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This is the only game I know that punishes you for being good.
Now hold on hold on, before I start I wanna clarify that I play both killer and survivor, but lately playing survivor has been torture. I loop the killer and do gens, which is what a survivor should do. I loop them for a good portion of the gens, and then once they get ahold of me, they do the REALLY advanced strategy of simply face camping me. So...… do the killers want me to let them catch me for free? Should I not be running for the killer, but instead embracing senpai and giving them an easy win? I don't understand the logic in some killer mains, I rarely camp when I play killer cause I find it more optimal to find other survivors and interrupting their progression. Is face camping fun and I just never realized it? Sorry for the rant but it's happened for a majority of my recent games, and then the killers have a nerve to say, "GG EZ Can't believe you died first hook"! Even tho the majority of the time I end up with more BP then them, lol.
Comments
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Some killers still find looping to be "toxic" even though that's how you play well as survivor. Had a huntress lag switch me after missing all her hatchets on a short loop she could throw over then face camp me all in the first minute of the game. I just laughed, and played the next game. I find it funny when they camp since its probably a "loss" for them and they get no points.
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After getting rank 1 only points and fun games are important, guess some people are sadists though.
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Looping is a survival strategy, if someone tells you otherwise they’re clearly getting their feelings hurt or don’t play much out of Killer territory.
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I made a similar topic the other day. Many killers don't know how to play the game. They boost to red ranks with crutches and then get salty when they get looped by better players. They'll often keep changing direction thus dragging a single small loop out for much longer than it needed to be.
Keep these people in low ranks where they belong. There's no shame in that as they clearly need more time to learn how to play the game.
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You as a survivor only part of a team so if your mates are playing bad you get punished too i guess your fellows werent genrushing so killer just camped you out
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Camping is just a strategy, It's hard to deal with if you play solo survivor but SWF players dont have a problem with It.
Maybe when the gap between solo and SWF is closed it'll be harder to camp solo players.
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In most cases, it's just a strategy thing. If you loop the killer for 4 gens, there's no reason to leave the hook anymore and try to find another surv. At this point, the killer can only stay at the hook and hope that the other survs are going to do some un-smart moves.
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I can remember when I first started playing killer that I hated Loopers with a passion. Nowadays I just find them boring.
People always tell me that the chase is the most fun part of the game, but looping just doesn't feel right. It's like NASCAR in a way: "Another left hand turn!" I dunno. I just wish survivors had an alternative to running in a circle.
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If the killer manages to catch you even if you abuse an uncounterable exploit, you're flat out friggin' bad. Swallow your pride and admit it.
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What are you talking about?
1. Looping is not an exploit, devs said so
2. A killer with a half brain will eventually get you if your mates aren't optimal at gens. Pallets and windows are limited, you can't 1v1 a killer for 10+ minutes. It's not 2016 anymore.
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Your goal is to LOSE the killer, not to loop and annoy him.
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Pallet looping is definitely an exploit, as it shares several features with other exploits.
The survivors' collision is smaller than the killers', so survivors can turn around corners faster and make sharper turns. This causes the killers' faster movement speed to become less relevant, and it only gets worse when you take into account that survivors (the most experienced ones at least) literally hug walls and debris in general, and the killer, because of their 1st person POV, can't do the same.
Survivors are not passively just using pallet looping because it is there, they caused it to exist in the first place* and they have not practised any playstyle that doesn't crutch with pallet loops in two years.
*at one point, in the early days of Dead by daylight, survivors started to use pallets to farm and grief the killer rather than escape chases. Killers complained, got told to "just adapt", and we did. We started playing the hokey-cokey at pallets, when survivors were about to drop them. Long story short, the survivor dropped the pallet, missed the stun, and the chase continued. The situation worsened when a bug that caused stuns to award max boldness points was introduced. Some survivors would even disconnect after missing a stun, they were so desperate for the points, lol. Anyway, at that point killers started lunging mid cokey to get hits in and cut the BS short. Survivors went ballistic and drowned the forums in over nine thousand threads about "unfair" hits through pallet drops. So, patch 1.1.1 dropped and brought several buffs to pallets with it, the most noticeable one being the so-called "pallet vacuum". But there were also a set of unlisted changes that included changes to both the range and time-window for a pallet stun, and also a reduction in the survivors' collision box.
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IKR. Many killers complain about entitled survivors, but as someone who has played lots on both sides, many killers are just awful and are confused to why they are losing. The ranking system really encourages this behaviour though
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Try to think of it in terms of your team, he gets 1k and you saved your whole team. That's a win in my book. Camping is a strategy, a bad one and unfun but there's nothing that can really be done about it without changing the game completely for people who don't camp.
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It’s not fun as a survivor to get camped and tunneled.
Its also not fun as a killer for someone to kite around loops, kite around T walls, and extend chases as long as possible by making killers bloodlust.
Now I know what you’re saying. “But.. but.. HexTotem... that’s literally how you survive as survivor!” and hey, I hear you. But at the same time, isn’t a killer supposed to kill you? Thus, aren’t they also completing their goal by camping you or tunneling you?
The killer is in a highly unbalanced race against the clock from the second a match starts. Getting looped like crazy because you got bad map RNG or you decided to not pick a try hard killer, that makes matters worse. If you play killer on console, you also have horrific frame rate issues that make it insanely worse.
