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DBDs current state :/

bakedpot8oesbro
bakedpot8oesbro Member Posts: 37
edited June 9 in Feedback and Suggestions

i’d like to start by saying excuse my tone, this is what happens when you fall out of love with a game because developers seem to either not care or are just straight up out of touch with their game.

…but not even permanent chaos shuffle can reignite my passion for this game. i’m super disappointed with what dbd has become. this game is not fun now and if im being frank i dont think it ever will be.

you guys have shown time and time again you dont care about player satisfaction, and that you only care about money. releasing cosmetics when your game is quite literally on fire, all your pay to win perks, FOMO cosmetics etc. it just seems like you guys just dont care about the game…then you fire the people who helped make your game what it is. no wonder this game is shambles honestly.


you guys have made and are currently in the midst of making every killer as simple as possible so much to the point where anybody can just start playing and destroy a team of people with THOUSANDS of hours between them. like look i get it. you want to make things easy so people will play your game and you can make loads of money, but at the cost of pooping on over 50% of your player base? i’ll pass thank you. it’s like your aim is to make dead by daylight as miserable as possible for survivors... would be a shame if they all stopped playing because you don’t care for their enjoyment. 


you rework all your maps removing all the necessary vaults and pallets survivors need in order to survive, there are MASSIVE dead zones with absolutely nothing to play around, making the games a hold forward until you inevitably die simulator removing all means of skill expression.


you release perks where killers can turn their brains off and win games without even having to try… constant aura reading so you can’t win any mind games? yeah right. 

you make all survivor perks bad. what happened to the days when perks were actually beneficial to you and your team?

survivors have to work for the majority of their perks, sitting on gens/healing/can’t be injured for them to work/have to be injured for them to work/can’t be exhausted for them to work/can’t make loud noises without them deactivating, meanwhile killers have to do BARE minimum like KICK a gen or INJURE a survivor. like what???


you have barely any servers so ping is awful in the majority of games, you make the killer host of the lobby so they can VPN or just have bad ping and they can hit you through dropped pallets, hit you through windows when both of your feet have already touched the ground etc. 


don’t you wonder why whenever anybody mentions this game, everybody responds saying how much it’s made their lives hell or how much misery it’s brought them? 

you allow for miserable playstyles and you give killers the equipment to make games miserable. 

EVERY SINGLE PATCH there is an overthrow of bugs that make the game unplayable, and it stays like this until you guys “fix” it and then next patch, THEYRE ALL BACK AGAIN. 

it is tiresome and you can’t keep adding meme-y perks to survivor to hold your game up forever. i don’t care about a guitar playing music whilst my teammate gets morid at 5 gens or plot twisting in front of the killer when my team is getting rolled in the hopes they will find it funny and spare me, this stuff gets repetitive real fast and i feel like you are using meme perks as a bandaid for how awful survivor perks are now. because i dont see killers getting meme perks, they get OP powers and strong perks that can synergise with other perks.. like what actually is the thought process? “we’ll give them something to laugh about in hopes that it takes the spotlight away from the survivor perks being mediocre” ?? it’s only funny the first few times.

then you release a killer that counters the only thing survive have to save themselves ? yes i’m talking about mage hand. it is so broken and this is what i mean when i say you’re making all killers simple as hellllll. it’s just free hit wonderland with every killer at this point.


all the money and time i’ve put into this game gone to waste because you guys just don’t seem to care about your game anymore.

such a shame because this game could be so good and so much fun, it used to be so good and much fun. but you’ve made it so that it isn’t. BRAVO i guess👏 

Post edited by EQWashu on

Comments

  • bakedpot8oesbro
    bakedpot8oesbro Member Posts: 37
    edited June 9

    i have over 5000 hours i dont need to play anymore to come up with another opinion. i dont just play one side i have all characters on both sides unlocked and i play everyone about the same. - except this years releases because i dont find them appealing. ive got multiple p100s etc. this isnt just a one sided nit pick, this is my experience with many years of gameplay. killer has been made far too easy and it almost requires 0 skill to get downs anymore. i like some of the killer changes (billy and doctor, although i still believe billy is overtuned) but the negatives outweigh the positives in my experience im afraid.

    edit:

    and besides this isn’t solely a balance complaint, this is a complaint about the game as a whole. its just lacklustre now in my honest opinion, a money grab if you will.

