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What Do Survivors Want?

Would you rather go against killer add ons that do unique and interesting things or would you rather all of their add ons just be “X Faster” add ons?

Blight had literally every unique add on changed and while some were super strong and deserved it they all have been replaced by very boring X Faster add ons.

I’m honestly not a big fan of X Faster add ons and would rather then do things they slightly changes the gameplay in a more unique way.

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Answers

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    Do you think his 60% pallet kick speed is broken? It’s 3 Brutal strengths lol.

  • KingFieldShipper
    KingFieldShipper Member Posts: 612
    edited June 7

    I'm not a survivor main™, but I play 50/50 essentially overall, but the ratio is dependent on my mood for the day but I'm more biased (meaning, more experience playing as) towards killer. I agree with Pulsar here 10000%.

    At the end of the day, I want to feel like regardless of the killer, their addons, and perks, that me (and my team) had a fair shot. Going against c33-alch ring blight didn't feel fair, neither did ruin + OG undying, OG eruption, starstruck nurse, double range nurse, various aspects of spirit and her addons over the years, etc etc.

    I mean, part of this is matchmaking too, no? I consider myself painfully average survivor, or on a good day a little above average - I'm much better at macro vs micro survivor gameplay, if that makes sense. But if the rest of my team I'm being matched with can't figure out how to force a nurse into a 50/50 and break LOS and switch up their jukes, split up if it's a legion (or even worse, wasting time and HEAL every single time), get the pinhead box, etc, the match is hopeless regardless of the killer and their addons.

    The inverse goes to me in regards to survivors when I play killer too, btw. That said, I very seldomly think a lot of complaints from killers on reddit/here/steam forums are valid and often times overblown.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245
    edited June 7

    It really does seem like that sometimes honestly lol, I remember when they announced Huntress and Trickster were gonna get buffs and reload 1 second faster. DBD Twitter, Reddit and Tik Tok had an absolute meltdown.

    You would’ve genuinely thought that they made those killers move at 200% speed basekit with how bad people reacted lmao

  • NekoGamerX
    NekoGamerX Member Posts: 5,292

    always use both together normally there no pallets left by the 2nd or 3rd gens pop.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    Those are some great ideas actually! Sadly they will probably never happen. I think it would be cool to change up the killer power with ultra rares as most of them are boring or just plain bad.

    And We already seen what happened when they tried to make certain things basekit on killers. Shiny Pin basekit for Huntress💀 of course it still has the 2nd highest pick rate now that belts are dead.

  • TerraEsram
    TerraEsram Member Posts: 671

    Imagine
    Each time you hit a survivor with the hatchet, in 12 meters of him, each windows are block for 6 second

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    I already thought of a bunch lol. Like if a hatchet lands within 2 meters of a survivor on a Gen, they receive a difficult skill check. That would be dope.

  • crogers271
    crogers271 Member Posts: 1,819

    I'd rather addons were pro/cons instead of a game difficulty slider (for both survivor and killer).

  • Bafugaboo
    Bafugaboo Member Posts: 406

    The thing that would make it better is if I could give the killer my teammates intelligence. Solo Que is horrid atm.

  • Dionysusdog
    Dionysusdog Member Posts: 154

    I agree. Wraith has the best add ons hands down. Every single add on is useful. Even the meme one of terror radius while cloaked can work with dissolution. He feels so fun to pick and choose add ons but if blight is any example not Every killer can have such a good assortment without it causing problems.

  • squbax
    squbax Member Posts: 1,493

    Most of those killrates are due to the average pub player being incredibly bad at the game tho. If you and your team are good at the game a killer like trapper should NEVER get anything over a 2k and im talking this 2k is done by the best trapper there is on a good map and prob camping basement.

    However you will see some soloQ teamates go down like flies against trapper. As a way to see it, dividing numbers is NOT hard, its incredibly easy but if you judge how hard it is based on the results kindergardeners get when they try to divide you will conclude its something incredibly difficult.

    Versing most m1 killers is a free win IF and its a big IF the team is good.

  • TerraEsram
    TerraEsram Member Posts: 671

    When you talk about that, I always thought about a perk with token each times the killer hook somebody else (like pain res) and after he get one token minimum, the killer can trap a gen, where, if a survivor touch it, the gen explode and injure the survivor (or multiple one if they make it in group

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,389

    I am 46 seconds into your new video! Nancy is so beautiful, how could you hurt her! Long live Distortion!!!!!

  • Sava18
    Sava18 Member Posts: 2,439

    Yeah blights a few of blights add-ons were far too strong but in terms of unique design blights add-ons were in a class far above any other. They even came in and changed soul chemical and summoning stone for reasons far beyond my comprehension just to make them not unique.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245
    edited June 8

    Nancy was a big meanie to poor Meg with a hat!😭 And distortion sealed their fates💀 Maybe when they gut aura reads and I don’t use them anymore I won’t hate that perk!

