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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Better hook spread on the new map

VibranToucan
VibranToucan Member Posts: 674
edited June 2024 in Feedback and Suggestions

Please give the new map, Forgotten Ruins, a better hook distribution.

The downstairs area, which is almost as large as the upstairs, has way more walls and stuff than the upstairs and can hold 3 generators, can sometimes end up having only 3 hooks.

The portals make this worse as survivors can smartly enter it when they are about to go down and if the nearest hook is sabotaged/broken, there is nothing the killer can do except for slugging.

Edit: I am aware that thats the point of sabotaging, but usually if its done too early the killer can pivit to another hook and if the killer got a kill down there, some areas become entirely unhookable. Not weird corners the survivors have to run to, but like real areas with loops and generators. This is not the case on other maps.

Comments

  • ChaosWam
    ChaosWam Member Posts: 2,087

    I saw 3 hooks around shack, WITH basement inside.

    I think a few of the outside hooks can be downstairs.

  • BasementLegion
    BasementLegion Member Posts: 2

    I literally just had a game where there were 2 hooks downstairs. I wish there were three!