What this game is really about
Every bad thing a killer can do needs counterplay, every bad thing a survivor can do they just need to do to win!
So you either submit to having to use the less nice strategies, or you simply accept that unless you do, you get bullied by the other side.
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this is the mindset which is ruining the game for most
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What i find that causes me to lose games (as survivor) or win games (as killer) more often than naught is people doing gens. If people aren't doing gens and decide to screw around or go for flashy saves you're almost a detriment to the team. If you don't get the save or get hit you've wasted time and set up the next chase.
Also could argue the Gens you do are important as well. Breaking a nasty 3-gen early can be the difference to winning and losing.0 -
You sure that it isnt when Killers get every hook denied by sabo or being blinded?
Or Maps generating a large amount of pallettes you can't mindgame?
Or Maps that are just bad for some killers?
Or Loops with multiple Pallettes in it? Like 2 Pallettes between 3 objects multiple times on the same map?
Or a buggy map where some pallette locations have 2 pallettes in them?
I dont get how Survivors, especially SWFs, can be the most unfun people to face, doing everything in their power to make sure a Killer trying to play fair has no way to get a hook, and then turn around and beg daddy BHVR to give them more buffs, and to nerf the evil killers who can by design just ignore some of their antics.
The game is asymmetric, so it is completely understandable, that survivors playing solo, or that dont have multiple thousand hours feel like (some) Killers are unfairly strong. That's why I think all this is baked into the game. Killers have to be strong, they have to fight 4 people.
Survivors, just playing the game as a "run away from Killer game", are completely justified to feel like no matter what they do, the Killer always gets them, unless they are really good.
But Killers who just want to have fun and then face SWFs, sabo-rush, gen rush or just run 4 flashlights are also completely justified to think the whole design of the game is just to make them miserable.
So unless you commit to be at least a little bit toxic every game, you just risk the game not being fun.
That is why I think this game is only as much fun as the enemy lets you have, and unless you commit to treating them the same, that is just how it's going to be.The problem is that these things are extremely reliable if you've learned them once.
How often do SWFs fail their Flashlight save? How often do SWFs miss their chain-blinds? Or Blinds after Stuns? Or Blinds when breaking Pallette?
The Sabo buff literally made it impossible to counteract the hook breaking, if the survivors have the correct Toolbox and Addons?
You can Hit a survivor, and in the time you recover they completely sabo the hook, so you drop who you're carrying and have to hope you get to another Hook before the one who sabo'd wiggles free.
And that is only if they sabo in your face.
If they just always somewhat stick together, they can easily react to their teammate being picked up and Sabo from a distance where they were never in danger.
Is the expectation here, that every Killer should pick up Lightborn and Agitation and/or Iron Grip?
Well, then you wont have the regression/slowdown needed to counteract a gen rush.The only alternative is slugging. But to successfully slug you need to get 2 downs, and against a coordinated team, especially if they are good at saves, you are not getting 2 downs before the one you slugged is being picked up.
You can camp the one person you slugged, but what you get is 3 people healing and baiting you into a pallette or blind because they only need half a second to pick the slug up again.
It's also pretty naive, to think a 3-gen is a huge deal, when you face a 4-man SWF.
A 3 Gen is only a really bad situation to be in, if you only have 2 or 3 survivors left, but with 4, the Killer is screwed anyway.
You cant chase survivors because they will bait you to the other side of the map while the 3 remaining just rush gen, you cant patrol because they just repair the ones with the most distance between them little by little.
Finally, you could always say I play the game wrong.
That I refuse to get better because I refuse to play strong builds, but I like to insist, that I just wanna have fun. I dont want to sweat with builds that only frustrate survivors in preparation that I will face 4 P100 SWF survs, when for some reason it seems I am also matched with people playing their 10th game or so.
So there is little for me to do, but accept that in like 25-50% of games I will face people against whom I will not have fun. And to accept that because I will face really new people, sometimes they wont have fun agains me, even though I am technically bad at the game, because they haven't yet realized that there are things you can reliably learn to do on reaction that will disable a lot of Killers.2 -
I mean if you're getting blinded every pick up or stunned idk what to tell you. I go against plenty of SWF and skilled survivors and have little to no issue dealing with them. You just have to know what to do and when or if you want to slot in lightborn. Could also play a stronger killer like nurse or something as well. I stated a big issue i see when playing both sides that survivors do which is refuse to touch the gens or put themselves in a nasty 3-gen.
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I 4k'ed a SWF like that the second time I played twins. They were so salty.
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Always has been.
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My option is to slug the downed survivor and hope to find the dedicated clicker, but that is slugging, and evil and toxic and boohoo daddy BHVR make unbreakable baseline pwease.
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