So as someone who plays probably 70/30 killer/survivor, I can understand why a killer would potentially camp after he got ran for awhile. It’s only happened a few times in... way too many hours I’ve played the game, but it is possible to run a good killer for five gens on some of these maps if they aren’t Nurse or a couple other killers. Personally I’ve faced people repeatedly that kited every loop as long as possible before forcing bloodlust and/or a pallet break and eventually I just camp them when I catch them, even if it’s a new game on a new map with five gens left. I’d rather stay close and potentially turn one hook into a couple hooks plus get the “runner” out of the game than have someone loop for multiple gens, because whether it’s “soft camping” or “patrolling” or camping or being run through all the loops and pallets and T-walls, none are fun for killers.
Ive had survivors literally tell me their sole objective is to make the killer chase them as long as possible so their friends can bang out gens and usually the runner pops his Adrenaline or they BT save off the hook and they all escape. So when a killer catches that runner and wrecks their plan and camps the hook to make sure that runner dies, they get upset. Too often only the enjoyment of the survivor is taken into account. Just remember as boring and “broken mechanics” it might seem to you to be camped or tunneled off the hook, chasing a survivor from safe pallet to safe pallet, around multiple T-walls, up a hill or stairs so they can proc Balanced, etc etc is equally meh for the killer side.
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Truth right here. Oh yeah.
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Devs said it's not, it's fine and they wont change it. Period. Cry somewhere else about looping beeing an exploit, you are making yourself looking like fool.
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The pallet vacuum has always existed, what are you talking about? It was never “added in,” only just recently removed.
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U can LOL and dismiss the truth as much as you want, but facts won't change. Keep crying.
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How long have you been playing?
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I had a good discussion with one of those DS god loopers recently. He looped me for quite a while, more than enough for the others to finish at least 3 gens.
I facecamped him. He understood it. We both moved on.
Why would I want to allow him to give me the same time-consuming and annoying chase again? That makes no sense. If someone is good at looping, you DON'T want to let them loop again.
Protip on that matter: It's sometimes smart to keep the first chase shorter than possible simply to not give the Killer a reason to camp or tunnel you.
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Yeah theres no point because you cant outplay him
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Ok so I'm not saying that looping is good for the game. But the in game tutorial literally points out the survivors being smaller and more nimble as their tools in a chase. As in the game itself specifically says that yes you should use your smaller hit box to your advantage.
Is that a GOOD thing? Debatable. But it is a thing that exists and the devs know about it. Did they know about it at launch? Maybe maybe not. But right now they are (trying) to balance around its existence.
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If I can make a survivor as angry and salty as you, I consider it a Flawless Victory :-D
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This made me laugh. Okay then by its logic hiding your red stain is an exploit as well
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It technically is.
Many things are exploits if you look at them from how an exploit is defined. However, keep in mind that not all exploits are game-breaking or equally severe in consequences. Some smaller exploits may even turn into a feature. Proof of that is found across several games.
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Learn to hide your power level.
This the kind of game where you can very easily be targeted for death and dismemberment at the slightest provocation. Don’t let the killer see how good you are at the video game, until it’s too late for him to kill You violently with a meat hook.
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While I don't face camp or think it's good to do, there's a lot of hypocrisy in this post. You complain about him face camping you because it doesn't require skill yet you think looping requires a lot of skill? Hardly. You made the game unfun for him so he made it unfun for you. No one expects you to stand there with a thumb up your butt and let him hit you, but maybe trying to make a juke and lose him rather than just circling objects for 5 minutes.
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You already answered yourself:
"I loop them for a good portion of the gens, and then once they get ahold of me,"
You looped him for so long (which is basically exploiting) that he got mad and at least want to kill that guy, that delayed him.
What else should he do? Let you escape and chase you again for an eternity and wave good bye when you run out the open gate?
Like @tt_ivi_99 said: "Camping is just a strategy,". You do not like that strategy, but guess what? The killer didn't like your "strategy" (looping) either.
And @Acromio is also right: "Pallet looping is definitely an exploit, as it shares several features with other exploits." The Devs basically sanctioned that exploit, because they do not know what they should do about it. They admitted once that their game is a Spagetti code and they can not "just change the size of the hitboxes" without creating tons of new issues.
If you don't want to get camped try @Masters advice: "Your goal is to LOSE the killer, not to loop and annoy him."
The skill in a chase is to lose the killer, not wasting his time. Survivor live with the delusion of grandeur that extending the chase is "skill".
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If you call "Looping and Gen rushing" being "Good", you need to GIT GUD son!
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Killers crying about pallets, when half the time I get hit through the pallet drop animation anyway. Rich.
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I'm just pointing out that I find it funny that killers think using pallets is an exploit when most of the time you can hit them during the pallet animation. You trade a stun for a hit more times than not.
Read better to post better.
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Others here have. Again, read better to post better.
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Technically looping is a skill. I agree it's easy to run in a circle, but it's a good strategy based on a map. What makes the loops strong is when survivors memorize the map, so they know the safe areas to run the killer around. There's a big difference in skill when survivors loop vs. noobs who run like a chicken with their head off.
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Technically looping is a skill. I agree it's easy to run in circles, but a loop is strong depending on the map. There's a big difference between a person who memorizes the map to know what are safe areas to run a killer vs. noobs who run like chickens with their head off.
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Dude, you should really stop embarrassing yourself.
Looping is about the circle geometry and the killer losing his speedadvantage because of his bigger hitbox.
That way the survivor gains more "rounds" aka "loops" around every obstacles and can drop pallets later, but "looping" is NOT about the pallets.
Educate yourself before playing the wiseguy.
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Not pallet looping is though but design of some non mindgame loops.
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