The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Still sight+Open handed.

supersonic853
supersonic853 Member Posts: 5,542
edited May 30 in General Discussions

It isn't exactly old object. But similar in principle. You can have a teammate stand still with it. And just call out the killers moves from a considerable distance. They just won't be revealed as well unlike old object. But with the trade off they can't do anything either. It'll be interesting in a swfs hands probably.

"After standing still for 6/5/4 secondsStill Sight activates:

  • The Aura of the Killer as well as any Chests and Generators within 24 metres of your location are revealed to you until you start moving again."

Do we think thisll do anything?

Comments

  • Blueberry
    Blueberry Member Posts: 13,671

    I feel like this perk is going to be way better than people think it is.

  • Riou2024
    Riou2024 Member Posts: 15

    Something like Alert will still be much better than this perk and people already don't use that over their usual meta perks.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,272

    Depending on the loop and if the Killer mindgames, it could be a good perk to run if the loop has a weird or unsafe checkspot.

    The "sitting still for 4 seconds" requirement makes it a massive "we'll see" perk. I do think it can be strong, but dang Idk just yet, Id need to toy around with it.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    Still sight plus Open handed will be 40 meters of aura reading. Standing in the middle of the map behind cover and on comms and the killer will literally never be able to get anyone ever.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,288

    Yeah, cant wait to see this Perk never again after people made their Adept.

  • supersonic853
    supersonic853 Member Posts: 5,542
    edited May 30

    I mean old object was rarely used from the dev blog a long time ago. But it still was changed just for the fact it didn't promote good gameplay. But the range is considerably shorter. And you can't do it while also doing other stuff. So that's why i wanted a general perception.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,794

    If it's a "garbage perk" then it should be fine to remove the killer aura reading. Because who cares if the perk goes from "garbage" to "more garbage"?

  • Xernoton
    Xernoton Member Posts: 5,865

    Doesn't Still Sight work when you're working on a gen as well? I don't think it will be as strong as old OoO but the ability to gain aura vision on the killer almost on command should not be underestimated. Especially, if you combine it with Open Handed and increase the range to 40 metres. That's a lot.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,943

    It doesn't work while you're doing any objective yourself.

    It does work while you're being healed by someone else though.

  • Xernoton
    Xernoton Member Posts: 5,865

    Good to know. Thanks. I was a bit worried about that since I didn't get to test it on the PTB. Still it remains a perk with a lot of potential.

  • SignedUp4PTBFeedback
    SignedUp4PTBFeedback Member Posts: 58

    Can't you just use Fogwise to call out the killer's location at any distance while also progressing a generator and not have it take 2 perk slots? I don't see the calls for nerfing this perk now which should tell us everything we need to know about the question asked in this thread.

  • BbQz
    BbQz Member Posts: 83

    Yeah I've even tested this in swf friends using a 4 man with deadline for wise and stake out. It was a fun gimmick build but didn't see us winning any more then normal and undetectable is fairly common as a basekit for killers or add ons or perks. And my team at least was able to work on gens the whole game having one person just stand there doing nothing?! A killer with slow down perks with only 3-2 people working on gens at a time is gonna be a long match for survivors

  • solarjin1
    solarjin1 Member Posts: 2,170

    it decent now with open handed but still probably won't receive much usage.

  • SignedUp4PTBFeedback
    SignedUp4PTBFeedback Member Posts: 58

    The real reason these killer aura read builds aren't as good as they seem at first is that most of the time killer is chasing someone and that someone can call out which part of the map the killer is at already without any perks. And you can't use these aura read perks in chase due to their requirements. The only periods where the aura read does something that callouts don't do already are when the killer is rotating between chases. The type of killer where this would be most powerful against, stealth killer, is simply mostly immune to this aura read due to undetectable. So the only builds this is good against are low terror radius killer builds who wanna rotate around and jumpscare survivors while not having the undetectable status effect on demand.

  • Yharwick
    Yharwick Member Posts: 521

    Correct me if I'm wrong but isn't it 40 meters in any direction, meaning you have a radar that covers about roughly 160 meters worth of area if you use it in the middle of the map?

