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What do you think of this healing build?

SoGo
SoGo Member Posts: 1,539

Perks:

Botany Knowledge - Boon: Circle of Healing - We'll Make It - Solidarity

• Healing someone like normal: 150% speed (Botany)

• Healing after unhooking/in the boon: 250% speed

• Healing after unhooking in the boon (if the stars align): 350% speed

And Solidarity shortens your healing to half of it.

Comments

  • radiantHero23
    radiantHero23 Member Posts: 4,498

    Seems fun.

    I like this build a lot:

    Second wind, we'll make it, wicked and alert.

    But of an allrounder that is focused on healing and info.

    Another idea for your build would be empathic connection.

  • Katzengott
    Katzengott Member Posts: 1,210

    @Sogo

    Unnecessary as everything over 100% healing won't make a big difference anyway. Just pick We'll make it.

    And for your last slot: Bond or Kindred are the best aura perks as they just work overall, even when your build doesn't.

    Especially in solo Q….

  • crogers271
    crogers271 Member Posts: 1,918

    If you're just going for super fast heals to have fun, great. As a build the heals are excessive. Instead to play healer if you're soloq you'll need perks to either help find your teammates and/or perks to keep you hidden from the killer.

  • OneGoodBoyDemo
    OneGoodBoyDemo Member Posts: 423

    I used to like solidarity and resurgence before the hemorrhage buff but now it has become difficult to get any value from these perks.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,143

    Another wicked Second Wind enjoyer! Heck yeah!

    A cool thing about self unhook is that you can apply BT and Babysitter to yourself for additional speed to dodge a hit. BT is awesome because killers can't count past 10 for your team mates, but for yourself that bonus move speed can be the difference that dictates whether you get healed or Deep Wounded

  • fussy
    fussy Member Posts: 1,721

    I love to run CoH and Botany together, but everything else on top of it will barely noticeable. It's better waste perk slots on something else tbh.

  • radiantHero23
    radiantHero23 Member Posts: 4,498

    Great idea!

    I find it amusing to see the same stuff literally every game, both on survivoor and killer end, when there are so many creative anf fun builds out there.

    Optimization really takes so much joy away.

  • moputopia
    moputopia Member Posts: 151

    I think stacking this many healing speed perks will not give that much value. Here's a post that explains healing speeds better:

    I like the inclusion of Solidarity though, it's fun to see a more niche perk. I would suggest an info perk like Empathy or Aftercare, to find your injured teammates and keep track after healing them (personally I love Aftercare, I think it's an underused perk).

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    I think its a bit overkill.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,355

    I would rather use Second Wind instead of Solidarity. You need to heal someone with second Wind before, so getting the first Unhook would be important. But Solidarity really gets destroyed by Hemorrhage.

    Also Circle of Healing is a waste of a Perk Slot. Dont do that. Then you can rather run Empathy or Empathic Connection.

  • Firellius
    Firellius Member Posts: 4,539

    Not keen on CoH or Solidarity, with both being too situational. Desperate Measures would likely provide more consistent value.

  • SoGo
    SoGo Member Posts: 1,539
    edited May 1

    Its funny how all this gives less of a boost than the old We'll Make It did.

    Just something that crossed my brain.