Is using Equalizers Cheating? Hens vs Ayrun debate

13»

Comments

  • Halloulle
    Halloulle Member Posts: 1,433

    I have no clue what the 3-band-fixed-frequency-part means but I take the rest of what your write as; the equaliser does what you could do in your headphone settings - just a lot better. And in that case no, using an equaliser would not be cheating. - It'd be like bringing your 5 kg carbon bike to the city race where most folks have some average 15kg+ bike but it's not cheating - they're both bikes and the force that makes you move is you pedalling - but one will do a significantly better job at moving. Cheating would be bringing an e-bike.

    It's tryhard, sweaty, unneccessary, in my book scummy, and once again an instance of parts of the community optimising the fun out of the game but not cheating.
    I have the same opinion on shaders and using vpn. I'd say that's why I use neither of these things - but I do in fact use a Luma sharpen filter cause choosing between the bluriness of the game with anti aliasing on and the pixelated mess and seeing hair cards with anti aliasing off is like choosing between the devil and the deep blue sea.

  • drsoontm
    drsoontm Member Posts: 4,914

    Let me recap:

    _ The purpose of the chase music is specifically to make it harder to track survivors.

    _ I know, and I don't like it to be that way, so removing it is fair

    So the rule of the game is to chase survivors with a "deafening" noise to make chases more difficult and, knowing that, you want to remove it. That's called cheating. (a.k.a unfair advantage)

    Also, I've seen video filters used by honourless streamers. It was ugly but it certainly helped the see better than normal players. That's clearly an unfair advantage. I don't remember their names because I don't care about their sort. I don't think they are rare though, alas.

    Stretched resolution now is even more clear. That was blatant cheating and the devs, tankfully, have fixed that. (Bar some unsavory way that, hopefully, will flag and ban players using them.)

    What amazes me here is that you casually cite various unfair advantages/cheats to justify adding one more to the list.

    At least you are consistent.

  • TheWheelOfCheese
    TheWheelOfCheese Member Posts: 712
    edited April 2024

    I take the rest of what your write as; the equaliser does what you could do in your headphone settings - just a lot better.

    This is exactly correct. Typically you get 3 knobs: volume levels (gain) for bass, mid, high. The frequency and width of each band are preset and cannot by changed.

    A 4-band parametric EQ (PEQ) gives you 4 bands to work with and lets you select the frequency, gain, and width for each band. Sometimes you can turn the highest and lowest bands into shelves. So you get 12-14 knobs for this kind of EQ. Obviously, the number of knobs increases the more bands the PEQ has.

    Here's the 8-band PEQ I have on my mic (I'm only using 3 bands currently):

    image.png

    There are also graphic EQs (GEQ), which give you a gain control for evenly-spaced (logarithmically speaking) frequencies. Often you'll have somewhere between 16 and 32 bands. You can't change the width or frequencies. This is probably the kind of EQ most people are familiar with. The 3-band bass/mid/high EQ many headphones and stereos have is really just a 3-band GEQ.

    This is an example of a 16-band GEQ (at initial "flat" settings):

    image.png

    Ultimately they all do the same thing: adjust the volumes of certain frequencies. They can't "untangle" some sounds from others, unless all of the sounds primarily live in completely non-overlapping frequency spaces.

    To be clear, I don't have any EQ on my game audio. I don't really have a bone in this fight, so to speak, but I find that people who think using an EQ is cheating have no idea how an EQ actually works or what it's capable of. The analogy to visual filters is very good, except that visual filters are more effective than an EQ at isolating important information. Between the two, if any should be classified as cheating then it should be visual filters.

    I would definitely agree that it's sweaty, but there's a big difference between sweaty and cheating.

  • Starrseed
    Starrseed Member Posts: 1,774

    But i thought its not possible to ban stuff like that cause they dont touch the game itself but only the video signal that gets produced

  • drsoontm
    drsoontm Member Posts: 4,914
    edited April 2024

    On the killer side, for the key moments, hearing is often more important than watching. I don't believe many will disagree with that (not the multi-thousand hours players anyway).

    As for how an EQ works, having worked for two years in the field of psychoacoustics, I believe I have a decent understanding of the thing. 😉 (And are there so many people who don't know what an EQ does and how it works?)

