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Why is Flight of the Damned useless?
The other 3 have helped me out a ton, but I've never hit this once - since all you have to do is crouch. I read somewhere the devs are specifically dead set on crouching negating this - why?
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I mean it isnt bad if you know when and where to use it, since the Skeletons can be spawned directly on a Survivor and instantly take a health state from them; with the only counterplay being predicting this and crouching ahead of time, which can be made more difficult with LOS blockers.
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Multiple things.
First, FOTD is more so a zoning tool in chases. Survivors cannot crouch during chase interactions (pallet pulls and pallet and window vaults), so the ability can be used to prevent them from vaulting, then getting an M1 hit. Depending on the positioning and timing of it it will also happen that the survivor simply doesn't see them coming or is already queued into the vault when they launch and will get hit.
Then there is a way to instantly hit a survivor the moment you spawn the skeletons, basically before they even launch. That requires being close to the survivor and placing it well.
If survivors are on an elevation or you are below their level, they won't be able to crouch the skellies.
Also of note: Any interaction during which survivors cannot crouch can net you a free hit, or at least an interruption of the interaction. This is really strong at a hook, where they can't even let go and crouch quickly enough, so it's essentially a guaranteed down on the unhooker even from afar.
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The other 3 have helped me out a ton
Basically, there you go. Unlike other killers, Vecna has four powers. If he had a strong ranged attack on top of three other abilities, he'd be way too strong.
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It's not useless. Learn to play it properly before spouting nonsense.
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I used it mostly for zoning. You have an ability that tells the survivor to crouch mid chase. That's a power as well.
Other uses I have yet to discover.
That is very insightful! Thanks a lot!
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They work at the shack and at vaults. You can fire them at hooks too which is cheeky. They do feel useless a lot of the time but they can work from time to time. Would be better if you could add vertical aim, so you can fire up to elevated areas or towards the ground to get those that are crouching or healing.
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when used in a situation when the survivor cannot see you cast the spell its exceptionally hard to counter/react to.
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BHVR refuses to make killer powers that don’t have a built-in guaranteed counter or drawback.
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Skeletons are not meant to be tossed willy nilly and expect to get cross map game winning killcams
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I still dont have a solid opinion on FotD.
The cast time after the buffs is sure fast as hell. Do it when you are near the survivor (or even better if they cannot see you due to a wall) and its incredibly hard to counter. It also can lead to hits on some pallets/windows if you do it well enough.
But on the other hand, still crouchable… i mean, why, really? Why Huntress, Trickster, Pyramid Head, Nemesis, Alien, etc (all the killers with ranged/semi-ranged attacks) can use them freely and having counterplay but not completely negated by crouching but Vecna is crouchable? Is this spell's "only" job to lead to M1 hits?
If the attack had like, enormous hitbox or was extremely hard to dodge it, it could maybe be more reasonable. But the attack hitbox is still tiny and once the skeletons start going seems to be easy as hell to dodge even without crouching. Bonus points if the survivor has the item to counter it.
The buffs were really appreciated, i am actually start getting hits right now, not like in PTB, but i still need to play more games to have a solid opinion..
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I think once people get used to the launching range and start placing them on top of survivors during chase they will become more useful. If done properly it's pretty much an instant hit or they have to crouch mid chase fairly close which results in an M1.
Trying to use them to mind game is fairly weak and more luck than anything else. Zoning also works fairly well.
I think with the current state of Mage hand if you have him a solid range attack he would be very OP.
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