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Advice wanted from Killer Mains (who also dabble with the dark/light side)
For killers, I am sure some things you do are instinctual whether it is mind gaming, zoning or general macro/micro-play. When you do play survivor, how much of your intuitiveness as a killer play into your game as a survivor?
I am sure there are countless factors, conscious and subconscious, but if you were to state THREE things as a survivor that you tend do to, as a general approach, can you please state them? (Of course these may adapt based on killer).
I am sadly very (very) bad at looping and my one known tech is headlesschicken tech so calling on you guys to drop some tips that may help! (Other than ‘get good’ which sadly after a couple of years of playing seems to be the main issue for me lol)
Oh, and I’ll state the main reason for me not playing killer is that I’ve just never been good at First person POV and have never played a pvp game before so many in-built habits players have that may translate from other games sadly is not pre-programmed into me. Mario and Dragon Quest have not equipped me for DBD - curses!! ( U `^´ U )
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I am confused today - do you want killer tips or surv tips or both :-) ?
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Sorry I may have been confusing with my wording lol ( I have that habit)
I’d like survival tips from killer mains! As I believe some things are learnt behaviours from those who play both sides or coming in as a killer main - what things do you do that make your survivor play (or approach) better - things that a one-dimensional player like myself won’t know as I don’t play killer.I probably won’t ever play killer as I just cannot enjoy first person view which I find disorienting and uncomfortable (´•ω•`)
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I'm not a killer main, but when I do play it does remind me of their perspective. Once a survivor is injured I feel like it is borderline impossible to lose them, but before that unconventional plays can work really well. It can be hard to track healthy survivors when they break line of sight, especially of they take unexpected paths and break up their scratch marks. I try to apply this to when I play survivor and look for good opportunities to leave the loop.
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Thanks! I’ve noticed on some rare occasions I lose killers is they probably thought I'm good and trying to chain a loop, whereas I was cowering in a bush mid-chase instead lol and they kind of mind-gamed themselves unnecessarily thinking I’d actually be competent 😅
Appreciate your advice and will definitely try to weave into my approach going forwards!
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Ok :-)
I play both sides on PS4 and PC at the moment but in a more casual way. Doing tomes and challenges are more important than trying to escape. But i also have over 3.5k hours which is pretty crazy and more than i ever had in any game.
This game can consume so much time - and also this is a game where imo you get better the longer you play.
Unfortunately i think you learn a lot of survivor play by playing killer. Because you see what confuses you the most or what surv plays get you the most. Also you see all the mistakes surv makes.
So i try to give some humble advice:
try not to get found first - a lot killers use Lethal pursuer which shows all auras at the beginning of the match - just walk a few seconds in one direction and then go in the other direction and if you hear a heartbeat immediately - hide somewhere. Only a little bit away from you starting position, because there he saw you.
If you run you leave scratchmarks where a killer can follow even if he don´t see you. So here and there try to walk a short distance to distract a killer. You can see the scratchmarks from pretty far away - especially if you walk on the edge of the maps - the scratchmarks cover the wall and are even more obvious.
Some survs unnecessarily do fast vaults which causes explosions. If you don´t need to, don´t do it.
Special thing about doctor - he sees the ilusions, so he knows where you are.
I almost always run Bond from Dwight to see my teammates, and often kindred (see aura of killer near hooked surv) too. Good information.
Hope you have a good looper on your team (that alone wins games)
Watch youtube videos :-) There are so much good tutorials on how to do stuff. Even if you can´t pull it off it is nice to see what you can do.
SImple chase trick is to just run straight forward if you hear the killer - it takes some time to catch up - some leave you then. (Not Nurse, Blight or Legion..)
If you teammate is hooked across the map and all stay on their generators because it is almost finished and no one is saving the game is very often lost.
Last second saves often don´t work as intended - timer runs out - one person runs to the hook and gets caught and chased and the other ones are to far away. I have seen this so often.
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thank you so much!!
I have a question about lethal - I tend to almost always be the one that gets targeted with lethal lol does the game preselect a single person at the start or does the killer get to choose who it applies to? (Or does it show all survivors auras and killer can choose who they go for?)
I’ll definitely do the double back method you described!Yes I tend to play with some friends who are much more balanced and some who are comfortable to take chase (not in a toxic way) so I find myself fulfilling a particular role - being a stealthy healer and use for the people, boon exponential etc.
I do enjoy watching both survivor and killer YouTube videos though! I find killer videos to sometimes be more educative as it provides an insight into the mindset killers have.
I’m glad to also get your feedback and other vets and members on the forum as players on YouTube sometimes (understandably) do things that I can’t pull off or regardless of the perk or theme of the video boils down mainly to being good at looping lolThank you so much again!! 🍰✨
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Honestly the Top tips I can give are these
Know when a killer is ego-chasing and runs the strongest tiles/building on the map, they still won't drop chase on you because as killer you don't have full control of the game some suv teams will bang out gens and bring the strongest stuff into the game while other will be rollovers what matter to most players is whether the game feels like a win on killer and that's not always getting a 3k sometimes that comes down to killing the player that's playing like a rat.
Also learn tiles and how to link them.
Example of what linking together stuff on the map. (its only the end of the video) Some killers just lose.
If you use windows of opportunity you can budget link everything together because you can see all your resources and what your team has used It's why it's one of the top 2 survivor perks in the game.
If the killer is ego-chasing you and you are running something too strong like this or suffocation pit middle with lucky map generation you just win and will hold them for ages at that point it's on you to make a big mistake unless you are against specific stronger killers.
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Lethal shows all auras. Unless you have Distortion from Jeff - this perk hides you from aura reading.
Good perk because there is a lot of aura reading perks in game.
You can look up Youtube videos because i think some don´t know how often the killer can see them.
The killer chooses where he goes - usually the nearest one or when there are two or three together.
A Huntress often just throws hatchets at the auras directly from start.
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Join a ladder group if you want the fastest results for yourself, as for survivor and looping you have to get accustomed to looking behind you in the right moments and identifying where your checkspots are at each pallet that is safe, not every pallet is a loopable area and is just meant for filler or a last ditch pallet as I call them where it's the only option available otherwise you wouldn't ever go to it, the best advice I can give is to identify tiles that are close together that you can turn into your own loop by connecting them together for example:
You have killer shack, a decent pallet just outside the window at shack, and then a LT wall on the other side of that pallet, well you can absolutely bet that in your whole life I'm not gonna throw those pallets unless I really have to and I'm gonna loop those three tiles back and forth until they leave or eat a five gen run at that setup.
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