Nerfing gen regress perks,buffing sabotaging, who are playing killer now?
i dont know what behaviour thinking, but its unfun to play killer right now, we dont have anything how to slow gen rush, so we are gonna get bullied as killers with buffed sabo and they dont care? wow. thats really nice, i like that, i just played a unknown game and i must say, that frustration that i dont have any regress perks bcs its nerfed, i dont know what to do, im just getting bullied, like , if u want to nerf gen regress perks, why are u not nerfing GEN RUSH too ? if i want nerf one side, i need to nerf other side no? or i dont get it, now we got nerfed regress perks, survivors having buffed sabotaging, and no gen rush nerfs? well behaviour go play killers, because i dont know who will play it
Comments
-
The same people as before with the same perks as before against no sabotage as before. Stop crying over everything as killer player.
12 -
did u played killer in theese days? did u tried after update playing killer? do you know how fast sabotaging is? do you know that pop is nerfed by 10 percent ? there is no gen rush nerf,i played at racoon map, and for one chase i got 2 gens done, i literally got two hooks in that game and i got bullied, i dont know but u should try go killers if u think we are same people, i think its called balance where if u nerf one side, u need to nerf the other one
1 -
Yeah, I have.
It's been business as usual for me. I've seen a couple attempts at a sabo play, but I usually spot them early and just go to a different hook.
3 -
not always work, but the point is, pop -10% like u serious behaviour? we are getting bullied and we cant do anything about that, like yes, pain resonance needed that but pop not, and deadlock? and where is gen rush nerf? unfun to play killer, if u dont have regress perks u are not enjoying the videogame, im getting genrushed and having 2 hooks per game and thats not much fun to be honest, yes there are other regress perks but they actually suck, sabo buff and nerf regress perk is good way to dont have killers in this game, even texas is in better balanced state, yes i said that, i dont know what behavior took when they cooked this nerf to perks but its not good and its frustrating
0 -
u mean that he dont need to respond me? im not survivor main, or u mean me to dont respond to him?
0 -
Deadlock rewarded you for doing nothing. I do think Pop was too strong, but we'll see how the change affects it.
You can run gen regression perks, and they are still good, but it sounds like they were maybe carrying you.
2 -
yes thats the reason, they carried my ass, u know, its hard to win opposite p100 premade discord group, hard to play killer when they know how to play opposite him, pop wasnt too strong, 20 % is so weak, deadlock helped u to slowdown that gen rush that is ongoing
0 -
That wasn't happening every game. Let's be real. We know negativity bias is a thing.
The average Survivor was escaping less than half their matches. Solo Q was managing under 40%. Even those pesky, "P100 Premade Discord Squads" were likely escaping under 50% as well, considering high-mmr 4-man SWF's were sub-50.
If Pop was already so weak, then it shouldn't matter too much that it got nerfed.
Deadlock rewarded you, oftentimes, for losing and making poor plays. It certainly enabled camping to be very effective.
I am open to giving out some advice, if you'd like some.
1 -
Dont use Pain or Pop
Equip Knock Out and always slug
2 -
I would like to amend that.
Players will gravitate towards the strongest perks and strategies, regardless of anything else. This was shown during the Eruption meta very clearly.
Survivors will usually default to perks that prevent them from being removed from the game, and Killers will usually default to perks that help them remove Survivors from the game. It just so happens that the best perks to do that are perks that extend the game as long as possible. Much like with adding incentives to tunneling, there's not really a good way to make gen regression not the best thing available besides restricting it; simply because it's so strong compared to everything else.
I would rather see PR and Pop both be 40% progress, but have a maximum of two gen-related perks per loadout. This should help expose any base-game balance issues that may or may not exist, whilst still keeping the perks individually strong.
2 -
I am an average survivor myself and my escape is below 40% not because I'm matched against Nurse, Blight, Spirit or w/e decent killers are but because 8 out of 10 games I have a team mate who when hooked tries to unhook self asap, then transitions to phase 2 and if by any chance someone makes there in time the guy just stands there and lets killer down them again and get sacrificed.
I can complain like any other survivor about horrors of SoloQ gaming but I have such thing as conscience and I admit that my games are often ruined by my fellow random teammates and so far nothing has been done about it.
1 -
I can only speak for myself and some of my friends who dabble every once in a while.
It's usually someone being tunneled out that DC's, in our experience. Perhaps yours is different, perhaps it isn't.
Either way, the KR is what it is.
0 -
Well I too experience tunneling and slugging. Sometimes it's justified when killer clearly is struggling and can't do much otherwise, sometimes it's just because killer can and wants to do that at 5 gens.
Thing is the giving up issue is far more often than tunneling or slugging and for us casual SoloQ players it's the biggest fun destroyer. Despite that, I don't blame killer here - he does his job. I blame spoiled survivor players who only want to participate in easy matches against M1 killers who can be looped for entire game and when this doesn't happen they don't give a single damn about others and just try to jump to the next game because it's easier, faster and has no punishment involved.
1 -
You may always play the game of rancor
0
