http://dbd.game/killswitch
Lullaby’s aren’t suppose to be directional? Feedback
I learned (fairly new compared to the vets here so bare with me) that lullaby’s aren’t suppose to be directional. So when I recently found out that Sadakos Lullaby is a directional Audio it threw me off.
Apparently though hers is by design.
Her stealth is already bad, also bugged in a bad way, and the addons that are suppose to make her stealth stronger aren’t good.
Can we please improve her overall stealth a bit?
Lullaby shouldn’t be directional, can we make it map wide so they don’t know when I am nearby.
Comments
-
I guess she’s just the exception for some reason.
1 -
it is not a bug. it is because she doesn't have lullaby. it is directional audio cue when she is invisible just happens to have same distance as TR.
1 -
it’s silly though.
0 -
I guess "technically" not a lullaby even though it pseudo acts as one.
0 -
She “Silently and invisibly” traverse the realm 🤣
Nope. She’s loud as hell and she flickers in and out constantly. 🤣
3 -
Oh wow, yeah that's just blatantly false then. She is definitely not either lol.
2 -
I wouldn't be against her stealth being mapwide.
Increases paranoia and if they kept it directional, then you still won't know how close she is in that direction especially with her demanifest invisibility range. Would be a neat twist to the general stealth roster.
1 -
it is because long time ago, survivor complained about spirit being invisible. in order to fix that, they just added audio cues to spirit and sadako in the name of "balance". She is suppose to be silent as description implies.
A lot of things she has not what they appear to be. stealth, invisible at loops, condemn, invisible after TV teleporting. All dumb down.
3 -
I agree :)
0


