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Does anyone feel like the pace of the game is a little too fast nowadays?

I just feel like most games 4-5 gens are getting done. On killer it is really annoying by the time I have found, chased, downed and hooked 1 person 2 gens are done and a 3rd is 50%+. Or 3 gens are really close to being done. On solo-q is just as annoying. I hate getting found first, chased, downed and hooked in less than 2 min and spend most of my time on hook rather than doing gens and helping teammates. If this happened every now and then ok it's not a big deal but this is nearly every game for both cases. Makes this game really frustrating at times.

I also feel that the kill rate for killers across the board is deceptive and doesn't take into account the pace of play. I've had many games where I get 3 or 4 kills but there is 1 to 0 gens remaining and I didn't start getting pressure until 2 gens were done and a 3rd about to be completed. Point here being that just cause I got a 4k it doesn't mean that pace of play isn't a problem.

The sad part is that idk what to do to fix it and make it so that every player has a chance to play the game and not feel super stressed out. Buffing either side too much would make play miserable for the other side.

Anyone have any ideas on what could be done to make the pace of play "balanced"?

Also, if there was some data on avg number of gens done and avg match time that would help. Cause I seriously feel like its 4.0 + for gens and time is less than 10 min per match.

Comments

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    it definitely feels that way my survivor games from 4 years ago definitely felt naturally longer

  • Neaxolotl
    Neaxolotl Member Posts: 1,477
    edited June 11

    First hook in 2 min is borderline winning for survivors, that's literally four gen worth of seconds

  • Marioneo
    Marioneo Member Posts: 808

    Yeah kinda why slowdown is so meta as usual

  • KA149108
    KA149108 Member Posts: 371
    edited June 11

    Agree

    Games should be like 10-15mins MAX and yeh it should be close that's what makes it fun otherwise it's killer shooting fish in a barrel 🙄

  • EmpireCity830
    EmpireCity830 Member Posts: 118
    edited June 11

    My point here was worded a bit wrong looking back at it. I meant that in terms of fun/enjoyment of the match just cause I got a 3 or 4k doesn't mean that the match was fun. (Kill rate doesn't really matter) Every game today (it feels like) is just a race to the finish. Survivors do nothing but sit on gens all day and killers have to do some tunneling/slugging etc. to keep up. It makes the match for both sides not as fun. I hate getting tunneled off hook when I barley had a chance to play the game, do gens, save people, occasionally have a good chase. For killer having 2 -3 hooks by the time 3 gens are done is really annoying cause now ur stressed out trying to generate pressure with only 2 gens to work with.

    If this happened every now and then it would be fine but the fact that it is nearly every game for both sides makes the fun of a match not as fun as it was years ago. It makes perks really annoying too since everyone has to run the same stuff to keep up pace. I wish I could run some more silly perks or try new interesting builds but the pace of the game makes that impossible.

  • Crowman
    Crowman Member Posts: 9,517

    Whenever a trial takes more than 15 minutes, people start complaining. So it's no surprise that devs would nerf ways to extend the match forcing both sides needing to play as aggressive and fast as possible.

  • danielmaster87
    danielmaster87 Member Posts: 9,440
  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 1,852

    Okay, I’m going to write this as best as I can without kicking the beehive (despite my playful addiction of riling up Survivor mains).

    The best answer is to first find a play style that you enjoy. This includes Killer, perks, addons, and offerings. Find a set up that is really fun to use regardless of how Survivors play.

    Then, let MMR take care of the rest. The first chunk of games you get will be lopsided against you, but if you stick with it the MMR will eventually start giving you opponents where your play style is valid.

    You’ll still get a a well coordinated team from time to time but overall your unique fun perk experiments will eventually become valid to use.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    The killer in no way gets stronger later in the game, nor do survivors get weaker. You can break pallets, but then there's still more pallets. Good survivors are not gonna give you time to create all these deadzones without also finishing the gens in that time. Besides the time spent on hook, survivors are still at full efficiency while injured, first hook, second hook, until they are dead, simply because they can still work on gens. Not doing your job as a fully efficient killer, aka not tunneling, is basically handing all the power to the survivors to get their objective done at the cost of your own. What we've been seeing for years is killers, whether they're tunneling or not, downing survivors in chase back to back really fast, and the gens got down to 1 or they all got done. Like, "Really? These guys got that far? For doing what?" That should be alarming, because it means that survivors who actually do know how to loop will win by default, even though the killer basically couldn't play better. That's what he's mad about. Of course we want less skilled survivors, which is against my nature because I generally want opponents equal to my skill, because when we do get equally skilled survivors, they can go down in chase constantly and still escape.

  • ad19970
    ad19970 Member Posts: 6,421

    While I agree with the first part, I am curious what maps exactly are tiny with enormous deadzones? The only maps I can think off is Haddonfield, the upside of Forgotten Ruins and maybe Rancid Abattoir.

    I also wouldn't call DBD fully killer sided, it very much depends on lots of different factors.

  • Rickprado
    Rickprado Member Posts: 564

    DBD is quite "old game" and even newer players and casuals are getting more in touch with the "meta strats" on how to win - single spread on gens, tunnel/force struggle if survivors does not save. You see a video even from casual content creator and, if they are not trolling, they are talking about """""comp""""" strats and how to try to turn a match and guarantee a victory.

    Maybe this can change with more mechanics added to the game but i believe this a very hard to problem to solve, as assym games are very susceptible to this kind of playstiles - VHS, Texas and other assym i've played all suffered from the "rush meta" and their consequences.

