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nemesis m2 attack sliding

siro
siro Member Posts: 33

Remove the ability for the nemesis to slide its attack, or fix how it has "hitbox detection"

The reason its that players intentionally hit an object to use the slide of the attack, even when the animation of the attack "M2" has ended.

Its not wrong in my opinion that the attack can slide, the thing is that when they do the "Hit" with the m2, the attack hitbox stills detecting even when the animation of the attack ended, like a milisecond extra, idk.

I dont think thats so fair. It reward the player for attacking objects intentionally, the player doesn't attacks the survivors, instead it attacks a wall/rock/what ever loop you want to take in example. Doesnt makes sense for me.

Comments

  • siro
    siro Member Posts: 33

    All you explained would apply if the animation at leasts go hand to hand with the explanation, the animation shows a whip going straight to the floor, and when it already finished the landing, stills dealing damage wich doesnt makes any sense. Players doesn't attack to the survivor in most loops, (nor me when i sometimes played nemy), they attack the wall and slide the hitbox because its not well-made.

    Also you cant compare it with huntress, huntress attacks in a straight line as how its supposed to do a whip, or at least with the animation it does.

  • Rogue11
    Rogue11 Member Posts: 1,461

    I just want them to fix his m2 having no animation or sound queue sometimes from the survivor perspective.

  • JeanGreyarea
    JeanGreyarea Member Posts: 498

    nah nemesis is fine. Just needs addon pass

  • yato
    yato Member Posts: 49

    Before this, remove the speed boost after the first it then

  • Chaogod
    Chaogod Member Posts: 139

    Nemi is fine. There is counter play even to that and it helps make him stand out from Xeno. Not to mention Nemesis is pretty weak overall since his Zombies can be really chaotic. Either really useful (like blocking the exit of the basement, that was fun game) or be completely useless.

  • siro
    siro Member Posts: 33

    Nemesis needs it power to be accurate as how now it is blight power.

  • siro
    siro Member Posts: 33

    DIsagree.

  • siro
    siro Member Posts: 33

    I dont mind the speed boost im talking about how it slides the tentacle and players hit objects, compare it to alien. Alien doesnt attacks the wall and slides the tail hit, why nemesis able to? Needs to be accurate as how the animation is. Players hit intentionally objects bc of how the power is made.

  • Halloulle
    Halloulle Member Posts: 1,336

    Well, I agree that the visuals of an ability should align with the actual effects. - But to go from there to saying the effect should be changed to align with the visuals is imo questionable. I can agree to the visuals being changed to align with the actual effect tho. Actually, I would like that very much. Cause it would remove a lot of frustrations.

    And while we're at it, how about we do that for all killers?

    And once we take that thought we quickly realise that it's way easier said than done. - Huntress hatchets being basketballs is probably not quite nice and Wesker's Arm being the size of a fridge isn't either. Same for Demo's head when he shreds and many more.

    Don't get me wrong, I wish it was possible to get both: nice and accurate visuals. But alas, it's not really possible and/or feasible.

  • zarr
    zarr Member Posts: 996

    Nah, this is one of the few things that make Nemesis fun to play and at all engaging to play as and against, yields skill expression.

    Nemesis already is the most mid of killers, that if anything could do with buffs (such as removing or shortening the sprint on tentacle hits that inflict infection) and certainly with zombie improvements and an add-on pass.

    What they should definitely do though is fix bugs with the tentacle strike animation where winding up, whipping and unleashing can all fail to be properly displayed. And yes, they should show the blue stuff in the air for as long as the hurtbox of the tentacle lingers, which would also make this lingering/strafing aspect much more intuitive to use and play around.

  • radiantHero23
    radiantHero23 Member Posts: 4,204

    So let me get this straight...

    You suppose to eliminate a higher level play of a killer that is already struggling?

    My take: no.

  • Marioneo
    Marioneo Member Posts: 808

    Crouch teching nemesis whip shouldn't be a thing either its a WHIP

  • Junylar
    Junylar Member Posts: 2,005

    Except Blight is a f2p killer, and Nemesis is licensed, so he brings them more money and therefore they will postpone fixing him for as long as possible, while gutting killers like Blight here and there.