    I still consider using such a tool in this context is tantamount to cheating. It's an unfair advantage, plain and simple.

  • drsoontm
    drsoontm Member Posts: 4,914

    Reshade hooks shared libraries (.dll) to interact with the graphic API inside the game and draw on the screen of the game.

    It's white-listed by EAC, as far as I know, but otherwise it's not exactly "clean".

  • supersonic853
    supersonic853 Member Posts: 5,646
    edited April 2024

    Most headsets I use just have them base. Same with monitors. So it'd be difficult I feel for them to ban it.

  • Beaburd
    Beaburd Member Posts: 998
    edited May 2024

    What is acceptable or not is only dictated by the game's host themselves, not the hired help who aid in keeping the house in order in their stead. If a security guard was super kind and, as a general rule, let employees on company property after hours for whatever reason (say they claimed to forget something), that would still be trespassing if the company had a policy against doing so.

    This tweet just acknowledges that EAC has made a general rule to permit it in their software - nothing more, nothing less.

    Even if it were the devs who whitelisted it (which I have heard claims about, but have never seen for myself), then it would not be cheating in the dbd sense of the definition under 4b. Keep in mind, 4a would still be in breach since there's typically no way for the average player to know their opponent is running shaders, nor do they give consent to go against it. So even in that case, while allowable in DBD as a whole, in general sense it would still be cheating.

    Edit:
    Come to think of it, I misspoke a bit.

    If the devs were to clearly whitelist shaders in a visible manner, 4a could be argued as irrelevant since its accessible public knowledge and one could argue they have an expectation to know then (and still playing could be argued as an implied consent). However, condition 3, which I failed to even acknowledge pre-edit, would still be in breach if shader-level of visual supplements were not available in the game itself as then the average player would not have access to it; thus giving the user an extraordinary advantage that violates competitive integrity. So if the devs allowed it, it would still be cheating in the general sense (albeit for a different reason than I claimed earlier).

    Either way, the result is the game. Shaders, EQ, and any external programs that assist the user are still cheating in the general sense and even in DBD specifically until clearly and specifically whitelisted by the devs. The only questions afterwards is whether or not the people who use it can accept that they are cheating, and whether or not they think it's wrong to do so.

  • himiko25
    himiko25 Member Posts: 1

    If survivors can use discord to communicate and call out my exact location and what I'm doing at every moment in the game, then I can use an equalizer to hear footsteps better, and filters to improve the colors and visual clarity.

  • Teroo
    Teroo Member Posts: 52

    If you deny it, I'd love to know why and what you define as cheating.

    Cheating is something that either a) impact directly how your character behave in game (i.e. speed hack, auto dh, instant healing/gens etc.) or b) give you information you otherwise couldn't get (wallhacks). Reshade and EQ only make the information you receive from the game easier to read, they doesn't give you anything extra therefore it's not cheating, the same way having better monitor/headphones is not cheating.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    Reshade and other software for editing game visually are third party software and yet aren't bannable.

    Reshade is even officially whitelisted by EAC (tho there is a bug in EAC that prevents latest Reshade version from working)

  • Blueberry
    Blueberry Member Posts: 14,229
    edited May 20

    I agree with you on this.

    So wouldn't that make voice coms "technically" cheating as well by this criteria? I would say so.

  • ChuckingWong
    ChuckingWong Member Posts: 1,010

    Yup.

    Think that both are the exact same idea, and shouldn't be allowed to use.


    Both can be argued for "hard of vision/hearing". Which are poor arguments.

  • Blueberry
    Blueberry Member Posts: 14,229

    Would you say coms are cheating as well then? Given it's an outside program and the game wasn't balanced around it.

  • JPLongstreet
    JPLongstreet Member Posts: 6,673

    The only opinion on these kind of questions that really matters are the devs, and they've said repeatedly that comms is not cheating nor bannable. Reshade is whitelisted so again the devs say that's not cheating.

    I bet our precious Switch cousins feel that anything above 30 frames is cheating, but on PC it can currently go to 120. 😋

    While there's lots that one platform has access to that the others cannot, I look at most of it as unenforceable. How could they possibly know who's using comms, especially on the consoles, let alone do anything about if they wished to?