  • Deathstroke
    Deathstroke Member Posts: 3,516

    That sounds ideal close games should happen more often. It's also stressful for both sides but you can reduce the stress setting yourself other goals than just 3-4K. The game is now balanced around more for killer with 60% kill rate so making games longer at this point would only make killers stronger.

    Many maps are made smaller and amount of pallets reduced so long games are just not possible survivors have to get the gens done quickly or they certainly lose. Tunneling/camping are also very strong.

  • crogers271
    crogers271 Member Posts: 1,821

    DbD is a horror themed game with an elimination metric, both of those necessitate a speedy level of play.

    Most games should be getting to 0-1 gens if the matchup is actually balanced. If the killer is consistently winning with more gens then that, it probably can't even be called competitive (rare exceptions might apply). The game isn't meant to proceed like a Team Deathmatch FPS where in a balanced match both teams kill counts should go up at roughly the same pace. In DbD the survivors have a much easier time with their objective at the start, far more difficult as the game progresses.

    For killer having 2 -3 hooks by the time 3 gens are done is really annoying cause now ur stressed out trying to generate pressure with only 2 gens to work with.

    But what would your ideal game be? 2 gens and 3 hooks might be a fine situation depending on a number of factors.

  • Marioneo
    Marioneo Member Posts: 808

    Obviously we aint talking about that were talking about how fast 1-2 gens pop in first chase and how hopeless it is to comeback from it Devs just need to give killers a way to circumvent the dc penalty like survivors do if i can't have fun i want out same as go next survivors can

  • Marioneo
    Marioneo Member Posts: 808

    So tunneling and camping is the best strategy for this logic run an instadown killer to prevent saves while using slowdown perks to delay the survivors

  • Souplet
    Souplet Member Posts: 345

    YOu can't expect a game to be 10-15 min max when the killer has to win lets say 9 chases on average, hook, kick gens, travel to another gen to find someone

    It's mathematically impossible. Thats why pain res is such a popular perk, thats why grim is such a popular perk. It let you actually earn some time. Nerfing those perk and keeping the gen rush meta on survivor side (resi, deja vu, PT, comodious toolboxes) makes the game shorter yes, but heavily favors survivors.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    It absolutely is unfortunately. All MMR looks at is kills, it doesn’t matter if you only hook them all once and camp them all to death. That’s why True and Otz have been pushing for this game to be hook based over the past year with a suffering mechanic. That way a killer who tunnels and camps people out would derank. But Bhvr doesn’t want to do that for a few reasons.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    The pacing of the game doesn’t allow the early generators to be slower than they currently are. Killers are allowed to properly defend the last 2 generators, because the first few generators can be repaired very quickly.

    If the game was changed so that the early game was slower, then the last 2 generators would need to be much easier for the survivors to repair, which means killers wouldn’t be able to defend them anywhere near as easily. And when killers can’t properly defend generators, there isn’t as much tension in the game.

  • MrT1412
    MrT1412 Member Posts: 111

    At this point, it's probably just as simple as nerfing toolboxes. Survivor perks are pretty balanced, and with the slowdown nerfs on the killer side I think they're in a good spot too (other than weak killer like trapper and freddy, but they should get individual changes).

  • Ryuhi
    Ryuhi Member Posts: 3,826
    edited June 12

    I'm pretty sure when most people have sentiments like "I won but gens went too fast," they're referring to their win being subject to massive misplays in the end/lategame.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Ok so if we are talking about the base game…

    5 Gens at 90 charges each (placements are RNG

    Killer has to hit each Survivor 2 times to down them

    3 Hooks to Kill a Survivor

    Survivors can heal and Killers can kick Gens

    SO the gauge of a match is Gens…. IF I get a 4K with 4 Gens done that was a close match but if I get a 0K with 5 Gens done that was a stomp and same when I get a 4K with 0-1 Gens done

    Gens have to be achievable for the sake of the Game but Gen speeds are up in the air for both progression and regression… them taking 45-90 seconds to complete a Gen and 180-360 seconds to regress a Gen (give or take for both of those numbers

  • Longinus14
    Longinus14 Unconfirmed, Member Posts: 1

    The generators are becoming so fast that survivors prioritize getting hit by the killer, and not healing themselves to genrush. It is more valuable to make 3, 4 or 5 gens than 2 or 3 hooks. Then they heal each other, rescue the camping one and leave.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited June 13

    You mean killers who actively play the easiest way to win…should get easier teams?

    While I keep the game fun for survivors that first kill at 7-8 hooks get punished by high MMR bully squad?

    Killers who want to get kills the easiest way, should match with survivors who wants the easiest escape.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    I never once said that so I’m not sure where you are getting that from. I’m stating the fact that the MMR only counts kills. This is not my opinion, this is proven fact confirmed by devs. Tunneling killers do get better opponents currently so it’s working like you think it should.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    And I pointed out the reason why MMR should work like that.

    Killers who want to get kills the easiest way, should match with survivors who wants the easiest escape.

  • Nazzzak
    Nazzzak Member Posts: 5,662

    Every single survivor game I've played over the last few days has been 3-4k, usually by 3 gens. My only exit gate escape was given to me by a Vecna after i rolled a 20 and got the Eye. He obviously wanted to help me get the achievement (thank you kind stranger). Otherwise I've had a couple hatch escapes. The anniversary event is my favourite time of the year, I've literally been counting down to it, but I hope this isn't an indication of how games will be over the next couple weeks.