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"Balancing" by removing "exploits"
When the devs call something that has been in the game for years a "bug" and fix it only to revert the decision, why not just call it a failed balancing attempt. Thinking about the plague bug. If these said "bugs" and "exploits" are what they are, then why do they take years to fix them? Why not do it on launch or shortly after launch? That's what Public Test Build is for. It's not supposed to be Public Advertisement Build. What about their QA team whose job is literally to find things like these. Isn't the internal testing team revealed recently supposedly composed of highly skilled players who should be able to figure things like these out?
I'm wondering when they are gonna call wesker's pallet slide an "exploit" and fix that. Or his hug tech, or the urobend. Technically these aren't exploits; they only function because his power's physics are designed this way. It wouldn't be out of place to say that BHVR could call these gameplay mechanics exploits or bugs and fix it some day in the future even though it's been here since launch and hasn't been addressed since then. Some people in the community like to call these "techs" exploits as well, and sometimes it sounds like it comes from a skill issue perspective. For example the nemesis's lingering hitbox has always been present, and while it looks like it could be an exploit, it's not considered unfair and is kept in the game. Many players dont mind this (apparently the devs as well) because it makes his antiloop usable in certain short loops and rewards skilled outplays. Thus it seems like exploits are a problem if they are on a disliked killer.
Likewise, the oni flick still exists yet chucky's was removed. Pyramid's still exists. Wesker's exists. ?? So are flicks not exploits or are they exploits depending on killer? Are they going to delete oni's flick once it becomes the hot topic of the moment and call it an exploit then?
Basically what im trying to say is that these balancing changes being classified as "bug fixes" seems just dishonest because they've been in the game for years and seem to be removed with no warning when the players have grown accustomed to them. When a new killer releases, if their power lets them do things like this, it shouldn't be considered an exploit, it should be considered as part of the power. Because we should assume that the devs with their internal testing and PTB feedback intentionally kept these things. Now I'm wondering if vecna's bodyblock bypass will be considered an exploit in the future because it seems weird.
Comments
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blights (j/z flicks, hug techs) were removed because he's one of the strongest and common killers in the game which caused a lot of complaining from people who have next to zero understanding of the killer and are quick to blame things that weren't problems. At the end of the day he's still one of the strongest killers besides nurse (some say billy is better but I disagree) because those things were never what defined him.
So it is entirely possible these things will be removed but the devs will only do it if people complain about it, but as long as people doing these things are rare and no big content creators are calling attention to them there won't be people complaining about it.
That's unfortunately how things are, the devs care more about use rate and complaints than real effectiveness and it goes for both roles. Prove thyself nerf was a good example. How is partially negating the penalty from coop repairing problematic and yet hyperfocus isn't. The difference is the number of people using and complaining about the perk.
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These type of "bugs" are only retroactively classified as bugs. Recent changes to DS broke an interaction with a killers power. Instead of fixing it they decided it should of always been that way. Thus making it a bug.
The community dislikes this inadvertent change and raise Cain, causing the Devs to fix the issue caused by the original change.
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