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LMAO Distortion. I almost played a game as Perkless Huntress.
I knew Distortion is quite common nowadays, so that's why I also brought Gearhead to hopefully burn through all the stacks.
But guessed what, it was a map of Hawkins, and I only saw the Auras THREE TIMES in the entire game. Both of them were Claudette, so I was forced to tunnel her out.
So here comes the question. Isn't Distortion a little bit too strong? Three of my perks get denied by a single Survivor perk, just like that.
PS: I kinda hate slowdown perks, so I always go for perks that provide information. But if that information can be denied this easily, it really does make sense why every Killer goes for Slowdown perks :(
Edit: I got 4k because Survivors really didn't play well. This is the prove that I'm literally a trash Huntress.
Comments
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I don't see a problem with Distortion.
Chase perks like dead hard and mft got nerfed into ground and chases last much shorter now also thanks to how small most maps are after their reworks with goofy ass unsafe pallets.
So now survivors are like "okay then I'll hide instead" and this time killers are going "NO YOU CAN'T. I DON'T WANT YOUR PERKS TO CARRY YOU DURING CHASE BUT I DON'T WANT YOU TO HIDE EITHER!". At some point killers need to pick a struggle.
There are so many killer perks that give you aura reading for free and it's always a gamble when a survivor brings Distortion. They might just waste a perk slot.
I don't understand the obsession with nerfing anything that could be useful to survivors into the ground. Survivors don't have many strong perks left anyways and the leftover meta are perks that came out years ago.
Maybe we should let survivors who prefer to hide and stealth enjoy the game a bit because they're also needed for this game to function.
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So here comes the question. Isn't Distortion a little bit too strong? Three of my perks get denied by a single Survivor perk, just like that.
And if you had been a killer with no aura read perks, all of those perks would have been wasted. on the survivor side.
That's the trade off with Distortion, sometimes it provides a lot of power, sometimes its useless. Also, if multiple survivors bring distortion, but one doesn't, then it actually just creates an easy tunnel situation for the killer.
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Dead hard nerfed into the ground meanwhile you still see 1-3 DH every game very bad perk do not use please. Saying killers get aura reading for "free" as well is so disingenuous you sacrifice a perk slot and have specific activation requirements.
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Couldn't it just be Survivors didn't played well? I'm literally a trash Huntress who can't hit anyone when they 360 me :(
It's just that a single perk from Survivor can deny my entire build, which kinda sucks to be honest. And like I say, I don't like slowdown perks, so what should I bring? Agitation Brutal Strength Enduring Spirit Fury? Could work for me since I'm trash Huntress player LOL.
Edit: The prove that I'm trash Huntress. 1k Hour playtime, and this is it LOL.
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You brought 3 perks that do one thing and those perks got countered by a perk that prevents 1 thing.
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There is nothing wrong with distortion. It is very easy to burn through charges in normal gameplay. You said yourself that these survivors were not very good. Not very good players don't do gens. Most just walk around the map, hide, and go for saves above all else so that they can get a free pip. I have a feeling every survivor but that Claudette wasn't doing anything, meaning no skill checks and no gearhead value. All their charges went to lethal and bbq.
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There nothing wrong with distortion. Beside you can snipe from down the hall anyway.
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distortion can be nerf when they remove the ability for killers to stack more than one aura reading perk and add ons
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Distortion is unhealthy design in its current state. We want to encourage killers away from just stacking 4 slow downs but Distortions existence encourages it. It reduces the perk diversity we currently have which is already very low as it is.
Think of it this way. What if killers had a perk that just 100% turned off all Exhaustion perks? Is that fine? Like the logic most people are using to defend Distortion, well if the survivors don't bring an Exhaustion perk then the killers perk is a wasted slot as well now so it's totally fine right? See how that logic doesn't go both ways?
No one would be okay with a killer perk that 100% turned off Exhaustion perks, but are totally fine with a survivor perk that 100% turns off Aura perks.