  • Blueberry
    Blueberry Member Posts: 14,229
    edited May 20

    If what matters is whether or not the devs allow it, then the whole, "outside program and the game wasn't balanced around it" is a meaningless statement. Either that's the criteria or it's not, otherwise this is inconsistent.

    Personally I think "outside program and the game wasn't balanced around it." is the best criteria for judging "cheating" and I would apply it consistently across the board, so including coms. This seems a logical conclusion fitting the definition. The textbook definition is also generally just stating "dishonest or unfair acts". Really not anything relating to what is or isn't allowed.

    If we judge by just "what the devs allow" this seems silly. If there was an outside program to let all killers move at 145% movespeed across the board, but the devs allowed it, is it now not cheating? I would still call that cheating.

  • Ryuhi
    Ryuhi Member Posts: 4,107
    edited May 20

    To be fair, high quality headphones would fall under that classification too. I get where you're coming from, but that wording is a bit broad.

    Poor arguments indeed, always nice to see accessibility get treated as an excuse. Very classy. Remember when colorblind and FoV issues were ignored because of arguments like that? Where was the massive unfair advantage that came with their implementation we were warned about?

  • ChuckingWong
    ChuckingWong Member Posts: 1,010
    edited May 20

    • Accessibility is something the base game has to take into account. Not 3rd party programs.
    • Only a small portion of the population has severe enough impairments to need visual or audio assistance to that degree.
    • Among gamers, especially competitive ones, those with normal or corrected-to-normal vision and hearing make up the clear majority.

      So accessibility can only go so far. To the point that I just dont believe someone on the internet saying left right and center that they have all these issues. Its not probable to even begin with.



      Its precedence too; as its banned in pretty much any competitive PVP game:
      COD
      Valorant
      Fornite
      Rainbow
      Apex
    • etc…

      And none of these games have any options on their graphics that are more sophisticated than DBD's environment.

    Ignore all the attempted bullet point organization. These devs cant make a balanced, fun game. And they cant make a website correctly I swear.

  • Ryuhi
    Ryuhi Member Posts: 4,107

    No worries on the formatting, I know it can go haywire often on these forums

    I 100% agree it should be fixed within the game, not third party programs. Unfortunately the devs vehemently disagree in many cases.

    Only a small portion of the population has severe enough impairments to need visual or audio assistance to that degree.

    Disagree. Audio acuity issues can range between a multitude of conditions, from APD to autism or even just getting older. Its a lot more often than you think, and many people can't even carry conversations in loud rooms like bars or restaurants because of it. As for visually the issue is that there is a wide range of severity of impact, both in reference to light and color. This is why they're often hard to pin down a perfect solution for, and presents a lot more often than one would assume. The colorblind mode that was introduced was an acceptable attempt, even if many like myself needed other options like changing the colors of auras and blood pools to have our issues resolved. It was a reasonable (if lazy) middleground.

    So accessibility can only go so far. To the point that I just dont believe someone on the internet saying left right and center that they have all these issues. Its not probable to even begin with.

    It can only go so far, but "so far" needs to be more than "nowhere."

    As for advocacy, people aren't always advocated for themselves. Thats a side effect of empathy, you see other people struggling with an issue you can identify, so you raise awareness. When we address the issues of our neighbors just as much as our own, they will be in position to address our issues in turn. I know its rampant in this community, but not everyone is only looking for things that benefit themselves exclusively. Some actually want the game to improve.

    Also shoutouts to the new rarity colors that nobody asked for causing issues for colorblind people yet again.

  • Blueberry
    Blueberry Member Posts: 14,229

    Yeah I agree. I would call reshade and using coms both as cheating per that same criteria, even though as you said it's not bannable per say.

  • TieBreaker
    TieBreaker Member Posts: 1,226

    I was wondering why there were no down votes on any of the posts. Then I realized someone ressurected an old thread, and it all made sense.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    judging by your logic, having 144hz refresh rate on monitors in fps games is cheating because people with 60hz refresh rate have disadvantage lol

  • AlreadyTracer
    AlreadyTracer Member Posts: 187

    If using Reshade to make traps bright pink is cheating, something that has an objectively higher gameplay advantage definitely is

  • AlreadyTracer
    AlreadyTracer Member Posts: 187

    None of those change core game mechanics. High contrast with nothing else in dbd is actually a DISadvantage. High DPI in dbd itself requires going into the game files to make it not lag to hell and back every time you move your camera. Headphones are how the game is MEANT to be played.