    How is that not completely insane in a 3-4 man SWF?

  • Nazzzak
    Nazzzak Member Posts: 5,703
    edited May 30

    Requires you to be useless to use though. I'll stick with Alert if i want to know where the killer is. Not worth being one man down for something I can see with my own eyes and when I can hear the terror radius.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,288

    Because one person is idle in the middle of the map. And what information does a 4 man SWF then become which is not already available? If one is chased by the Killer the position of the Killer is already known.

  • SignedUp4PTBFeedback
    SignedUp4PTBFeedback Member Posts: 58

    Already explained this in my previous post.
    - Killer location is already known to every SWF on comms with callouts during chase, which is most of the time anyway on most killers.
    - Stealth killers that do roam around are immune to this due to undetectable on demand.
    - This perk requires you to stand still and do nothing
    - There are already perks that provide killer aura read while also letting you do your objectives, best one literally providing you aura reads while working on a generator and hitting great skill checks which you should already be doing anyway. None of them are OP because of point #1.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    The being still requirement will make this perk not very good , you can't use it in chase, it doesn't show silent killers, the only real upside is you do nothing for it to activate, this perk may come in good for solo simply because if someone is running the killer near you you'll know if they're coming your direction, but then you could've ran bond and known that anyway without stopping what you were doing, I think it's gonna be another throw away survivor perk that people attempt to try and make good unsuccessfully,

  • Nazzzak
    Nazzzak Member Posts: 5,703

    I run Empathy and a big upside is knowing where the killer is based on where the injured person is running lol it'll definitely be another throwaway. This is the standard knee-jerk reaction I've come to expect in every chapter though. A game where every second matters and I'm to believe my team mates will spend theirs standing still lol best time it'll come in handy is at the start of the game when you're loading in and have no choice but to stand still

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Empathy is a very slept on perk even with no flashlight, it always mind boggled me that people would complain about things like object when Empathy gives you near map wide knowledge and to top it off with the new system you even know when the person isn't being chased at all even if they're still running lol

  • SignedUp4PTBFeedback
    SignedUp4PTBFeedback Member Posts: 58

    Or you could just get on a gen with fogwise and not waste any time.
    But yeah, classic knee-jerk reaction, perk proclaimed OP before it releases, becoming dead on arrival only used for adept and completely forgotten.

  • LeFennecFox
    LeFennecFox Member Posts: 1,292
    edited May 31

    This perk is really not that good one of the main problems of OoO was undetectable wasn't a thing to counter the aura reading on stealth killers. Standing still for 4s is not viable in loops and you're better off just pressing w key than trying to find where exactly killer is. You might as well run a key/map with a better perk to replace it.

  • Blueberry
    Blueberry Member Posts: 13,671

    Those two perks have very different uses. Also, not saying it will be meta, just better than people think. While Alert also isn't meta, it's also a lot better than people think.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,084

    I think this perk will be a decent solo perk but that's it. The range limit I think will limit this perks SWF usage to indoor shenanigans like Midwich

  • Devil_hit11
    Devil_hit11 Member Posts: 8,890

    it won't get used because it is -1 on gens. what made object so powerful was that you could eliminate mindgames while staying on gens in swf and it also enables pre-running to be stronger. If survivor do use this perk, it will be the best gen defence perk in the game for killer. a free 3vs1 for entire match.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited May 31

    It's a few seconds let go of the gen, I think you're vastly exaggerating the -1 on gens.

  • SignedUp4PTBFeedback
    SignedUp4PTBFeedback Member Posts: 58

    Let's assume the best case scenario, you're using both perks, killer isn't in chase, is rotating somewhere and you let go of the gen for 4 seconds to find out and call it out to the SWF buddies.

    You have a 40 meter radius around you for aura reads, most killers have a 32 meter terror radius. You get 8 meters of advance warning that the killer is coming to your generator (they're not in chase so they will be patrolling gens). People without the perks can deduct the same information based purely on the terror radius.