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DH is nowhere as popular anymore and you can only use it up to 2 times. So did it get nerfed? Yes, it did. So idk what the point of your argument is since the only thing I said was that it got heavily nerfed which is objectively true? I said nothing about it's pickrate.
Most aura reading is free and there isn't anything disingenuous about saying that. It's just a matter of how you define free. I define free as not a perk slot but that you don't have to achieve much to get value from it. Perks like Lethal, Nowhere to Hide, Ultimate Weapon, Dissolution etc. are free compared to perks like BBQ for example which requires you to down and hook a survivor. Hope this helps for what I meant by "free".
So in my opinion getting upset that you can't get value from your perks every single game is kinda funny. Especially when like OP if you bring all 4 perks to only do one thing: aura read. This is like demanding Plague nerfs because I only use healing perks. No, I was just being risky with my build.
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i find if funny how Distortion gets teammates tunneled
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You're not sacrificing anything. You're using that perk slot. This confuses me. And it is free as killer. Literally. You're not the only killer player, so please stop trying to be disingenuous yourself. Most killer aura perks are very amazing, especially if there is an activation cost. Since they are amazing, the risk of using amazing perks is the other side maybe bringing a counter. See Lightborne. Same concept.
Dead hard nerfed thrice, its basically useless unless you really put in time to try and make it work. It's more hard mode if you bring DH, since ping, killer awareness and such all factor into counter this water-downed perk. Are you really still afraid of Dh?
Post edited by Spare_Them_Mori_Me on10 -
Distortion is not OP at all. Just because you chose to use 3 aura perks, and survivors chose to use distortion to counter it (because, let's face it, at least 1 or 2 aura perks are in killers builds nowadays), doesn't make the perk OP.
DbD is like a game of chess, everyone places their pieces on the board. Some trials I can't use my items or perks because of the killers loadout, sometimes its the other way around. It's the nature of the game. We can nerf everything that is inconvienent for the other side, but what game do we have after everything is made useless?
I don't use any aura perks myself, and I don't have any trouble finding people. But when I do use aura perks, because of the killer adept, I still don't have trouble finding people. It's called game sense. But maybe some people (not saying you are!) just want to slap on 4 aura perks and have the game handed to them, because they know where survivors are 80% of the time.
And posting an achievement screenshot with 1 out of 20 hits above 24 meters doesn't prove anything. You can still be a good huntress without long range shots.
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This is a false equivalency because distortion DOES run out. Just like how mindbreaker applies exhaustion, the effect does run out. If you only bring lethal, sure you'll have been countered by distortion, but distortion is now useless for the survivor too.
I have and always will say that lightborn in its current state is poor game design and is more like what you're talking about. It eliminates an entire mechanic and reveals survivor auras that attempt to blind you. Unlike distortion that can be dealt with, lightborn simply nullifies blinds and has no counter.
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Killers have like 30 aura perks and add-ons combined. We can also ask the question, is it fine that killers can slap on 4 aura perks and know where survivors are like 80% of the time? No, that isn't fine.
If survivors bring distortion and you're not bringing aura perks, it's also a wasted perk slot for the survivors the whole round. So your argument doesn't mean anything.
If I get a plague when running a full healing build, I'm basicly perkless the entire round because I can't heal puked on survivors or myself. Shall I have the chance to change my perks ingame when I see a plague? No, that would be ridiculous. So is nerfing distortion because it counters aura reading perks.
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"This is a false equivalency because distortion DOES run out. "
No, no it does not. That is just false. You'd have to be stacking like 4 aura perks to even have it ever run out and even in that scenario it's still blocking like 90% of them.
"Just like how mindbreaker applies exhaustion, the effect does run out"
Now that, is a false equivalency. They are not even remotely comparable. You'd be lucky if Mindbreaking blocked even 40% of Exhaustions from going off.
" If you only bring lethal, sure you'll have been countered by distortion, but distortion is now useless for the survivor too."