    Post edited by HexHuntressThighs on
  • Marioneo
    Marioneo Member Posts: 808
  • Marioneo
    Marioneo Member Posts: 808

    We call this the Freddy conundrum despite freddy being an m1 killer with a super safe TP and a slow that can only be used when asleep boasts a 63% Killrate how does he have such a high killrate? My opinion? I think its a combination of Solo Q nightmare + meta perks carrying. Solo Q survs definitely inflate stats by either just being bad/uncoordinated/messing around or giving up on hook it sucks how frequent it is btw meanwhile the killer freddy is using a meta loadout trying to win every game

  • hermitkermit
    hermitkermit Member Posts: 427

    I definitely believe that giving up on the first hook screws up the stats. However, I struggle with the counterargument that "they're just bad" messes up stats. If the majority of the player base struggles with certain killers, add-ons, or aspects of the game, it seems dismissive to attribute that struggle to poor skill alone.

    To try and explain what I mean- Imagine a class where only two students have low scores while everyone else is fine. It would be reasonable to assume those two students are just having personal difficulties. But if 75% of the class has low scores, it's more likely an issue with the teaching method, not the students.

    Now the 40% survival rate and 60% kill rate is alright with me, It's good for killers to be in the power role, but stats show that even so-called "trash M1" killers perform well against most players. I don't think they're as weak as some claim (at least when it comes to majority of survivors that aren't in top 5%) regardless of personal opinions about survivor skill, because the stats support that.

    It's not unreasonable to expect to make a few mistakes in a game without facing death every time, especially in a game that poorly explains strategies and counters. So, while I agree that stats involving first hooks do screw things up, I don't feel as if "skill issue, ur just bad" is a good enough reason to dismiss statistics.

    Btw this isn't directed at you specifically/personally, it's just a counterargument I see often that I genuinely struggle to find compelling. Thank you for taking the time to offer your perspective! :)

  • Manslaughter
    Manslaughter Member Posts: 42

    As an oni main, the charge speed means nothing. As long as you can balance chase and blood orb absorption your good. Sure it's a bit hard to balance it at time but keeping at least an injured survivor distracted from healing is better than having no power for along duration cause the blood orbs give more progress towards blood fury. So once you down the survivor, hook them then go get the blood orbs.

  • Reinami
    Reinami Member Posts: 5,520

    You are thinking about the wrong addon. I'm talking about the one that lets you charge your dash faster.

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,389

    Did you kill all 3 Nancy's?!

    Bro, she is gorgeous 😍

    Simp for them the way you did for the Huntress as Leon by offering her a med-kit and 4 flashlights 🙄

  • Marioneo
    Marioneo Member Posts: 808

    Counter counterargument we agree giving up does skew the killrates but if you say its the teaching method than the students themselves Why is it only effecting freddy? Freddy main btw freddys kit isnt good compared to other m1 killers his op addons were nerfed long ago i can only assume he flourishes against bad player for the reason his killrate is so high

  • Jaredleto1234
    Jaredleto1234 Unconfirmed, Member Posts: 70

    I think the situation of addons has sort of gotten out of control because the blood web does exist, and there needs to be something of significance coming from spending your blood points. So we have a situation where the addons and items coming from the blood web HAVE to be decent or people just won't interact with the mechanic as a whole.

    In a perfect world I would love a pre-gen phase where the killer and survivors would basically be able to find items and addons. But you would first have to deal with the fact that the blood web would need an entire overhaul.

  • Deathstroke
    Deathstroke Member Posts: 3,514

    I think best add ons goes to Myers. He has most versatile ones and they can completely change how you play him and agains't. Tombstones are balanced too they're very easy to counter.

  • Deathstroke
    Deathstroke Member Posts: 3,514

    But how often killers throw games themself going for 8 hooks etc when they could just tunneled or they make bad decisions and mistakes. How much better you say average killer is compared to average survivor? Kill rates surely would be lot higher if killers played more optionally and not for fun etc.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    NEVER! Hunty is my ONLY Pookie😭 She’s tall strong mama!😫

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,389

    Omg her name is Mikela, not Meg and your behavior towards The Nancy Trio was abhorrent. I would give anything to have 3 Nancy's in my SoloQ lobby.

    Sicko!

    Awesome channel, but stop the aura reading and more importantly, leave my future wife alone!

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    I spared a Nancy today just for you so I hope your happy!😭 And I will NEVER STOP USING AURA READS!!!

  • squbax
    squbax Member Posts: 1,493
    edited June 9

    I also think the average pub killer is not good at dbd, a lot of them rely wayyy too much on stacking slowdown, they do not use techs nor have optimal pathing in chase.