    What you do get admittedly is the direction the killer is approaching from since you see their aura and not just hear the terror radius. Unfortunately you could already get that info through callouts from teammates that were in chase with the killer last. If you really like the more precise information of the aura read, you can just run Fogwise, 1 perk slot, you're pretty likely to get a skill check while the killer is doing their rotation between chases, and it's map wide, no range requirements.

    It is, ultimately, just an info perk that cannot be used in chase. Fogwise is simply a better perk all around as it doesn't kick you off your objective and isn't range dependent. We don't see it widely used because the killer's location is already mostly revealed through comms and callouts (if the SWF can even do callouts, this perk doesn't show your teammates the aura you see so the SWF still has to know how to callout). Just like Fogwise or Alert, it will be a comfort perk for solitary usage to occasionally read the killer's location, but worse since you're forced off of objectives.

  • Blueberry
    Blueberry Member Posts: 13,671

    I think you're being overly generous to Fogwise, as well as overly generous to callouts or gauging killer location by TR, and finally overly downplaying how much more info the perk is giving you in that scenario.

    I think y'all are getting the impression I am calling this perk S tier or something. I'm not. I'm literally just saying it's a better perk than people think. Given how many people seem to be acting like this, it seems my assumption was accurate, at least on peoples gauge of it. The power remains to be tested.

  • Dreamnomad
    Dreamnomad Member Posts: 3,954

    I really don't think this will be the problem that you are predicting. If you have one player sitting around doing literally nothing but trying to call out the killers position the whole match you are essentially playing a 3v1 against the killer. Also, it doesn't take too long before crows start building up. If the survivor moves periodically to keep crows from building up then they won't be as effective as a scout. Killers also have eyeballs and aura/killer instinct abilities/perks so the scout will likely be found. Survivors generally have a good sense about where the killer is anyway and players abilities to communicate the killers position constantly verbally will only be so effective.

    Also, sitting around doing nothing is a great way to earn 0 bloodpoints. How many survivors are going to volunteer to be the scout? There are just a lot of practical reasons that his strategy will not be effective for the masses. Now, I imagine that some YouTuber will put together a video doing this and they might even make it look reasonably effective. But that isn't a good metric to go by. YouTubers pull off crap all the time that won't work for the majority of people. You see these kinds of threads whenever new perks come out all the time thinking that the meta will be destroyed but they typically amount to nothing. Blood Rush anyone?

  • Nazzzak
    Nazzzak Member Posts: 5,703
    edited May 31

    Re the direction the killer is coming, Alert is superior imo to Fogwise. When killers are doing gen rotations they'll usually stop to kick them, which is when Alert kicks in for 6 seconds. You see which direction the killer is going in after theyve kicked, so you'll know long before this perk or the terror radius even kicks in that the killer is coming to your gen. It's also map wide.

  • Beaburd
    Beaburd Member Posts: 998

    I don't think this perk will be a problem.

    Instead I think this perk - in fact, all of the perks in this chapter - are all so terrible they will almost never see use (exception to Vecna's item drop perk, which may see a few niche for-fun builds).

    For Still Sight in particular, the reason it won't be an issue like OoO is that OoO was usable while doing objectives. The SWF group was getting information for free at no real cost. This perk has a cost, which is taking two of your perk slots and forcing you to do literally nothing in exchange for that information, which lowers your entire teams efficiency by 25%.

    Is lowering your entire team's output by 25% worth aura reading on non-detectable killers worth it? Especially when the SWF group likely has eyes on the majority of the map and the killer anyway? I really doubt it.

    I bet it gets worse in a solo queue environment too.

    Aside from planning unhooks, there's no other opportunity to meaningfully use this perk.