This is disingenuous. You could bring even 3 aura perks and it not run out. You're heavily downplaying how many auras Distortion can block without running out.
"I have and always will say that lightborn in its current state is poor
game design and is more like what you're talking about. It eliminates an
entire mechanic and reveals survivor auras that attempt to blind you.
Unlike distortion that can be dealt with, lightborn simply nullifies
blinds and has no counter."I would change Lightborn as well if you want to go that direction. I'd also argue Background Player with Flashbang is uncounterable as well though and is the only real reason we are seeing Lightborn used at all. If hypothetically Background Player and Flashbang didn't exist as they currently do no one would be using Lightborn outside of newer players.
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"is it fine that killers can slap on 4 aura perks and know where survivors are like 80% of the time? No, that isn't fine. "
Well firstly, even with 4 aura perks, 80% of the time is an extreme exaggeration and not reality. Even 30% would be extremely generous. I think you need to look at the duration of how long aura perks reveal. However ignoring that hyperbole, is 4 stacked aura perks fine? Absolutely it is. I would always rather a killer run 4 aura perks instead of 4 slow down perks. If a killer is stacking 4 aura perks your gens should be flying. You are ignoring how much of a cost it is to run 4 aura perks and not run gen slow down.
"If survivors bring distortion and you're not bringing aura perks, it's
also a wasted perk slot for the survivors the whole round. So your
argument doesn't mean anything."I didn't say overpowered, I said unhealthy. You are conflating the two when they aren't the same. If this is your rational as well, then you should also be fine with a killer perk that 100% turns off all Exhaustion perks, but I know you won't be.
"If I get a plague when running a full healing build, I'm basicly
perkless the entire round because I can't heal puked on survivors or
myself. Shall I have the chance to change my perks ingame when I see a
plague? No, that would be ridiculous. So is nerfing distortion because
it counters aura reading perks."You're conflating two things that aren't the same again. A killer power turning perks off and a perk turning perks off are not the same.
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We've warned yall since 2017 that a chase meta is better than a stealth meta, and now we're very quickly approaching a stealth meta and I don't want to say we told you so but…
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Distortion has charges. It can and does frequently run out, even with 2 aura read perks. So it is not "just false" lol.
Mindbreaker prevents most lithe players from using it when they want to. Mindbreaker prevents most dead hard players from using it when they want to. Mindbreaker prevents most overcome players from using it when they want to. Requiring a player to walk for a few seconds during a chase is asking for a free hit, and most average players do not know how to counter mindbreaker.
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If distortion is unhealthy for the game so is aura reading perks period. What did killers use to do in early dbd when there was no such thing as aura reading? I rather a 4 slow down perk than 4 aura reading. If a killer is bad at chasing or catching a survivor 4 gen slow down then means nothing.
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A killer power turning perks off and perks turning perks off are only different in spirit because the devs told you they should be considered that way. There is fundamentally no difference in the two when a survivor encounters them. You could consider the killer ability a 5th "perk," because the killer had to equip that specific killer and will change their play style to get value out of the power. Killer powers also shouldn't destroy entire game mechanics, not unless they're willing to provide more flexibility in other aspects of the game when the specific killer is in play.
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as a distortion user, i can count of one hand the times I've run entirely out of tokens. (they were both vs scratch mirror myers)
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80% of the time is a stretch, and yes its fair because they're dedicating their whole build to just info. bringing distortion is one perk that counters that whole build while being nearly totally unearned.
a killer power countering perk is different from a perk countering a perk.- killer powers are the core of their gameplay, perks are additions to supplement a playstyle.
- killer powers typically have built in counterplay, unlike a variety of perks
- perks are much weaker than a power individually.
so to say that plague countering healing is the same as distortion countering aura builds isnt the same. Plague has to infect you (which isnt hard, but neither is cleansing) while distortion has to exist for value (as long as they bring auras). One perk should not be able to counter 4 perks total.