  • Rickprado
    Rickprado Member Posts: 564

    Its too many things to adress, but as many people have commented, killer is not that easy as you are saying, specially if you are playing a low tier killer or going against good survivors (if its both, then good luck!!).

    To be fair, i play quite a lot of survivor - with friends and sometimes Solo - and most of time we lose because one of us messed up and couldn't hold the killer for long (except when is a Nurse or a Billy, then the match is boring and thats it).

    I think although there is many survivor perks that are very bad, the survivor meta is even more diverse than it was before. People are sleeping on good perks and mad that the old ones - which were quite broken, TBH - are not as godlike as they were.

    On SoloQ, i had some absurd situations where someone tried to bodyblock a killer right in front a hook, got downed and disconnect because the survivor didn't wiggled out - the killer had just picked up the survivor, the body block was impossible. On other situation where someone hide inside a locker close to a 99 gen, got found and DC'ed.

    SoloQ is a problem very hard to solve, specially because most of the time the issues comes from your team gameplay, and this is too hard to fix without breaking the game. I still wish the devs give some love for solo, specially when come to info perks and some basekit features which could make more easy to coordinate when you are not playing with friends.

    Anyway, take your time. Maybe you are just burned out of the game.

  • bakedpot8oesbro
    bakedpot8oesbro Member Posts: 37

    you can disagree that’s fine, but i think it’s more telling that a killer is too over powered if someone with little experience can stomp a team of 4 experienced survivors.

    for perks, it’s been a reoccurring theme now where survivors get meme/bad perks that barely do anything, whilst killers get let’s say for example, weave attunement - dropped items give aura reading across a large sections of the map, paired with franklins the killer has walls on anyone in the dropped items radius and survivors get what? a perk which increases skill check bonus (might as well run resilience)

    same with alan wake; they get a boon which reveals chests/generators, or there’s deadline which increases the chance of skill checks like i don’t see how it’s fair that survivor perks are so bad and barely benefit them, even CoL is mid. meanwhile killers get perks that actually assist them in chase. there’s unforeseen, makes the killer undetectable to assist in chase and survivors get generator auras… likeeeee??

    even xeno got good chase perks, granted ellen’s perk chemical trap was probably the last decent perk survivors got, her other 2 perks are awful because you never get a chance to put them to use.

    chucky got really strong chase perks, batteries included which gives you haste around competed gens, friends til the end reveals obsession and gives exposed status/hex 2 can play- a good chase perk once again, the last good chase perk for survivor before chem trap was mft, was it op? yes. but now killer has a bunch of perks to increase haste, assisting in chase and survivors get to stand still and play a guitar…

    like surely you see how useless survivor perks are in comparison? just always so mid.

    as for the maps situation, no they’re not awful but coldwind has a massive portion of the map with just rocks and empty space since its rework and because they class the tractor as a viable tile, even though killers can just swing across it making it useless, theres no tiles around them to connect to so you just die. haddonfield is a good example and that map is where most of my frustration stems from when it comes to map reworks because if they think that is a balanced map, god knows how they’re going to rework future maps, forgotten ruins i couldn’t even tell you because i can’t see anything.

    it’s good mage hand is being nerfed because atm like i say, free hit wonderland its very much a thing for killers with the likes of trickster/twins/singularity/xeno/chucky/skull merchant…

    but anyways excluding all that there’s too many reoccurring bugs, too many fomo cosmetics, too many licenses instead of fixing their game. just a whole lot of frustration which drives me to not want to play anymore because it’s like they don’t actually care about the game and just want to rake in as much money as they can as soon as they can you know, just my opinions

  • bakedpot8oesbro
    bakedpot8oesbro Member Posts: 37

    you’re right it’s too many things.

    but yeah solo q is all over the place you’re right, and no it’s not burn out because it doesn’t matter how many breaks i take i come back and the same issues arise. that and i’ve never been burnt out from gaming, and if it is burn out, it’s quite telling considering dbd would be the first and only game ive ever been burnt out from. but im almost certain its not burn out, especially because i know of many many people who have said the same thing about dbd as me.

    not a lot of people on here will agree with me because majority of people main killer and ive seen the replies to posts of people who express their opinions like me (survivor main opinions that is). and without getting myself banned i know there’s a few not so very nice people who don’t even allow themselves to hear the opposing sides thoughts without calling bs. ;) but yeah. too many things. is what it is at the end of the day. probably not gonna come back to this forum i just wanted to express my thoughts.

