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It's RPD, Only RPD, Nothing But RPD
AAAHHHHHH!!!
Every single game I go to RPD. I cant escape it. I cant avoid it.
No map offering? RPD.
Sacrificial Ward? RPD.
Map Offering? Probably an RPD Badge.
I cant escape it, it's like Outbreak Breakout has decided to revive itself from the dead to pull everyone back into the underworld again. Project W? Nah, Project RPD. Resident Evil? Nah, Resident of Racoon City Police Department.
I CANT ESCAPE IT. SOME SAVE ME. THIS HAS BEEN HAPPENING TO ME FOR 3 DAYS NOW. I WANT IT TO END.
Comments
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but boosted maps are clearly a fun idea! who cares that the map prevention system was implemented because people hate seeing the same maps over and over again! /s
7 -
I swear I thought it was just me it is literally every game every god Pallet gen grab every killer it's ALL RPD AND I CANT DO IT ANYMORE SQUIDWARD I WANNA GO HOME
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I've actually been loving it lol
2 -
RPD is my favorite map on both sides. This has been great for me, and useful psychological warfare for others.
5 -
There are days like that. Enjoying misfortune is also part of DBD.
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RPD East
RPD West
Dead Dawg
Sanctum of Wrath
Eerie Crows
& probably something else.
I hope tomorrow (May 28th.) the map rotation will be different…0 -
the game are super easy for killer on average besides eyrie of crows. I don't know what scottjund is complaining about.
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TURN IT OFF. PLEASE. I NEVER WANT TO PLAY RPD
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THANK YOU!!!!! It is actually offensive how many times i've played on that godforsaken hellscape in the last 72 hours.
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Being able to win and having fun are two different things. RPD is incredibly uninteractive in most situations
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Hallway shift W meta 😱😱😱😱😱
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I like RPD.
Most dangerous thing is somebody giving up without even trying.
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I've been seeing it a lot too.
I like to play clown and huntress and boy does that map suck.
At least with clown you can mindgame some of the pallets with his bottles but huntress.....
Give me ghostface on an indoor map any day
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Well it’s because we disagree about RPD being such a killer sided map.
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Got a couple of RPD last night, over 5 or 6 matches.
That's fine.
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RPD is by its very design horrible for many Killers (especially ones that rely on lockers or LOS for their power; Unknown is also pretty bad because of all the weirdly shaped obstacles that screw up his projectile bounce) but completely fine for others (as usual, Blight, Nurse and Spirit are all pretty good on both iterations of RPD). It's also almost totally predictable, which favours Survivors somewhat since they don't have to work hard to figure out generator and pallet locations.
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This was one of the worst ideas that BHVR has had in a long time. Did someone at BHVR forget that they specifically created a feature to avoid repeat maps because nobody likes playing the same maps over and over and over again? This was a real head-scratcher of a decision. I guess based on Steamcharts numbers it hasn't impacted the player count, so maybe I'm in the minority thinking this was a terrible idea and actively avoiding playing the game because of it.
1 -
Boosted map rates should never be a thing unless the map is new.
1 -
nothing gives me the urge to dc more than seeing a survivor on the other end of the hall prerunning to the courtyard just from hearing my tr or running to the god window on the side leading to office every time they're in a chase
thinking about it the entire map is one main building with god pallets and windows. there are only a few pallets that you don't have to break.
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Why is the map rate high for this bad map??
0