely outweighs any specialized killer builds, especially when they nerf perk synergy like franklin's and hoarder with special items
2 -
They didn't want loads of EMPs or Sadako tapes on the ground
2 -
Yeah cause no one complained about Thana, Eruption, Overcharge, CoB, or STBFL..
3 -
I'll say this Thana is a good perk it was annoying back then mainly because you got a penalty on healing so well it was every legions dream plus the rework made it so survivors need to stop repairing to heal so they remove the penalty so it's one of those minor slow down perks not majorly effective but not extremely weak.
0 -
Thana stopped affecting healing speeds long before the meta shake up. I was talking about the 6.1.0 version that was 5.5% slower repairs.
Old Thana did the same thing by forcing people of gens to heal. The current max penalty is less than it was pre-rework and the effect is only felt when all 4 are injured, so even in that regard it is worse than it was before. It's only really useful on Legion and Plague (and even then there are better slow downs to use).
It's not a terrible perk, but it is definitely weaker than before and not worth using in most games.
2 -
That's why you mix the two together. Gen perks with other perks that boost that Killer's play style.
When it comes to some perk synergy with powers, when those get nerfed it's usually because it makes the Killer's power too simple. It's clear the Devs want Killers to have to use their brains a lot. They make the HUD vague for Killer, as an example.
But that doesn't stop the player from finding perks that boost the Killer's specialised play style that don't make the match easy mode, but it does make it winnable.
0 -
Overcharge and Call Of Brine only got nerfed because of Eruption, which it was one of the worst design perks in the game, side by side with PTB Mettle of Man
0