New Secondary Objectives idea: Gasoline Canisters and Fuse boxes
In order to repair a generator a survivor must first fuel it. 8 Gas cans would be scattered around the trial in the various totem spawns. The cans would be bright red and rather small.
Just walk to an unfueled generator and interact with it while holding a gas can to fuel it.
In order to allow survivors to open the exit gates they must perform a 2 second interaction with a fuse box. There will be two fuse boxes. One will be inside the map's main structure. The other one will be in the basement.
After a fuse box has been activated then the "exit gate powered" alarm will play while the powered gate's location will be shown.
The reason for the fuse boxes being only 2 seconds is because on some maps the main structure often provides direct access to the basement. This would normally encourage a camping stalemate for killers to lurk at both switches. So the very short interaction time increases the odds that a survivor will make power at least one exit which in turn will encourage killers to not camp the boxes.
What do you think guys?
EDIT:
I changed the fuse box time from 3 seconds to 2 seconds as I felt that 3 seconds was too long. Additionally a mere 2 second interaction should grant enough time to finish the action before the killer can down you to deter camping.
Comments
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Perhaps I'm a bit confused, but even if the fuse boxes are only a 3 second action, if they're both within the same area couldn't it still remain campable? Other than that I enjoy the idea here, makes things a little more interesting!
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I will just camp the basement with Bubba then.
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If the Fuse boxes are within 10 metres, and the killer is too, he loses bp?
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I did some searching on a map after almost everyone DC'd against me as Legion and guess what I found?
Gas cans already exist and have a model! All you need is some coding and what do you know? New secondary objective!
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How about it's optional to do so. If you do put gas in the gen it should just boost the speed of the repair. Same with Gates and fuses. It just seems like to much for a survivor to do and could cause problems.
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The point of another objective for survivors is that it be mandatory. Dull totems are an optional secondary objective, and survivors often don't touch those.
Also, the purpose of another objective would be to slow the game down so that gens don't pop so quickly.
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Fuse boxes? is that bloody Deceit reference?
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@EvSummAlice is that game even still alive?
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I think this would be good as a new game mode. DbD has needed something new and refreshing for a while now. A secondary objective is a start.
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A problem I see with this is survivors stealthly fueling all gens and only after that they'd start to repair, especially swf. This means the first minutes as killer will be spent roaming the map doing nothing and not gaining real time by this.
A possible solution would be to make moving with canisters very noisy and slow, and there would be needed a timer in which a gen can be repaired before needing to resupply.
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@White_Owl I appreciate your feedback and understand your concerns. On the subject of gas cans I thought that they would make stealth more difficult as you are now holding a rather uniquely colored large item in your off hand. However I am prepared to make them more risky in several times ways (from making noise notifications louder and showing the can aura to flat out revealing the aura of anyone running with a gas can.) However, I don't know what should be done yet as these ideas are in their infancy.
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Yes it is
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I love the idea of doing something else besides gens and totems. That’s one thing I like about Friday the thirteenth, they give different objectives to do to escape differently. But unlike Friday the thirteenth I feel like dbd should have as different game modes (one game mode would be fuel car, etc etc) instead of all in one game what would be messy for survivors to try and organize what to do
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@nunadventures Thanks for the feedback! I understand where you are coming from in regards to keeping objectives relatively simple. However, I believe that it is important to provide survivors with a variety of fun and challenging objectives within a single trial to increase the length of the match and the fun for everyone involved.
My fuse box and gasoline can idea is meant to make games slightly longer while also making maps have a bit more characters since the fuse boxes will force players to explore map structures to escape.
My overall goal is to make matches just a little bit longer without simply adding extra m1 seconds to the generators.
The longer the match, the less pressure on the killer. The less pressure on the killer means that the killer can afford to put less pressure on survivors. This all comes together in letting players experience a dynamic cast of killers that isn't restricted by a fierce META.
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yea i agree and I’m glad devs are kinda leaning in to adding more objectives for both killer and survivor ( the moonrise event with the lanterns and the hallowed blight event with the plants) it would make the game last longer and bring more fun to it.
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I like the fuel cans, but the fuse boxes seem a bit silly, no offense.
One of my Ideas was to have to find a gear or cog for each exposed side of the generator. They would each take 25 seconds to install and would be found around the map.
There would need to be a certain percent extra on the map than needed.
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