Dead by Giving Up
I've been playing this game for the better part of 5 years now and I main Survivor for the most part. I literally just had 4 matches in a row where the first survivor that was hooked just "Gave Up" and threw the match for me and the other 3 survivors. In one of the matches after the first survivor gave up the rest of us just waited in a circle for the killer to come and end this miserable experience. This is the current state of the game these days. Which int he end is just not fun for all involved. I much rather deal with a bubba face camp from the old days than deal with this. And God forbid if you throw in the true "DC" you spend more time finding a match than actually playing in one to completion. Since the De-Pip was removed, that accelerated the instances of "Giving Up". I mean why not right? there really isn't any serious consequences for doing so. A little slap on the wrist maybe a 5 min ban no problem, I need to pee anyway. Come back do it again. The game in my opinion was better off back in the day in allot of ways vs what we have today. Even as toxic of an environment that was, at least people stayed in the dang match. Maybe Behavior should create a true Competitive mode for those of us that don't mind having competition and leave this current version for the ones that can't take the heat and let them casually disconnect. I really don't know what to say about this muck at the moment other than I hope Behavior can come up with a fair solution to this or I'm afraid this will have diminishing returns on the game and community.
Comments
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It feels like Lethal Persuer with an insta down / fast mobile killer hinders games. If it starts with a hook / zoom to the next with aura read, you don't have time to heal or work on gens, and people just quit. I see it so much in solo Q that you're just like, "It is what it is." at this point.
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The reality is, the game is decided by the first chase. This is true for both sides.
The question is. Does the killer get the first hook before the other 3 survivors can finish 2-3 gens? If so, the killer is probably going to win. If not, the survivors are probably going to win.
So, when survivors realize that they probably aren't going to win, they just immediately give up. This is compounded by the fact that you can't depip anymore. Why bother playing out a match i'm going to lose? May as well just give up and move on to the next one because there is literally no penalty for doing so anymore.
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Unfortunately this is a player mentality issue. Too many are throwing tantrums to skew stats or simply inconvenienced in some way.
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Aura-reading means they're not stacking as much slowdown, surely that should be a good thing?
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Don't try to be reasonable here. Every killer is running 4x slowdown perks on top of the aura reading perks they bring. Didn't you know that?
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No. The Killers I'm facing are going all aura. It's crazy that you can literally just know where everyone is all the time.
Lethal Pursuer + BBQ. LP one down and we're all bowling pins after that with a combination of two of these: Gearhead, Nowhere to Hide and A Nurse's Calling. I saw a couple Bitter Murmurs today too.
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If one survivor gets downed within the first minute of the game, your team does not have much of a chance to win even if nobody gives up. Plus if the hooked survivor sees auras of his teammates crouching in corners and not doing gens, it's hard to blame him for those three unhook attempts. The game is really prone to snowballs, and there is no come-back mechanics for survivors, not even generators are getting faster to fix with the lower number of survivors, as they do in some of DbD clones. At the start of a trial survivors are at the apex of their power, it's their time to complete 2 free gens before the first hook, and if they instead screw up right at the start - the game is doomed for them.
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What is BHVR supposed to do about this? Is there any game in existence that forces you to try if you don't want to?
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More like dead by block/wall of text 😜
(Just as an advice unformatted text without paragraphs is hard to read.)
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i message players these days after giving up to see their reasons. Some block me right away but most tell me.
The number 1 reason- they tell me is tunneling
number 2 reason- is u guess it...no ones on gens
number 3 reason- "i can do whatever i want" get that quite a bit
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They complain about 4 slowdowns
They complain about 4 Aura reads
I’ve even heard them complain about 4 window vault speed perks now that Vecna is out.
4 aura reads is only oppressive on like 5 killers. And the rest of the roster will get walked over if they attempt to use 4 aura reads.
The simple fact is they don’t want to have to try or think very much at all. That’s why they all bring WoO because it removes the thinking, remembering, and game sense. It’s literally auto pilot for survivors.
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A lot of PvP games have rules against AFK or actively not participating in the match. It could be considered griefing and result in bans. Of course those games have replay systems to watch back other players.
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Expect to see it far more often now that they are gutting Gen regression perks. I expect them to gut aura reading next if people complain about it enough. I might end up taking a break from the game after that tbh.
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No don't! I need to keep you posted on my journey to Basic Attack Only Huntress. I plan to play as her tonight, just for fun, in Chaos Shuffle!
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That sounds like it could be brutal tbh. Just don’t be disheartened from trying M1 Hunty if they give you trash perks😭
And I don’t plan on taking a break but if aura reading gets gutted then I won’t have any real fun left. I like to land snipes, orbitals, double taps and stuff. That’s why I still play this game 6 hours a day lol.
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It's been godknown years since game has released and somehow we still has a method to circumvent dc penalty, how unbelievable
It's as if BHVR is wishing for soloq survivors to be unplayable, because it's literally impossible to find a reasoning beside that to keep this mechanics
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Overwatch does they put Dc penaltys on quickplay and Smite has a vote to surrender thats spammed every match Rainbow six siege and Valorant
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They should remove the ability to attempt to unhook, as well as penalize a survivor more if they go AFK on the hook, waiting for the killer to hook them again.
As killer, you're penalized if you go AFK, there's no reason why survivors should be able to just alt-tab out of the game on the first hook without worry.
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May I ask what your Huntress Prestige level is?
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You mean Survivors are supposed to actually have to play the game and try to get a win, and Killers AREN'T just NPCs for Survivors to bully?