    So many false equivalences

  • ChuckingWong
    ChuckingWong Member Posts: 1,010

    Yea this is honestly how it is as well in many pvp games.

    Reshade is banned in all popular PVP games.
    DBD just wants to make excuses it seems. Rather than put their foot down.

    People comparing this to voice communication or hertz/fps… lmfao, these arent serious arguments.

    You cant police voice comms, and you cant police someone using a different monitor or graphics card. Or restriction on innovations in technology as well.

    There’s a big difference between having a better monitor versus, modifying the game visuals or audio to highlight enemies. One is a natural hardware edge; the other is altering the game itself to gain an advantage the devs didn’t intend.

    There is clear precedence in PVP games. DBD just has to get with the program on this, its such a joke that it even needs to be a suggestion.

  • JPLongstreet
    JPLongstreet Member Posts: 6,673

    Yet another argument for console-only matchmaking, as they're the platforms playing the game as intended, aside from comms. Not that it would ever happen.

    Imo they grossly underestimated the effects of both comms and being able to choose teammates, but also it's much too late now to do much about either now.

  • Cassiopeiae
    Cassiopeiae Member Posts: 314

    The lengths some people go to to justify third party tools, unintended techs and glitches is insanse.

    Yes, that is cheating.

  • OneNineTwoNine
    OneNineTwoNine Member Posts: 73
    edited May 21

    As someone who works with audio I just want to weigh in on this. An EQ is essentially the same as filters for an image. You can use it to boost or lower certain frequency bands, much like you can boost pixels of a certain quality. It doesn't however give you the ability to individually change the volume of specific sounds. Someone mentioned "it's changing the audio mix" but that's not how EQs work.

    All dynamically mixed audio is summed together before they go to your headphones, this typically happens at the software level of whatever application is producing the sound. The content of the left channel is summed together, then sent to the left speaker, and same with the right. In other words, the rich data that the game has for the audio is flattened much the same as flattening an image in Photoshop, that rich data is removed.

    An EQ will act on a single sound wave where all the sounds are already summed together and it's not possible to pick certain sounds out of it (without using AI), only frequencies. But nearly all sounds cover a wide spectrum of frequencies, so by boosting or lowering frequencies you would most likely be changing the volume of undesirable sounds as well.

    Another point is that the frequency response of headphones vary widely, and therefore if you wanted to say EQs are cheating, you'd have to force people to use the same brand of headphones to make sure nobody had a better frequency response curve.

    People use EQs for their headphones to make them sound better, more fun, or more neutral for mixing purposes. Some people also use it for accessibility reasons, such as reducing harsh frequencies that cause pain.

    So does the EQ give you a huge advantage? Maybe, but I doubt it. I think people get too hung up on the definition of what is considered cheating by dbd's standards, because with such a loose definition there is a lack of nuance. The word "cheating" carries a lot of weight that I feel is being watered down today.

    EQs have been used for decades just like the brightness/contrast setting on your monitor. Some audio units have them built in at the hardware level. I also don't think banning EQs is going to work, as lots of computers have them built in as bloatware "audio enhancing" software, and there are a million different types of third party software you can use. EQs are comparable to what ReShade does, but for audio and much less advanced, and the devs have said ReShade is allowed.

    I definitely think people are overreacting. If the software modified the game itself specifically at the memory level like actual cheating software does, I would get it. But you're just taking the finished audio output from the game fed to you by the OS's audio API and modifying the tonal qualities without being able to isolate certain sounds. It's no different from deciding a certain hue of pixels on your screen should be brighter.

  • Mr_K
    Mr_K Member Posts: 9,631

    False? No. They are the same as using an equalizer. A really good monitor has features to enhance dark areas and make them brighter and easer to see. A high quality headset will make sounds such as footsteps and grass more noticable. You miss a lot of audio when using just speakers. High DPI with some killers helps with making sharper turns. Some logitech mice come with a button that incresse the dpi only when you press it so having to play the whole match with high settings is not required.

    All these thing create some advantage over another player using a controller playing on a 1000:1 contrast ratio 19in monitor with built in speakers.

