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This is the only game I know that punishes you for being good.

Meme
Meme Member Posts: 275

Now hold on hold on, before I start I wanna clarify that I play both killer and survivor, but lately playing survivor has been torture. I loop the killer and do gens, which is what a survivor should do. I loop them for a good portion of the gens, and then once they get ahold of me, they do the REALLY advanced strategy of simply face camping me. So...… do the killers want me to let them catch me for free? Should I not be running for the killer, but instead embracing senpai and giving them an easy win? I don't understand the logic in some killer mains, I rarely camp when I play killer cause I find it more optimal to find other survivors and interrupting their progression. Is face camping fun and I just never realized it? Sorry for the rant but it's happened for a majority of my recent games, and then the killers have a nerve to say, "GG EZ Can't believe you died first hook"! Even tho the majority of the time I end up with more BP then them, lol.

Comments

  • Kaalaxi
    Kaalaxi Member Posts: 177

    After getting rank 1 only points and fun games are important, guess some people are sadists though.

  • Slayer
    Slayer Member Posts: 1,148

    You as a survivor only part of a team so if your mates are playing bad you get punished too i guess your fellows werent genrushing so killer just camped you out

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    Camping is just a strategy, It's hard to deal with if you play solo survivor but SWF players dont have a problem with It.

    Maybe when the gap between solo and SWF is closed it'll be harder to camp solo players.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    In most cases, it's just a strategy thing. If you loop the killer for 4 gens, there's no reason to leave the hook anymore and try to find another surv. At this point, the killer can only stay at the hook and hope that the other survs are going to do some un-smart moves.

  • Peasant
    Peasant Member Posts: 4,104

    I can remember when I first started playing killer that I hated Loopers with a passion. Nowadays I just find them boring.

    People always tell me that the chase is the most fun part of the game, but looping just doesn't feel right. It's like NASCAR in a way: "Another left hand turn!" I dunno. I just wish survivors had an alternative to running in a circle.

  • Acromio
    Acromio Member Posts: 1,737

    If the killer manages to catch you even if you abuse an uncounterable exploit, you're flat out friggin' bad. Swallow your pride and admit it.

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948

    What are you talking about?

    1. Looping is not an exploit, devs said so

    2. A killer with a half brain will eventually get you if your mates aren't optimal at gens. Pallets and windows are limited, you can't 1v1 a killer for 10+ minutes. It's not 2016 anymore.

  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    IKR. Many killers complain about entitled survivors, but as someone who has played lots on both sides, many killers are just awful and are confused to why they are losing. The ranking system really encourages this behaviour though

  • Bongbingbing
    Bongbingbing Member Posts: 1,423
    edited March 2019

    Try to think of it in terms of your team, he gets 1k and you saved your whole team. That's a win in my book. Camping is a strategy, a bad one and unfun but there's nothing that can really be done about it without changing the game completely for people who don't camp.

  • Well_Placed_HexTotem
    Well_Placed_HexTotem Member Posts: 824

    It’s not fun as a survivor to get camped and tunneled.

    Its also not fun as a killer for someone to kite around loops, kite around T walls, and extend chases as long as possible by making killers bloodlust.

    Now I know what you’re saying. “But.. but.. HexTotem... that’s literally how you survive as survivor!” and hey, I hear you. But at the same time, isn’t a killer supposed to kill you? Thus, aren’t they also completing their goal by camping you or tunneling you?

    The killer is in a highly unbalanced race against the clock from the second a match starts. Getting looped like crazy because you got bad map RNG or you decided to not pick a try hard killer, that makes matters worse. If you play killer on console, you also have horrific frame rate issues that make it insanely worse.

    So as someone who plays probably 70/30 killer/survivor, I can understand why a killer would potentially camp after he got ran for awhile. It’s only happened a few times in... way too many hours I’ve played the game, but it is possible to run a good killer for five gens on some of these maps if they aren’t Nurse or a couple other killers. Personally I’ve faced people repeatedly that kited every loop as long as possible before forcing bloodlust and/or a pallet break and eventually I just camp them when I catch them, even if it’s a new game on a new map with five gens left. I’d rather stay close and potentially turn one hook into a couple hooks plus get the “runner” out of the game than have someone loop for multiple gens, because whether it’s “soft camping” or “patrolling” or camping or being run through all the loops and pallets and T-walls, none are fun for killers.

    Ive had survivors literally tell me their sole objective is to make the killer chase them as long as possible so their friends can bang out gens and usually the runner pops his Adrenaline or they BT save off the hook and they all escape. So when a killer catches that runner and wrecks their plan and camps the hook to make sure that runner dies, they get upset. Too often only the enjoyment of the survivor is taken into account. Just remember as boring and “broken mechanics” it might seem to you to be camped or tunneled off the hook, chasing a survivor from safe pallet to safe pallet, around multiple T-walls, up a hill or stairs so they can proc Balanced, etc etc is equally meh for the killer side.

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948

    Devs said it's not, it's fine and they wont change it. Period. Cry somewhere else about looping beeing an exploit, you are making yourself looking like fool.

  • Ajritoka
    Ajritoka Member Posts: 594

    The pallet vacuum has always existed, what are you talking about? It was never “added in,” only just recently removed.

