http://dbd.game/killswitch
Spasmodic breath (nurse add-on) should be changed.
Just a small issue I have with nurse add-ons the spasmodic breath is basically a nerf that takes away your power for 60s, I feel like this could have niche uses if the "cooldown" wasn't so long so I'm suggesting lowering the time this add-ons active to around 20 or 30s this would still let you commit to playing a tile but not frustratingly lock you out of your power.
I know nurse is super strong and not top priority but I'm tired of having 60+ useless green add-ons just loitering in my Inv alongside nurses other 2 challenge add-ons.
Comments
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I guess it is supposed to be a meme addon. But yeah, the thing is pretty useless… Nurse basically has 3+ meme addons.
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I consider Spasmodic Breath a console add-on, one that allows you to score a hit, then finish off the down as an m1 killer.
30s sounds reasonable for this purpose.
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I don't think it's even supposed to be a meme add-on it was just poorly designed then forgot about, sure feels like one tho.
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Ye I play on console lol, It is a pretty fun add-on with blood favor, crowd control. I find I'm downing people too fast, even after hooking them there's still 30s+ wait to use ur Blink an it's very easy to get gen rushed loosing that traversal ability.
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I mean to assume that it is not designed as a meme addons means not realising that nurses power is far better than being a 115% killer without a power ^^ And I find that hardly believable.
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Given the history of add-on design in DBD I do not find that hard to believe at all my friend, look at Billy he has all those useless add-ons that reduce delay&decay speed on the saw when all you have to do is burp your saw quickly so there's no point an you're better off runing diff add-ons, I find it hard to believe someone looked at that and went we should make 4 of those but it happened.
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Yeah sometimes you need to question whether or not they realise what a useless addon is and what not.
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I don't think we need to go down the route of killing fun/niche addons (soul chemical/summoning stone) on killers nurse has good enough basekit/addons that them existing isn't a detriment.
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I mean I agree her base kit is strong enough, but her addons really are not that great ^^
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How so? Extra lunge range, map mobility, ability to threaten hits and then return to hook instantly, mangled (ON NURSE LOL), nurses, less fatigue multiple ways, undetectable on hit, 3 entire blinks, and more. They might not seem that amazing just looking at them, but on a killer like her they make her already strong power inconsistent/oppressive to vs.
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Mangled really is not a big deal, considering sloppy worked on her before the rework. And that applied both status effects and it still wasn't really considered meta or anything. Nurses calling on a 60 second timer really isn't that big of a deal, a. You should not heal in the killers heartbeat anyway and b. It is decent, but I would not call it strong...
The increased lunge and the purple addon that gives you the ability to return to the start are indeed good, but since the 3 Gen start is pretty much dead her area control does not really matter that much anymore.
Less fatigue is 7%...that addon used to be bad when it was 12% and it is even more terrible now.
Undetectable on nurse is not even that great in my mind, because her blinks are quite loud, if you don't have line of sight for a long time though and she goes for a grab I guess it could be okay, but I still don't think the addon is good.
3 blinks is strong, but the downside is also quite significant. And I don't really see any other decent addons on her...
Like those before mentioned addons are not terrible, but they are also not great...
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