    Anyways as stated before, an Equalizer isn't some magic tool that can remove unwanted audio. The sound you get from the game is already mixed and cannot be separated. You cannot remove just chase music. You cannot just increase footsteps and breathing. You cannot just increase these things because other game audio blends into these frequences causing distortion.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    Yea this is honestly how it is as well in many pvp games.

    Reshade is banned in all popular PVP games.

    DBD just wants to make excuses it seems. Rather than put their foot down.

    alright, this is absolutely incorrect.

    First of all, only kernel version with addons is not allowed in basically any PvP game, while basic version (the one majority of people use) is only not allowed in specific FPS games like CS2 and Valo, and League of Legends (due to Vanguard preventing it's usage in Valo). In terms of other PvP games, Reshade is mainly not banned at all. And Nvidia Freestyle is allowed on even more games (and it provides the same stuff Reshade does).

    People comparing this to voice communication or hertz/fps… lmfao, these arent serious arguments.

    yes these are serious arguments because comparing about Reshade in dbd is like comparing about playing on higher hz monitor with higher fps than usual player in cs2, or stuff like setting custom resolution ratio in order for opponents to appear "wider".

    You cant police voice comms, and you cant police someone using a different monitor or graphics card. Or restriction on innovations in technology as well.

    you can't nor you want to. I don't mind people having that kind of advantage, nor i ever did mind.

    There’s a big difference between having a better monitor versus, modifying the game visuals or audio to highlight enemies. One is a natural hardware edge; the other is altering the game itself to gain an advantage the devs didn’t intend.

    "highlighting enemies" is literally a massive exaggeration. It literally just boosts info that is already provided. If e.g. scratch marks didn't appear, you wouldn't see them with filters either.

    There is clear precedence in PVP games. DBD just has to get with the program on this, its such a joke that it even needs to be a suggestion.

    "there is clear precedence in PvP games" and it's basically only version with addons which isn't allowed in dbd either, and basically games like cs2 and valo where filters allowed you to see through smoke. Let's get a grip here.

  • radiantHero23
    radiantHero23 Member Posts: 4,941

    No. You misunderstood. Having a better monitor is not using thrid party software.

    You need some form of monitor to play games (as far as i know lol). Some people have better ones, some people have worse ones. If the game supports better refresh rate on those monitors, then the game was made with that in mind. No cheating there imo.

    Using filters, like the one i showed above, is not something the devs stated that they want it in the game. Otherwise, it would be in the game as an option to select. Similarly to voice communication though, they tolerate its existance. I do as well. If you want to make your game look like that, more power to you.

    It is at the end of the day cheating though. I have no issue to say that im doing some form of tolerated cheating, when im playing survivor with friends and tell them the exact locaton of the killer and what path they take in order to get to them. Without the usage of thrid party software, my friends would (probably) not know from which direction the killer would approach, making them more vulnerable.

    Obviously voice comms gives an even bigger advantage than reshade, but it is what it is.

    I feel like the term cheating has so many bad connotations connected to it, that people feel bad to admit when they do it. You are using something, that was not intended, to make it easier for you. Its bad if the people making the decisions dont tolerate your action, resulting in consequences. In the case of voice comms and reshade, it is tolerated and therefore will not result in consequences.

    I dont really know what there is to discuss here. It seems pretty logical to me honestly.

  • radiantHero23
    radiantHero23 Member Posts: 4,941

    Id say, that using any form of third party software, WHICH THE GAME WAS NOT DESIGNED IN MIND WITH, is some form of cheating.

    Using discord to play swf is some form of cheating.

    However, you need to differentiate between what is tolerated and not tolerated by those in charge. At the end of the day, BHVR decides what is bannable and what not.

    Using reshade and discord is a form of tolerated cheating. There will be no consequences if you do it. The reasons for that are pretty clear.

    Using, I dont know what these kinds of programms are called, to make your survivor run like the road runner or jump like Mario is not - tolerated cheating. Doing it will, hopefully, result in consequences for the person doing it.

    Participating in tolerated cheating is fine. No need to be ashamed. Its backed up by the devs.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,336

    Like just about everything else, BHVR is very permissive about these things because they are trying not to alienate any of their player base. One could argue that being so permissive leads to as many people leaving as banning the use of these things would, but that's another discussion.