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948

    U can LOL and dismiss the truth as much as you want, but facts won't change. Keep crying.

  • PiiFree
    PiiFree Member Posts: 1,154
    edited March 2019

    I had a good discussion with one of those DS god loopers recently. He looped me for quite a while, more than enough for the others to finish at least 3 gens.

    I facecamped him. He understood it. We both moved on.

    Why would I want to allow him to give me the same time-consuming and annoying chase again? That makes no sense. If someone is good at looping, you DON'T want to let them loop again.

    Protip on that matter: It's sometimes smart to keep the first chase shorter than possible simply to not give the Killer a reason to camp or tunnel you.

  • Slayer
    Slayer Member Posts: 1,148
  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Ok so I'm not saying that looping is good for the game. But the in game tutorial literally points out the survivors being smaller and more nimble as their tools in a chase. As in the game itself specifically says that yes you should use your smaller hit box to your advantage.

    Is that a GOOD thing? Debatable. But it is a thing that exists and the devs know about it. Did they know about it at launch? Maybe maybe not. But right now they are (trying) to balance around its existence.

  • RoKrueger
    RoKrueger Member Posts: 1,371

    If I can make a survivor as angry and salty as you, I consider it a Flawless Victory :-D

  • Slayer
    Slayer Member Posts: 1,148

    This made me laugh. Okay then by its logic hiding your red stain is an exploit as well

  • DocOctober
    DocOctober Member Posts: 2,230

    It technically is.

    Many things are exploits if you look at them from how an exploit is defined. However, keep in mind that not all exploits are game-breaking or equally severe in consequences. Some smaller exploits may even turn into a feature. Proof of that is found across several games.

  • TheAntiSanta
    TheAntiSanta Member Posts: 128

    Learn to hide your power level.


    This the kind of game where you can very easily be targeted for death and dismemberment at the slightest provocation. Don’t let the killer see how good you are at the video game, until it’s too late for him to kill You violently with a meat hook.

  • Blueberry
    Blueberry Member Posts: 13,671

    While I don't face camp or think it's good to do, there's a lot of hypocrisy in this post. You complain about him face camping you because it doesn't require skill yet you think looping requires a lot of skill? Hardly. You made the game unfun for him so he made it unfun for you. No one expects you to stand there with a thumb up your butt and let him hit you, but maybe trying to make a juke and lose him rather than just circling objects for 5 minutes.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Meme

    You already answered yourself:

    "I loop them for a good portion of the gens, and then once they get ahold of me,"

    You looped him for so long (which is basically exploiting) that he got mad and at least want to kill that guy, that delayed him.

    What else should he do? Let you escape and chase you again for an eternity and wave good bye when you run out the open gate?


    Like @tt_ivi_99 said: "Camping is just a strategy,". You do not like that strategy, but guess what? The killer didn't like your "strategy" (looping) either.

    And @Acromio is also right: "Pallet looping is definitely an exploit, as it shares several features with other exploits." The Devs basically sanctioned that exploit, because they do not know what they should do about it. They admitted once that their game is a Spagetti code and they can not "just change the size of the hitboxes" without creating tons of new issues.

    If you don't want to get camped try @Masters advice: "Your goal is to LOSE the killer, not to loop and annoy him."

    The skill in a chase is to lose the killer, not wasting his time. Survivor live with the delusion of grandeur that extending the chase is "skill".

  • Bug_Reporter
    Bug_Reporter Member Posts: 673
  • malloymk
    malloymk Member Posts: 1,555
    edited March 2019

    Killers crying about pallets, when half the time I get hit through the pallet drop animation anyway. Rich.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @malloymk

    So you just want to complain about pallets working as originally intended?

  • malloymk
    malloymk Member Posts: 1,555

    I'm just pointing out that I find it funny that killers think using pallets is an exploit when most of the time you can hit them during the pallet animation. You trade a stun for a hit more times than not.

    Read better to post better.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @malloymk

    Erm… where did anyone called the use of pallets an exploit?

    Are you talking about "looping"? Because if you think that the pallets are the exploit, you might have not understood the concept of "looping".

  • malloymk
    malloymk Member Posts: 1,555

    Others here have. Again, read better to post better.

  • Dragon_of_Fantasy
    Dragon_of_Fantasy Member Posts: 50

    Technically looping is a skill. I agree it's easy to run in a circle, but it's a good strategy based on a map. What makes the loops strong is when survivors memorize the map, so they know the safe areas to run the killer around. There's a big difference in skill when survivors loop vs. noobs who run like a chicken with their head off.

  • Dragon_of_Fantasy
    Dragon_of_Fantasy Member Posts: 50

    Technically looping is a skill. I agree it's easy to run in circles, but a loop is strong depending on the map. There's a big difference between a person who memorizes the map to know what are safe areas to run a killer vs. noobs who run like chickens with their head off.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @malloymk

    Dude, you should really stop embarrassing yourself.

    Looping is about the circle geometry and the killer losing his speedadvantage because of his bigger hitbox.

    That way the survivor gains more "rounds" aka "loops" around every obstacles and can drop pallets later, but "looping" is NOT about the pallets.

    Educate yourself before playing the wiseguy.

  • Slayer
    Slayer Member Posts: 1,148
    edited March 2019

    Not pallet looping is though but design of some non mindgame loops.