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I mean, as bad as stealth is, it is quite obvious that more people try to be stealthy. If you get found first chances are quite high that you might get tunneled out of the game. Furthermore, Killers are stronger so chases are much shorter than they were before because either Maps got weaker, Killers got Buffs or Survivor Perks got nerfed.
So in the end, you will spend less time in a chase as Survivor and overall less time in the game if you are found first. The solution to this is to not be found that easily.
I am also not a fan of Distortion, I dont really like to go against it and I dont run it myself, but I can see why people are using it.
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I think what some people don't realize is that of the four survivors, one didn't bring distortion. That is kind of a big deal. As they got tunneled out of the game because there was no other auras to read. That survivor got screwed over by their teammates who did bring that perk.
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I never thought I would find a connection between DBD and natural selection but here we are
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True. And if you think about it, Distortion really is binary in terms of team comp. Where either everyone has it or only person does. As I would bet having even 2 teammates without it is still a recipe for getting those survivors tunneled out.
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"Distortion has charges. It can and does frequently run out, even with 2 aura read perks. So it is not "just false" lol."
No, it does not. That just simply isn't true.
"Mindbreaker prevents most lithe players from using it when they want to.
Mindbreaker prevents most dead hard players from using it when they
want to. Mindbreaker prevents most overcome players from using it when
they want to."No, it does not. A few seconds of walking is extremely doable to remove mid chase unless the survivor is just bad.
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They are fundamentally different, not just in spirit. Those killers are balanced around the fact that they turn off those mechanics.
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That is actually another good point we haven't brought up. It does encourage tunneling.
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If you don't like Distortion then run Whispers… it gives information without showing auras
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It is your risk to only take one category of perks. Most perks have some sort of counter, so if you do not plan according to that then you simply miscalculated in that part. Switch your build up, there are a lot of different information perks that do not simply show you a lazy aura.
Besides that, Distortion needs a TR to regain a stack of distortion. So if they never risk being close to you, they will lose stacks eventually especially against killers with a small TR.
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Survivors take gen perks and spend all match getting chased, or bring heal perks against a Plague.
Killers have to deal with it just like everybody else. If you want to put all your eggs in one basket, that's a risk you need to take into consideration.
We see all this Distortion because killers use Lethal to tunnel at 5 gens.
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I think aura reading is to strong. And there is to much of it.
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Tbh, going against three full-aura Huntresses back to back is exactly what caused me to put on Distortion.
Got sick of having no recourse to get towards the hooked survivor without being spotted through walls, and being downed from across the map with no warning.
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Comparing an aura build to a gen slowdown build is doing nothing for the argument, one way or another. There is no counter to gen regression. If a killer brings a regression build, Survivors better know how to loop or they're pretty much DoA.
I can see how you feel Distortion unhealthy. But Distortion = Lightborn, mostly. Lightborn is a smidge stronger, but they're pretty much on par. LB stops survivors from doing the one thing they can to save their mate from being hooked. You saying it is better related to nullifying all exhaustion perks is over reaching. Lightborn shuts down all sources of Blind, 100%. Distortion shuts down all sources of Aura reading, often but not 100%. Big distinction. Removing all exhaustion perks is not at all equivalent to Distortion or Lightborn. Its just straight up over powered and suits your needs, so you type it. If you really believe this, you're simply out of touch with the game.
Finally, "You're conflating two things that aren't the same again. (← You've been doing that this whole time also, btw) A killer power turning off a perk and a perk turning perks off are not the same thing.
Sigh. Yes, yes it is. If a perk gets nullified or disabled by anything other than the perk itself, it's still the same result. Killer power doesn't just get a free pass because its a killer power. If something turns something else off, it should be looked at and asked "Is this over or underpowered?" Source shouldn't matter imo. Though I'd like opinions on this take. I'm not 100% I convinced myself of this. Need more input. Thanks!
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This anecdote essentially means nothing because maybe most killers you're playing against aren't running aura read at all, considering 4 slowdown is the current meta. Just because you personally don't run out doesn't mean other people have the same experience.