    As for whether third party software like ReShade and EQ are cheating, there are two ways to look at it:

    1. If it's not explicitly forbidden by the devs, it's not cheating
    2. If it's not intended or accounted for by the game's design, it's cheating

    I'm probably more in the second camp than the first. Personally, I look at it like anything that changes the experience from the stock standard game lands on spectrum of angling for an unintended advantage. Like at the most mild/benign end you'd have something very simple like tweaking your monitor settings to increase visibility. On the extreme end you'd have blatant cheating/hacking.

    I personally view stuff like ReShade/EQ as being more toward the extreme end than the benign end, even if they're technically permissible. I would also add voice comms to the middle here, though unlike ReShade/EQ I wouldn't call for them to banned (though I would just kinda shrug if they were, lol).

    To make a real world reference here, many people (mostly Americans, so forgive me here) might recall the steroid era in baseball, and that the performance/accomplishments of players from that era are regarded as illegitimate, few are taken seriously, and almost none will make into the sports' hall of fame.

    What many don't remember is that steroid use was not technically forbidden during most of that era.

    Now DBD is just a dumb mess of a video game and not a tightly regulated professional sports league, but I (and I think many others) look at this sort of the same way: yeah, it's technically legal, but I don't take anything you do while using them seriously.

    Nor when I use them because I wouldn't be able to take myself seriously if I did.

    But at the end of the day DBD is a profoundly unserious game, even if some people look it like it's life and death, so beyond blatant cheating I just don't care all that much.

  • OneNineTwoNine
    OneNineTwoNine Member Posts: 73

    I just don't agree that something that modifies the final output of the game is cheating. Yes it is cheating by the definition "third party software that gives you an advantage", but this definition is in my opinion way too broad, and also includes software like Discord, which ironically DOES give you more information but is not considered cheating. So the people saying this do not have a sound logical argument.

    An EQ doesn't give you more information, it makes information already there possibly easier to hear (with the previously mentioned issues of distorting all other sounds), same with ReShade making pixels of a certain kind easier to see. I need to reiterate again that EQs do not give you the ability to pick out certain sounds, you can only modify the finished audio mix of all the sounds summed together.

    I feel like I'm going crazy, people here are comparing EQs to stuff like stretched res when they are in no way comparable at all. Stretched res was cheating because it gave you additional information and was a quirk with the game itself, allowing you to see over walls and rocks. Stretched res is cheating and it's good that it was removed.

    This community is waaaaay too strict on what is considered cheating, as if "an advantage" and "cheating" is the same thing. These tools don't make you a god at the game. They don't even make you instantly better, they only make the information that's already there, more accessible by a negligible amount. You still have to employ your own skills and game sense to actually get results. You still have to train your ears and eyes to pick out these details.

    Now are you scummy for using these tools? Are you sweaty? Those are different discussions that I feel might have more merit, bar the accessibility argument. But cheating it is not.

  • QwQw
    QwQw Member Posts: 4,567

    Sure sounds like cheating to me, just like with stretched res. Not this many people would be doing it if it "just makes the game feel better" or whatever.

  • JPLongstreet
    JPLongstreet Member Posts: 6,673

    I think part of all this is how the extreme ends of this feel to the opposite side.

    Over here we have the hardcore PC gamer with an awesome headset perched 4 inches from a fantastic monitor enjoying 120 frames and entity knows what bells & whistles running for audio and visual "alterations."

    Over there we have the casual consoler on a super comfy couch twenty feet from an aging TV and its aging speakers not even messing with the brightness nor contrast so it all doesn't look like nuclear winter.

    The average DBD player is of course in between those extremes, but pure raw numbers place most of the playerbase much closer to that second bunch. Most likely over 70% at least.

    In a game like DBD sound and visuals matter so much, probably more than even frames and ping, once you have become competent in either role. The inherent advantages of an very customizable platform are even more pronounced in this game due to how it was originally coded, much more than it should be for a CrossPlay game.

    There really is no way to reconcile these extremes sadly.

  • jedimaster505
    jedimaster505 Member Posts: 114

    Using an equalizer, gamma filters, and 3rd party comm's are all cheating regardless of what some "comp" sweats will say. It is not playing the game as is designed to be played.