  • bakedpot8oesbro
    bakedpot8oesbro Member Posts: 37

    i thought i was quite clear if im honest, im not the most articulate so i find difficulty explaining things but yeah i think i was pretty clear. you can reread it if you’ve misunderstood something. :)

  • bakedpot8oesbro
    bakedpot8oesbro Member Posts: 37

    in comparison to majority of latest survivor perks, yes :)

  • Rickprado
    Rickprado Member Posts: 564

    The forums is quite divided in killer and survivors but i think the majority of the posters here are main survs.

    To me DBD is in a very good state right now as most of the killers are viable and the playing survivor is quite fun for me, excluding some very specific situations. I remember 2020 DBD - when i started - felt very braindead in some stances that i am very glad they are gone.

    As for survivors perks, i think we are getting some good perks but people are sleeping on it. Champion of Light can be quite game changing if you make the killer break pallets, as you can blind then and get to another loop; background player can be used to mobility if you don't want to try flash saves; Sable's perks can be used to have almost infinite healing with the right build; even the rework versions of MFT and DH is quite strong and can turn matches - i'm used to run this build and got very good results with it. Anyway, most of the time when people complain about perks not being so good i think they are just used to use the same old perks and don't want to try it out new ones.

  • Soundwave_11
    Soundwave_11 Unconfirmed, Member Posts: 13

    TBH I don't think I'll want to be playing their other IPs that they're going to release. This is for two reason.

    First just blatantly ignoring the players needs, and being so out of touch on what is needed from both a killer and survivor perspective is so uhhg. Like who would've thought that nerfing gen slowdown would increase slugging, tunneling, and proxy camping (sarcasm). But yeah, fix this game first lol (I know it will never be perfect but at least have deeper consideration????).

    Second, from the the first reason above, I don't want to get invested in a game that will have little and poor management, like they've done with DBD. Yes, they give cool skins. Yes the content they release can be great. But that should compliment a game that is properly managed, balanced, and thought out…

  • bakedpot8oesbro
    bakedpot8oesbro Member Posts: 37

    i honestly wouldn’t blame you for not wanting to play their other games. it’s a shame they prioritise cosmetics and licenses over overall game health.

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132
    edited June 11

    chucky got really strong chase perks, batteries included which gives you haste around competed gens, friends til the end reveals obsession and gives exposed status/hex 2 can play- a good chase perk once again

    Yeah you probably need to play some killer if you think Batteries and Included and Hex 2 Can Play are good perks. They are by far some of the worst perks ever released. Also, if noob killers can easily destroy experienced survivors, you should be able to switch to killer easily. No reason to play survivor anymore.

  • bakedpot8oesbro
    bakedpot8oesbro Member Posts: 37

    if you read what i said, i said in comparison to the survivor perks they release…and i find killer boring so i dont play it, survivor is more of a challenge.

  • bakedpot8oesbro
    bakedpot8oesbro Member Posts: 37
    edited June 12

    sure, it’s not like i’ve played the game for years and developed my own opinion based on my own experiences. go play a game with the recent killers and killers with recent reworks and tell me it is a challenge. you really think someone with over 5000 hours gets matched with incompetent survivors? and that i’ve never actually played killer? that’s crazy if i do say so myself. i’m not talking about playing trapless trapper, or pig. i’m talking about where dbd is headed and has been heading since ~~~ knight and skull merchants release.

    Post edited by BoxGhost on
  • Ohyakno
    Ohyakno Member Posts: 1,206

    More of a challenge? I play survivor when I want to chill out. It's 1/4th the responsibility of playing killer.

