Make DC save bloodpoints and remove DC penalty
Before comment, hear me out.
Survivors have no comeback mechanics and some games are miserable due to tunneling, camping, slugging for 4k, forcing 3v1 or other reasons. Survivors aren't happy about above and kill themself on hook.
What is the easier resolution for that? Make DC save bloodpoints and remove DC penalty.
Someone DC'd?
Okay, take your points then, bye.
Here is the bot to replace you, that wants to play this game and maybe help others get out.
I don't get why people write "BHVR should remove 4% / ban someone for getting off hook". It's pointless or just removes some of the aspect of the game.
Okay then, let's assume that trying to get off hook is permabannable offence, BHVR support is flooded with "THIS SURVIVOR KILLED THEMSELF!!", what next?
I don't want to play this game, you assume if I'm unhooked I'll be like:
omg thank you, now my will to play vs this killer came back to me
No, I'd just run to the killer to hook me again or do Alt+Tab, because why not? I just want this game to end.
"So make running to the killer bannable offence!!!".
Then I'll miss skillcheck in terror radius, fast vault window, fast enter the locker or do anything to make killer focus his attention on me. What would be next, people reporting other players because they've missed the skillcheck?
Comments
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This would absolutely destroy the game..not exaggerating. This would be a disaster. If anything removing yourself on hook should be removed and the DC penalty increased..
People would DC over anything. I don't like that killer, I got a bad start, I don't like those addons, ect.
DC'ing and giving up on hook is already extremely common and a very big problem right now. This change would make the problem 10x worse.
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Oh dear lord no. That will just lead to so many more people dc'ing.
Suiciding on hook is a problem in and of itself, but something that I would say is a necessary evil at the moment. But giving survivors bloodpoints after they just dc, and no penalty? That would be horrific.
Because, believe it or not, many survivors do dc or suicide on hook for the most ridiculous reasons. Yes solo q is rough, but not enough to make something like this a feature. People like to give up once they go down once, which is ridiculous, for example.
Sorry but that is never going to happen. Solo q needs some buffs, no doubt. But this is not a solution at all.
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If you don't want to play the game then don't log in? Nobody is forcing you to? And before somebody says "I do want to play I just don't want to play games where someone gets tunneled" step back and realize you're basically just saying you only wanna play games you think you can win and any game that looks bad you want to leave and how absolutely childish that sounds.
I get asking behavior to introduce more mechanics to dissuade tunneling but demanding BHVR to give you permission to throw a tantrum and leave every time things don't go your way is not it.
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You are right but people are still going to be upset at you since they think other people should suffer through a bad game.
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What exactly qualifies as a "comeback mechanic"?
- Some would say a perk like "Hex: No One Escapes Death" would be a comeback mechanic, but couldnt we also say the same for perks like "Unbreakable" or "Adrenaline" which can completely turn a game around?
- Are we talking about inherent mechanics that are not tied to perks themselves? Because neither side inherently has that, if all Generators pop as Killer, there isnt much I can do, similar if a Survivor on my team dies at 5-Generators remaining.
- Perhaps you could reference Killers being able to shortcut their objective by focusing a Survivor out at early as possible to force a 3v1? But as a Survivor I can just split my Generator focus for more efficiency or bring a toolbox to shortcut my objective as well.
- Some would even say that the hatch-mechanic is inherently a comeback mechanic since it effectively ties the final kill to RNG, but it can also just be negated by slugging.
None of this is to be an "Us VS Them" type of thing, but I do think that it would be fair to be more considerate of how this affects both sides. Likewise, balancing a comeback mechanic is objectively difficult to do, since it could lead to the opposing side (Survivor or Killer) feeling as if they lost to an unfair mechanic as a result of a comeback mechanic.
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Surely SoloQ will improve if we allow every entitled baby to ditch a match at the first inconvenience even more than they already do.
Surely.
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Terrible idea. Found and downed first? GO NEXT
Yeah. No. We're not doing that.
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I've never seen a game's community so adamant about their right to give up without penalty. Even in games with vote surrender options.
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Survivors have no comeback mechanic? Heard something about one good chase in the middle of the match?
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If you don't want to play the game so much, just don't queue.
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The biggest travesty is how you think "Survivors have no comeback mechanics". There are MANY. You guys looking to resurrect yourselves or something?
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you only wanna play games you think you can win and any game that looks bad you want to leave and how absolutely childish that sounds
I want to play only games that I could win.