    However I think this is what makes the game quite balanced because pub players be it survivors or killer tend to use obnoxious perks/offerings to overcompensate the lack of skill, so you will have matches with the killer using op addons while survivor use a map offering and obnoxious perks it cancels it out.

    If we were to make thing balanced without BS item/offering/addons, the game would die because making the game rely on skill when the majority of the playerbase has very few skill will make any match feel like BS or just boring. Only comp players enjoy this type of matches as thats what they do.

    Now directly to the question I think its more probable to find a high skilled killer in pubs than a high skill team merely because as killer YOU need to get good, but as survivor you have to avoid weak link meaning you need 4 people to get good at the game, which is 4 times the effort.

    Its like any team game, you can be the best player out there if your team has that goldfish iq they will make you lose.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    Survivors passively pray for an easier game and also actively make 1,000 posts on the forums and Reddit asking for literally everything to be nerfed.

    Nerf aura, nerf regression, nerf hitboxes, nerf add ons; oh you just nerfed regression? NERF THEM AGAIN! BOTH sides are doing everything they can to make the game easier. Welcome to video games lmao, it’s nothing new.

    Besides lobby shopping is an absolute overblown joke that almost never happens. I played 23 matches of survivor today and had a grand total of THREE killers leave the load up screen. Unless it’s a region thing, killers almost NEVER dodge in the US

  • SoGo
    SoGo Member Posts: 1,297

    I like unique add-ons. They make interesting things happen. My favourites are Nurse's Anxious Gasp, Wraith's Bone Clapper and "Ghost" Soot, Plague's Incensed Ointment and Myers Scratched Mirror, Vanity Mirror and Dead Rabbit.

  • Deathstroke
    Deathstroke Member Posts: 3,514

    Im not you have to tell me why tombstone is not balanced? Judith tombstone takes very long time to get and at that point you know 100% myers has it and he is slowed down. Tombstone piece is stronger but you can just jump to locker, vault pallet or window or fix gen anything else than run in open and you are fine.

    If myers does not get tier 3 quickly you can always jump to locker and he has to slug or hook you. Giving one free hook is not big deal agains't weak killer like Myers.

  • Pulsar
    Pulsar Member Posts: 20,783

    Because it instantly kills players.

    Judith's, you could make a case for, since it does take a long time. Tombstone Piece, however, is bad.

    When the counterplay is, "Just go down" that's a pretty clear sign of a bad addon.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    It’s almost like you missed the fact I said BOTH sides😂 And yes survivors have been nerfed way more because they have had more broken stuff and you can’t deny that.

    This game was literally a survivors playground for 6-7 years straight. And now that killers are finally becoming the power role, survivors aren’t happy about it.

    And MFT absolutely needed the nerf too because survivors had the devs remove Huntress’s yew seed brew add on because 3% for 15 seconds was considered game breaking but yet somehow 3% permanently was totally fine and reasonable 😂 give me a break

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,389
  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    tbf you said charge speed inrease(s) and there is only one add on that does that, topknot. and charge speed, recharge rate, cooldown are almost all used interchangably in this game for some reason, there is no consistent terminology.

  • Junylar
    Junylar Member Posts: 2,005
    edited June 9

    Addons are an outdated game mechanic, they should scrap it altogether and just buff the basekits. Should do the same with survivors' items too, while buffing healing and repairing speeds. The game would be more fun and balanced this way, but instead you can just purchase a win with bloodpoints now.

  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580

    I just think make all addons and items at the same level, ideally weaker than perks, which should be weaker than powers, which should be weaker than player skill period.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    Look at what happened when they tried to make shiny pin basekit. That’ll never happen for 99% of the add ons

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I replied to another person "survivors wants an easy game, or its boring for them". I made the point that killers want the same thing

    Then you replied to me.

  • hermitkermit
    hermitkermit Member Posts: 427

    In my opinion, this issue isn't limited to Freddy. Many killers that are considered "weak/trash" by some players have high kill rates similar to Freddy. For instance, Onryo has a 67% kill rate Pinhead 73% Pig 61% and Mike 61%. I don't think these killers are overpowered AT ALL or in need of any kind of nerfs, in fact, they could benefit/deserve some QOL changes. However, I don't believe they are "trash/weak" because the stats simply don't support that and I don't think it's a coinicidence that most of them have a secondary objective at play, which I think buys more time than most admit and why their kill rates are where they are.

    I also don't think that survivors kill themselves on the first hook often enough against these killers to make the stats completely unreliable. It seems more likely that these killers perform well against the majority of the survivor playerbase. And again imo, the argument that "ur just bad" doesn't hold up as a way to disregard the stats. It seems like a convenient way to dismiss information regardless of any actual proof.