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Two New Killer Perk Types...

So, I thought of two new perk types which could be fairly interesting. It would be similar to like the Hex branch of perks, where its a group of perks under one mechanic type. They are fairly similar in function.

The two perk types are

Bait and Curse.

Bait perks actually let you pull a survivor off the hook as a killer. This action stuns you for about 6-10 seconds or so, hiding scratch marks and blood pools for the duration. In exchange for this early release, it applies a debuff to the survivor. It does nothing to the survivor, but what it does is it applies an effect to any survivor that heals the injured, unhooked survivor. For example, it might apply a nasty 60 second Oblivious Status Effect while also giving the killer a notification on the healing survivor's presence. Maybe it could take the form of a trap that stuns the healing survivor for 4 seconds. The Bait effect will always apply a notification in addition to a secondary effect based on which bait perk you use. You could theoretically apply multiple bait perks to a survivor, making it very costly for survivors to heal each other. A perk like this could discourage tunneling as it basically pins a debuff on a new target rather then afflicting the unhooked survivor with it. Now if a survivor heals themself, bait has no effect.

Curse perks are perks that can only be applied to a downed survivor and function similarly to Bait perks as they don't directly effect the survivor afflicted by these. Curses are removed when the cursed survivor is hooked. (There could be another method to remove em like purification totems or something.) These curses will apply consistent status effects to survivors near the cursed survivor. These could include afflicting the hindered status every 7 seconds for 2 seconds. Or it could be something like applying Exhausted for 4 seconds every 8 seconds. What's more the effects linger outside the cursed survivor's radius, so even if you get away from the cursed survivor, you can still suffer some lingering effect from whatever is effecting you. This kind of perk does encourage a sort of slugging build where you down a survivor, curse them, and then let them go so they can potentially make things easier dealing with their teammates. Curses could also raise a player from the dying to the injured state.

These two perks add a layer of fear to working as a team and give a killer another tool in their arsenal to weaken survivors, and that is turning their trust against each other. Worrying about getting affected by nasty curses or being the victim of a baited ability just by aiding your teammates could make things definitely more interesting. Of course, it does turn off a bit of the cooperative play once its discovered curses and baits are in play.

I don't know, I just think it would be neat to have a line of perks that let killers use survivors in an unexpected way against each other.

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