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DH is FAR from nerfed into the ground and MFT got a well deserved requirement for a powerful effect. Distortion most of the time only enforces the idea for the killer to camp/tunnel because on average I find distortion users to just immerse most of the match whenever they hear a hint of terror radius. Distortion also supplies information like if the killer has I'm all Ears, Lethal or BBQ. And the very small requirement of being in a terror radius to recharge stacks…. It's so wide spread that killers that want to use aura reading just really can't because 2/4 survivor run a perk that actively COUNTERS 80+ aura reading addons/perks.
The perk is just plain overtuned. Move the requirement to get tokens back to chase time instead of incentivizing immersing inside a terror radius or hell make it start with 0 stacks.0 -
Yes it does run out. Saying "simply not true" when there is video evidence all over youtube that distortion runs out of charges doesn't magically make your argument true.
As for mindbreaker, yes it is very easy to 99 your exhaustion. But your average survivor player has no idea how to do that. I agree that it is a survivor skill issue, but at the same point, complaining about distortion is also a killer skill issue. Either you were running one aura read as an afterthought and distortion is doing its job by countering a perk, you were running 4 slowdown and you have no idea distortion is being run at all, or you're running 2 or more aura read and distortion works for half the match because tokens get consumed.
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No they aren't. Killers are balanced around their abilities because the devs consider them to be separate from perks. If they considered them the same as perks, mobility killers would not be as strong as they are now.
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If a killer is bad at chasing or catching a survivor, 4 aura perks also means nothing. It's literally the same.
The only difference is gen slowdown perks won't be countered, but aura can, easily.
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I kinda hate slowdown perks, so I always go for perks that provide information. But if that information can be denied this easily, it really does make sense why every Killer goes for Slowdown perks :(
And it should be looked into, like, imagine survivors stacking Lithe on top of DH on top of Head On, it would be too oppressive.
Time for BHVR to introduce some kind of "Exhaustion" for gen regression or aura reading, because those perks are strong on its own (just like all exhaustion perks), but combined could be very oppressive.
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"There is no counter to gen regression. If a killer brings a regression
build, Survivors better know how to loop or they're pretty much DoA."There is a counter and you stated it. It's get good at the game. It doesn't require an item or perk, it's literally just learning how to loop and extend chases. Saying learn how to loop or you're DoA is like saying if you aren't good at the game you lose. Yes, if you aren't good at the game you lose.
"I can see how you feel Distortion unhealthy. But Distortion = Lightborn"
Yes, and as I stated earlier I feel the same way about Lightborn. I'd change Lightborn too. That said, making this direct comparison isn't quite the same. Lightborn is countering Background Player and Flashbang which currently also have no counters. That's basically the only reason you're seeing Lightborn right now. If those two perks didn't exist in their current uncounterable state no one would be using Lightborn other than new or bad players. Your whole argument here only makes since if I didn't think Lightborn was designed bad and I was okay with it, but I'm not. Both should be changed. Trying to argue Distortion is okay because Lightborn exists as it does is whataboutism.
"Distortion shuts down all sources of Aura reading, often but not 100%"
The only time it's not 100% is when you're getting to 3 aura perks at least, many times 4. Even if you do break it with 3 it's still blocking like 90% of them.
"Removing all exhaustion perks is not at all equivalent to Distortion or
Lightborn. Its just straight up over powered and suits your needs, so
you type it. If you really believe this, you're simply out of touch with
the game."You're assuming intent behind my statements when you're wrong about it. I highly doubt I'm out of touch with the game when I'm creeping towards 11,000 hours invested and play this game weekly on both sides way more than a full time job. Instead of being condescending towards me about that statement, actually give me a reason why I'm wrong instead.
"Finally, "You're conflating two things that aren't the same again. (← You've been doing that this whole time also, btw) A killer power turning off a perk and a perk turning perks off are not the same thing."