In all seriousness though, I found that survivors complain the most. Killer players generally only complain about things that actually affect the game from being fun on both sides, like Wesker Hinder or broken perk combos on either side. UW was rough to deal with, but it wasn't a super powerful perk. It didn't "win" the game, it just made stealth harder.
The only thing Killer players all complain about is underpowered killers underperforming against the top of the line Killers. 4 slowdown nurse is hella scary compared to 4 aura nurse, or even 4 slowdown Onryo. That's where balance needs to start out, then maybe the rest of the game will find a nice balance point
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100 lol. The one and only character I have P100 and honestly will never P100 anyone else.
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Unfortunately things are heading in the wrong path. I've always blamed solo queue being miserable as the reason why things are getting worse. While BHVR focuses on salty, petty, and angry killers and survivors that shout at eachother for bringing meta perks, no'one talks about why solo queue is so miserable and unfun. I used to only play survivor, but lately for the past 1 and a half month i've been playing mostly killer, which is the only way to enjoy this game. Maybe if BHVR focused on the main playerbase (Solo queue), and actually gave them some information (eg. let survivors see eachothers perks, and anti-camp progress, and overall more information) it would be easier to balance things out, and make gameplay improvements.
Ofc this is not going to fix the issue of people giving up, but then again, matchmaking is an absolute joke, and if you have thousands of hours in the game, and a lot of experience, you'll be paired up with people who plays as if they just installed the game. Solo queue is a massive joke, and i find it hilarious how people are complaining about everything other than addressing solo queue. I'll stick to playing killer until they do something about the solo queue experience.
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Since the devs decided to make killer baby mode easy by giving them all 60% kill rates minimum, every killer meta will feel oppressive to survivors.
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I wish the kill rate would be 80%.
Then I could uninstall it and say goodbye forever.2 -
Pretty wild people are complaining about a killer running all aura perks now. This is a pretty easy match to win without slow down. If you just assume the killer is running LP every game and play around that you should never be getting insta downed right at the start. If you are this has nothing to do with LP, it’s a skill issue. There’s pallets everywhere right at the start. This is completely counterable at base kit even if they don’t want to run distortion which hard counters all this if you wanted to. If people are going to think stacking aura perks is an issue then they’re going to think anything is an issue and will never be pleased. These are skill issues, not perk issues.
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It is probably near 80%, they just don't count games where someone DCs.
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I'm not arguing that it SHOULD be a good thing. It SHOULD. But in solo Q if someone gets downed within say, first 30 seconds to a minute, they give up. I was just responding to OP's statement. I'll just plug along and try to get BP's regardless.
I still feel everyone has the right to play as they wish on either side. Camp? Go for it, Tunnel? you do you boo, Chain blind killers? Good job, I can't aim flashlights on controller for shiz. Head on squad? Go for it. Sabo Hooks? It is what it is.
It's not that serious.
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Solution: Don't hide in the middle of nowhere and be near a pallet at start of match
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I do.
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I'm usually the only one so my teammates are dead soon.
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If you think that killer is baby easy mode then you probably haven't been playing killer a lot yourself. It surely isn't if you go against good survivors.
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Solo queue can be rough, which surely is one of the reasons some people suicide on hooks. Often the reason for a suicide on hook is ridiculous, like when they are the first to go down and that's it, but there is no doubt to me that buffing solo queue would at least help with this problem a bit.
I don't think solo queue is necessarily terrible balance wise, but it certainly is still lacking some information that swf survivors have.
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”Autopilot” could also be said about a lot of killer perks, though. I mean, Lethal Pursuer is literally one of the top picked killer perks yet you could argue that finding survivors also comes with the “game sense” you mentioned… survivor spawns are pretty predictable; why use a perk to give you information you could easily learn from simply playing the game?
You see the issue with the “us vs. Them” mentality? It’s just a circular discussion.
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I’m not making it us vs them. I spend a lot of time on survivor as well but it is factually the reason why survivors pick WoO.
And Lethal is not the same at all. It lasts 9 seconds. Meanwhile WoO lasts 99,999 seconds. Even BBQ points you in a direction but you still have to look for the survivor who could be hiding when you get there.
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I agree that WoO is overturned, but my argument wasn’t that it’s not OP, I was simply saying that the “autopilot”/“not wanting to think or remember things” argument that you put forward about survivors and their perks, the same could be said for a lot of killers too. Also, the survivor still has to loop the window/pallet they see with WoO. Sure, WoO gives weaker survivors a leg-up, but that perk still doesn’t hide a bad looper.
Running 4 meta gen slowdown perks and turning the match into a 3v1 at 4/5 gens is the epitome of easy mode/“not thinking” but it still happens. Just saying.
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I would agree after it turns into a 3 man at 3-5 gens it is completely brainless. 4 meta slowdowns still requires brains. Pain res requires you to get downs/ scourge hook hooks, Pop requires hooks and going to the furthers progressed gen to get the most value. But yes there are also auto pilot killer perks like Grim embrace and deadlock.
I’ve never been able to five Gen chase but the literal first match i ever used WoO I got a 5 Gen chase. It makes bad loopers great and great loopers insane. I honestly don’t k ow if it should get nerfed honestly because the escape rates would probably drop to 20% and kill rates would go to 80% lol.
I use Amanita Toxin on Huntress and sometimes when I hit survivors it’s very blatant that they were using WoO. They should honestly make it a free general perk and give it a 10 second cooldown after vaulting/ dropping pallets that way new people will learn to loop quicker but veterans won’t get an insane amount of info from it.
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