  • Batusalen
    Batusalen Member Posts: 1,323
    edited June 11

    you really think someone with over 5000 hours gets matched with incompetent survivors?

    Yes, specially when you play with a new Killer as your MMR for that killer is low, and specially when you obviously haven't played Killer as much as you claim, so who knows if you have even activated the rubberbanding.

    and that i’ve never actually played killer?

    Like I said, obviously, you haven't played killer enough, or you won't be saying half of the things you are saying. Simple as that.

    that’s crazy if i do say so myself

    No, it is obvious from the things you are saying. In fact, I would love to know what killer perks are those that allow you to "turn your brain off and win games without even having to try".

  • bakedpot8oesbro
    bakedpot8oesbro Member Posts: 37

    alright, you’re entitled to your opinion. i’m not gonna gobble your head off for having a different opinion to me.

    but a few perks id categorise as brainless would be; weave attunement/franklins, knock out, devour, pop/painres, noed, enduring/spiritfury, rancor(would be good if they couldn’t kill you at 0hooks in end game and was just aura reading after gen completion and maybe a timer on exposed status), cruel limits, i’m all ears, no where to hide, and make your choice… to me, they’re brainless, but there you go.

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    Sorry, calling a niche counter perk for full item team as "no brain" is ridiculous, you can literally get zero value for it unless you change loadouts depends on enemy item usage

  • Batusalen
    Batusalen Member Posts: 1,323
    edited June 12

    · Weave attunement / Franklin's: Require 2 slots, that survivors bring items to the match, and warn survivors that their aura is being revealed.

    · Knock out: Useless against SWF or if you can't down people fast enough + you need a build to support it if you pretend to slug.

    · Devour Hope: Hex perk… 😂☕️ ☕️😂

    · Pop: Requires downing someone, hooking him, and getting to a gen to kick it before the effect expires or the gen gets done, often meaning that you should get out of your way or give survivors distance and prioritize kicking the gen.

    · Pain Res: Requires downing someone, only works 4 times per match, pray that RNGesus blessed you and didn't spawned all the scourge hooks on the same side of the map (forget about it in multi-level maps), get to the scourge hook before the most progressed gen is done, it triggers even if the gen only has 1% progress so you can waste charges, and only triggers on 1º hook so if you find the same survivor twice in a row is useless.

    · NOED: Hex perk (🤣) that only works on the end game so you play the rest of the match with only 3 perks, it notifies survivors on use the moment it is active, and the totem shows its aura to survivors. If you haven't killed anyone during the match, good luck if the totem survives enough time to down someone.

    · Enduring / Spirit Fury: Again, two slots, depend on survivors using pallets and is only useful after at least 3 pallets are dropped. In other words, by the time you make use of it after 3 loops one gen can get done. Also, it requires survivors to not predrop the next pallets after it activates.

    · Rancor: It warns the obsession by showing him your aura and only let you kill the obsession, which means finding and downing him first in the end game. There are few perks more situational that need an entire build to support it than Rancor, if you pretend to do anything more that get 1K with luck.

    · Cruel limits: I even forgot this perk existed (really, I had to look it up on the wiki). It only activates when a gen is done, and it's almost useless in maps with few vaults or a lot of pallets. If you aren't chasing someone when it triggers, most than probably you won't even get to make use of it.

    · I’m all ears: Aura perk that is only useful to a bunch of killers that can use its power through walls, and if any other survivor that you are not chasing vaults something 40 meters from you, they just took away their usefulness (in fact, they should reduce its range to 8 meters so it can only be activated by the survivors you are chasing).

    · No where to hide: The same as Pop (- downing and hooking) and any other perk that requires you to kick the gen.

    · Make your choice: Who in the Entity's name uses this perk outside a meme build?

    These are your "brainless perks with no conditions that win you games"? Really? Because it seems to me that, again, this only proves that you haven't played Killer long enough to even test those perks seriously.

