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Which perk set up do you think is best for Onryo and Pig (Very similar killers, + my favorites)

Comments

  • Blueberry
    Blueberry Member Posts: 13,671
    edited May 22

    I don't know about best for Onryo, but I like piling on the secondary objectives for them to make it difficult to juggle everything at once. It gets overwhelming for them.

    I'm currently at a 97.7% (roughly) win rate ( only 7 losses out of 302 games) all using the perks Devour, Undying, Haunted, and Penti.

    With that win rate I'd say there's at least something good going on there. Haven't seen anyone else running this, just thought of it myself. Hexes are generally pretty bad, but I just think it has some good synergy with Onryo and I like how it goes off-meta. Haunted is probably the weakest in the list if you wanted to swap something out. I'd keep it another hex though for Penti sake. I don't think Penti is worth it unless you have at least 3 hexes minimum, so you have to fully commit to the hex setup or bail out of it entirely.

  • this_aint_h00die
    this_aint_h00die Member Posts: 82

    hm, i would say otherwise simply because i try my hardest to avoid hex perks due to the high risk, but i've only recently found out about the existence of Penti

  • Blueberry
    Blueberry Member Posts: 13,671
    edited May 22

    Hexes are generally very bad I agree. Penti is a very underrated perk that makes them a good bit better though. Hardly anyone uses it either.

    The trick is to only light one at a time, even if you could do multiple. This is because it makes everyone go back and check the totems they cleansed so they will end up also checking ones you didn't light. This scenario then repeats each time they break one and you light another. It ends up making them waste a lot more time than if you lit them all as soon as you could. You forfeit the higher tier Penti effects but it doesn't matter as the repair slow is the most important one. People think of just the slow down the perk applies but you also make them waste a ton of time crossing the map, looking for the totem and the cleanse time. Sometimes you get even more value because the person that broke one can't cleanse because they're in chase, dead, healing or on hook so people are running around looking. It's more slow down than it looks at face value is my point. Also with Onryo you are teleporting around so you waste very little time lighting them than say something like Pig would.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,134

    I likewhat you're trying on Onryo, I think it's a very viable strategy for her, Pig and Pinhead. I personally use Pinhead myself.

    I forget how long it takes to cleanse a totem off the top of my head(12s? 16?s) but either way, when I run hex perks I consider them to be, at minimum, worth a quarter minute's value each. Ain't a lot, but it's at least something lol

  • Blueberry
    Blueberry Member Posts: 13,671
    edited May 22

    I could definitely see it working on Pinhead as well. Essentially any killer that has base kit secondary objectives for survivors that they already have to manage, so Condemn, Traps, Box, ect. Pinhead is especially nasty with it as the chains can interrupt the totems a lot and he can interrupt from a range with a long distance chain snipe.

    Yeah I'd probably say a quarter of a gen in the worse case scenario typically with potential for significantly more.

  • RaSavage42
    RaSavage42 Member Posts: 5,564

    PIG:

    Perks:

    Oppression, Surveillance, Corrupt and Whispers

    Addons:

    Combat Straps and John's Medical File

    Explanation-

    Use Corrupt and Whispers to find a Survivor, chase and down Survivor, put and RBT on and hook, use Oppression and Surveillance to find another Survivor and repeat

    Pig's power allows her to slowdown the Gens since it takes a Survivor off of Gens until they get the RBT off… and it's even better if you get one active

    Her Crouch is better so using more addons would be good

  • this_aint_h00die
    this_aint_h00die Member Posts: 82

    I personally really like this set-up, the add-ons i've been using Slow Release Toxin and Workshop Grease

  • RaSavage42
    RaSavage42 Member Posts: 5,564

    Fair enough…. That's actually my build… LOL

    This build is what I feel comfortable using… but sometimes it works and other times it doesn't so don't feel bad

  • UndeddJester
    UndeddJester Member Posts: 3,478

    I have a few fun ones for Pig I've been playing of you're interested 😁

  • Devil_hit11
    Devil_hit11 Member Posts: 9,052
    edited May 22

    i still don't see any similarity behind Onryo or Pig. they have virtually nothing in common besides both having a mori for different purposes. Maybe old pig players got attracted by Onryo. weird.

    Post edited by Devil_hit11 on
  • Blueberry
    Blueberry Member Posts: 13,671

    They're both heavy macro play of juggling a secondary objective for mori's.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,052

    that is like saying tombstone myer's is the same as Pig. they have radically different design points.

  • Blueberry
    Blueberry Member Posts: 13,671

    Not really, that's only a mori similarity. Pig and Onryo have very similar macro play.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,052

    Onryo is suppose to be about manipulating the tape item to gain or lose mori potencial. She's inherent meant to be an item-based killer which doesn't exist in her kit. that is how her 1.0 and 2.0 design worked. Now she is just tp spam which is particularly strong on double floor indoor maps. Pig has nothing like this, no tp or items.

    Pig is a killer where she puts reverse bear traps on you and she is suppose capitalize off reverse bear traps by ambushing you at jigsaw box locations.

    Yes they have macro play but like gameplay is different.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited May 22

    "Onryo is suppose to be about manipulating the tape item to gain or lose
    mori potencial. She's inherent meant to be an item-based killer which
    doesn't exist in her kit. that is how her 1.0 and 2.0 design worked. Now
    she is just tp spam which is particularly strong on double floor indoor
    maps. Pig has nothing like this, no tp or items. "

    Pushing the survivors away from secondary objectives (TV's/Boxes) to push for a hook or mori.

    "Pig is a killer where she puts reverse bear traps on you and she is
    suppose capitalize off reverse bear traps by ambushing you at jigsaw box
    locations. "

    Which is pressuring survivors off the secondaries (TV's/Boxes) for hooks and mori's.

    "Yes they have macro play but like gameplay is different."

    That's about as close as you could ever get while still being two different killers.