No, I am not. I'm comparing things that are alike.
"Sigh. Yes, yes it is. If a perk gets nullified or disabled by anything other than the perk itself, it's still the same result"
Looking at just the result being the same and not what it takes to get that result isn't an accurate way of looking at it. That's like looking at kills or escapes in dbd and ignoring how the game arrived there. It's a flawed metric to look at blindly.
"Killer power doesn't just get a free pass because its a killer power. If
something turns something else off, it should be looked at and asked
"Is this over or underpowered?" Source shouldn't matter imo. Though I'd
like opinions on this take. I'm not 100% I convinced myself of this.
Need more input. Thanks!"It's not just getting a free pass because it's a killer power. Over or underpowered is being looked at, hence why I said those things being shut off are factored into their balance. IE plague shuts healing off but is balanced around that because even though she has everyone exposed and can't heal she has zero power and is just a basic m1 during that. Hence why most stay broken and pump gens because she is so loopable in that state.
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What are you even saying… using Lethal to tunnel at 5 gens?? How is that possible??
Are you saying that getting into chase quickly from the start is actually tunnelling? What? I didn't even hooked anyone yet, so how can I tunnel someone?
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I wanna reply to you with the comment above.. not sure why it didn't work
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Just because it is used often, does not mean it is strong. For example, perks like Windows and Self Care are not strong but run a lot (way more than dead hard) because they complement certain playstyles, and many players run DH because it is fun. Similar to killers running Lethal pursuer over corrupt, this does not mean Lethal is better than corrupt, in fact it is objectively worse if you know spawns, but it is more fun to start off knowing where to get into a chase, so it is used very often. Similarly, getting proper DH timing is fun and it is the only perk in the game that truly acts as a "parry" and has the highest skill ceiling of almost any perk to use.
Hell, if you look at the official developer stats, Bond is run just as often as Dead Hard, and Dead Hard also saw an increase in usage after its changes that were objective nerfs (once per hook state).
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"Yes it does run out. Saying "simply not true" when there is video
evidence all over youtube that distortion runs out of charges doesn't
magically make your argument true."There's video evidence all over youtube proving you wrong here.
"As for mindbreaker, yes it is very easy to 99 your exhaustion. But your
average survivor player has no idea how to do that. I agree that it is a
survivor skill issue, but at the same point, complaining about
distortion is also a killer skill issue."99'ing Exhaustion literally is skill related as you said, so we should balanced around bad players? In what way is Distortion turning off all aura perks a skill issue? There is no skill involved, it just turns perks off.
"Either you were running one aura read as an afterthought and distortion
is doing its job by countering a perk, you were running 4 slowdown and
you have no idea distortion is being run at all, or you're running 2 or
more aura read and distortion works for half the match because tokens
get consumed."If you were running 4 aura read perks you would know Distortion was being run…it doesn't instantly deplete the tokens, you'd see all the aura reads not showing up. This is implying a killer can't tell when survivors are running Distortion…which it's extremely apparent when they are.
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If they weren't balanced around that then Plague for example would be getting extra buffs. Part of her strength she's balanced for is around the fact she turns healing off.
What's wrong with mobility killers? Are you implying they don't take mobility killers into account for perks?
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That's not exactly a fair comparison.
Exhaustion perks are all very powerful that if they gets activated, you'll usually gain a huge distance away from killer, or even escape the chase just like that.
Whereas aura perks itself doesn't really doing anything like that. It only helps you find someone faster, so you still have to win the chase to actually benefit from it. Also, I thought Survivors like chases, not gen simulator..?
I'm not entirely sure about the gen slowdowns, but I don't think it's a good idea considering all my games went quite fast without any slowdown perks. Sometimes I genuinely feel there's no way for me to win the game without slowdown perks (No tunnel, 12 hooks)
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I struggle to feel bad when you've managed to 4K and dominate so easily.
Probably should've picked a game that showed an issue with Distortion, not with Killer.
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