    1. Can you use it in a chase?
      1. The standard 4.6m/s killer can cover 18.4 meters in the time you get the perk to activate, so almost certainly not.
    2. Can you use it while doing objectives to warn yourself of danger?
      1. Doesn't work while doing them, so no.
    3. Can you use it to help you stealth better?
      1. Not really. Why?
        1. If you're hiding in one spot it's usually best to remain stationary regardless of whether or not you can see the killer; and
        2. If you're hiding behind a small object (tree/rock/etc) that requires you to rotate around opposite side the killer, the moment you move it deactivates and you have to rely on what you can see anyway; and
        3. If you try to move from a hiding spot the moment you see the killer leaving with the aura, you could determine that with the terror radius anyway. Even if you couldn't, you're still gambling the killer doesn't turn around when you leave. The information it gives here just is not accurate enough to enable this play to work reliably over what you could do without it.
    4. Can you use it to determine the best time to unhook?
      1. Sure, but Kindred does literally the same thing, but also shows you all of your teammates locations AND also gives your entire team that same information when you are hooked.
    5. What if you are against a stealth killer?
      1. Congrats, you probably wasted half of your perk slots.

    Honesty, what does this perk even do for the user? When is it useful?

    Just for fun, I watched a couple of survivor streams and counted the number of times they stood absolutely still for 4 seconds. It was lucky to happen once or twice per match, if at all. I also thought to myself when the perk might be useful in their games, especially over Kindred, and I struggled to find any moments.

    Considering how much I like the theme of this chapter and enjoy the core concept and design of the perks themselves, I am sincerely disappointed at how badly balanced they are in my opinion. Especially for survivor, I can't imagine a reasonable (and especially consistent) use for any of them.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,815

    When weaving spiders is being considered 'decent' by some people, you can see where the bar is set: anything above a Z-tier perk is too much.

  • SoGo
    SoGo Member Posts: 1,384

    I'm not really convinced that it is OP.

    You have to stand still for it to work, and even in a SWF, the moment killer notices you just standing still, you become a big target.

    Also, keys can do the same thing with the Blood Amber. Pair it with Prayer Beads and Open Handed, and you can see the killer from 48 meters away on command.

    I don't see anyone complaining about keys, so why is this so OP all of a sudden?

  • ImWinston
    ImWinston Member Posts: 247
    edited May 31
    • yeah, this perk is OP like Renato's Blood Rush🤔 It's clear that anyone who says this has never played Survivor or doesn't know about the existence of Keys + Blood amber. This perk isn't useless and situational like Blood Rush, but it certainly isn't Op

  • FrenchBagels
    FrenchBagels Member Posts: 193

    People said this about Fogwise when it was in the PTB and yet no one uses Fogwise in both solo/SWF even though it’s solid.

    Tis’ the curse of survivor aura perks. Doomsay about it till everyone forgets about it anyway cuz SWF already have their meta.

  • Krazzik
    Krazzik Member Posts: 2,475

    Assuming it doesn't work when doing gens, I don't think it's thaaaaat much of an issue. You need two perks to have the effect, it's still weaker than old OoO AND you have to not be doing anything else useful.

  • UndeddJester
    UndeddJester Member Posts: 3,396
    edited May 31

    I swear everyone is sleeping on keys. I looped a Huntress for 3 gens in Disturbed Ward main once… it was like 80s before she was even able to pick up chase…

    My gut feeling initially was this perk seemed a little strong… then you remember blood amber exists (which also works with open handed) and it's like… oh… well who cares then? xD

  • SignedUp4PTBFeedback
    SignedUp4PTBFeedback Member Posts: 58

    Also legitimate. Both options are better than the "stand still for 4 seconds and get a glorified terror radius reading".

  • SignedUp4PTBFeedback
    SignedUp4PTBFeedback Member Posts: 58

    It's not that it's slept on, it's the opportunity cost of not running a medkit or a toolbox instead. It also requires some thought to use, you gotta get to high wall loops, medkit or toolbox you just use and get value right away.

  • UndeddJester
    UndeddJester Member Posts: 3,396
    edited June 1

    Sure, just my point is, as I've thought about the Open Handed+Still sight combo more, when you consider it's just a worse version of using a key... doesn't really strike the same fear it initially invokes.

    One could take a Blood Amber Key with Open Handed and Fast Track, and basically achieve the same thing as a Toolbox with Open Handed and Still Sight. One gives better slightly aura reading, one gives slightly better repair speed/flexibility.