    Post edited by Batusalen on
  • bakedpot8oesbro
    bakedpot8oesbro Member Posts: 37

    just because some require two perk slots doesn’t make them any less brainless and i didn’t say no conditions i just said brainless bud

  • Batusalen
    Batusalen Member Posts: 1,323
    edited June 12

    But not even the ones that don't need a combo are "brainless" (whatever you meant with that, specially after saying "survivors have to work for the majority of their perks"), and obviously they don't win games for you. You would know it if you had played Killer long enough to really see the viability of those perks, instead of sticking to those few times when Devour Hope wasn't cleaned 14 seconds after the match started.

    Post edited by Batusalen on
  • bakedpot8oesbro
    bakedpot8oesbro Member Posts: 37
    edited June 12

    they’re pretty brainless lmao. also i love how youre speaking so condescending towards me because i have an opinion which differes to you… and you had google the perks? so the person who apparently hasn’t played enough (me) knows more perks than you. food for thought isn’t it.

  • Depressedlegion
    Depressedlegion Member Posts: 337

    And perks like sprint burst, lithe, windows, and distortion aren't braindead?

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    I was willing to hear you out until you called Devour braindead, when it's probably one of the best designed perks in the game.

    It rewards you for completing your objective, rewards you for not camping, and works best when you don't tunnel. And it's incredibly high risk-high reward. Because it's effect is so powerful, it can be permanently removed, and survivors are informed of its existence before it reaches its most powerful stage.

    Aside from hexes that don't spawn throughout the match, its probably the only good hex perk left. None of the others provide a good enough effect that justifies them being able to be permanently gotten rid of.

  • bakedpot8oesbro
    bakedpot8oesbro Member Posts: 37

    tell me where i said that. i’m seeing a whole lot of twisting of words now.

  • bakedpot8oesbro
    bakedpot8oesbro Member Posts: 37

    is it badly designed? no. i never said it was. i said it was brainless, you’re already winning if you’re maxing your devour stacks. you’re just winning harder once you have 5 stacks and go around mori-ing your opponents 1 by 1. i’ll be honest with you i just don’t like the idea of exposed status effects and never have. that’s just me. you can disregard everything i said because of my opinion on 1 perk though be my guest.

  • Depressedlegion
    Depressedlegion Member Posts: 337

    Your calling a lot of killer perks that are "braindead" yet mention not a single survivor perk.

  • Batusalen
    Batusalen Member Posts: 1,323
    edited June 12

    also i love how youre speaking so condescending towards me because i have an opinion which differes to you

    What you are doing is not giving an opinion, you are stating something that is objectively and factually not true. What you are doing is the equivalent of affirming that the sky is red and shielding yourself with "It is my opinion" when everybody else points out you are wrong.

    And yes, excuse me for not remembering the perk that had its name changed and have a 1.32% pick rate according to Nightlight because it is still not viable and nobody uses it. The same perk that, according to you, allows you to turn your brain off as it wins games for you. The joke makes itself.

  • bakedpot8oesbro
    bakedpot8oesbro Member Posts: 37

    ok i’m done replying to you after this. these are my opinions. opinions are not facts, they’re opinions. you can’t be right or wrong about an opinion. this is a forum for feedback and suggestions. i give my feedback based on my experience and you’re saying my opinions aren’t valid because they’re not YOUR opinions. you should work on being more open to hearing other peoples thoughts and your attitude towards them instead of doing whatever this is. i don’t want to be spoken down to because you disagree with me. don’t agree? fair. don’t disrespect me because my opinion is different to yours over a game. thank you.

  • Rulebreaker
    Rulebreaker Member Posts: 2,119

    We are genuinely curious: why do you consider the listed perks above "braindead"? And definition of you could please.

  • Ohyakno
    Ohyakno Member Posts: 1,206

    The person you're replying to obviously doesn't play killer at all. They're listing perks that have inconvenienced them as survivor in the past or like....looking at the wiki and naming perks they think are good without any context or experience for why they're actually bad. There's no other explanation. No one can seriously consider two can play a good perk. They just can't admit they were wrong so they are doubling down.

  • LeFennecFox
    LeFennecFox Member Posts: 1,302

    If you're getting destroyed by JohnBHVR21602 with thousands of hours in a swf that's on you