I'm not punching bag for killer to play unwinnable games, if someone brings things that makes game stale, it's unwinnable and I don't want to play that game. Because why should I?
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Every game is winnable if the survivors play well. If you think you can't win, that's on you.
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Kaiser recently did a great video on the complaints that survivors have (and they (Kaiser uses they/them pronouns) and it adresses this issue. Yes, as they mention at the beginning, there is a killer version too.
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You can win any game, the amount of games I've played that started poorly but could have been a 3 or 4 man out cuz someone had an amazing chase if someone didn't die on first hook is actually incredible. Even if that doesn't happen you always have a chance for hatch so in that sense unwinnable games don't exist.
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Eh.
No, not really. You could be the greatest Survivor prodigy and still lose. Ultimately, that's why I think a lot of people are moving away from Survivor.
YOU can play well. YOU can make all the right plays. Ultimately, what YOU do doesn't matter. If there's a single weak link, the match is usually over when they get found.
And that feels bad. To be able to play objectively well, but ultimately not have any real agency in the outcome.
At least with Killer, you live and die by your actions. If you play perfectly, you will almost always win. If you don't play well, you lose. YOU have direct and complete control over the match.
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I mean even on killer you do have a lot going against you. Map design being the biggest culprit. Who doesn't like badham with 5 safe pallets connected to shack? Or gardens very existance lol. And the big difference between someone like blight and someone like demo.
1:00
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Bloodlust for killers off the top of my head. They are doing garbage in chase? Well congratulations you get free speed boost so no matter how bad you are you can eventually get the hit.
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Gotta disagree on this one. I think the current DC penalties are fine. I also think the 4% unhook mechanic is fine too. If people think 4% mechanic should be removed to force people to stay in the game, then I propose that we compromise and instead change it to a 20% (or higher?) chance of unhooking. If you want to force people to stay in the game then increase their chances of unhooking themselves. Problem solved?
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Increase DC penalty and either remove giving up on hook or give DC penalty to people who purposely give up on hook
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I agree.
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😂😂😂😂
Puhahahaha
Yeah, sure, let's remove the two remaining detriments to DC after depipping is already gone. (Hopefully for survivor AND killer, since I know you are heavily survivor biased.)
I really would love for behaviour to implement this, just to show advocates like you how it would ruin this game faster than any cheater or unfun gameplay could.
No match would EVER finish with 5 people in the match at the end. 🤣🤣🤣
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Sounds like you're not suitable for Solo Queue OP.
Find a swf, switch to Killer or don't play.
If you want to have more agency AKA only play games you could win, may I suggest single player games or 1v1 games? That way you would have better control over your game outcomes.
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Listen, dont get me wrong, I hate Bloodlust, but there are many ways to deal with it in a chase. Such as:
- Walking
- Breaking Line of Sight (LOS)
- Forcing them to use their power
- Forcing them to break a pallet
The chase mechanics are not that good, and can easily be abused to get rid of Bloodlust if you know how to properly manage distance.
Also Bloodlust is not really a "comeback mechanic", it does not affect the whole team, it only affects a single person on the team for a single health state. And when the Killer does manage to build Bloodlust T3, it is very likely that they lost the match by wasting so much time on a single person.
…That being said, I do think it is a symptom of bad game design, since BHVR would rather buff Bloodlust instead of improving loop design to be more fair for both sides, which is why I dont like it.
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So you want killers to play with bots unless killer is miserable and survs can bully them?
You know that without killers there will be no dbd anymore? (Yes, same with survs but I'm talking about suggestion, not the cause)
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With all due respect, ######### no, people already DC at the first inkling that something isn’t going their way, we shouldn’t be rewarding that nonsense, we should be punishing it
If you don’t want to play, or if you’re going to queue knowing there is a good chance you’re going to leave the game for any reason whatsoever, then don’t play, play something else
I’ve heard Civ 6 is pretty good
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How to kill your game in less than 10 seconds.
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Maps can screw over either side.
That's why I didn't mention them.
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These suggestions always come from survivor mains.
Completely oblivious to the fact that this would mean no one ever escapes ever again.
Survivor decides they can't win (they get found first, they get caught off guard, they get the wrong map, it's a tuesday): DC without penalty, bot replacement.
Killer decides they can't win (5th gen is repaired): DC without penalty, game immediately ends.
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