Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Vecna's skulls should be reworked
There's too many issues in regards to elevation changes.
For example, on Lampkin Lane he can cast the skulls through houses that are sitting on foundations and they are unavoidable.
Same thing when cast from stairs or anything else that causes elevation changes.
It just feels like it's a lack of foresight to have the crouching counter be completely nullified by elevation change in terrain.
Comments
-
When he does it means you have a bit of distance on him and you should be able to dodge in most cases
I dont see them changing this considering he has an add on that prevents crouching under FotD
1 -
I don't think that's really a problem. These are rather rare situations and as long as you have just a bit of distance to Vecna it is still possible to dodge in between the skeletons.
3 -
they are unavoidable.
It's quite easy to just run between them.
2 -
Get the magic item that causes you to see the aura of the Skeletons, then its much easier to avoid.
1 -
here's another one.
the loop in the movie theater room.
since the room has a slight elevation change the skulls go through the floor and hit you regardless of what you do.
great game. i'll just keep updating every time i find another example of how poorly designed this power is.
0 -
Have you tried walking 3 feet to the left or right?
3 -
The skellys spread out as they travel, so if you have a bit of distance you can just walk between them. Otherwise, you just have to know that it's a dangerous area and keep track of his cooldowns. It's not really that different from trying to play around other strong killers.
0 -
This isn't an issue. If Vecna is using the maps terrain against survivors and getting FoTD hits, that is perfectly fine. Survivors have counter play to it and every counterplay isn't going to work in every situation. Crouching works a lot of the time but other times you will need to space it properly.
0 -
the only problem with the skulls is that the hitbox appears immediatly like way before they finished to appear and start moving so the killer can just get close enough and spawn them on top of you to get a garanted hit and there is nothing you can do about it.
0 -
His skulls are already too easy to avoid because the crouching is literally holding strg for a moment, let the poor boy have it's one case where his skulls could be usefull every 40 seconds (probably a lot more and only specific maps) xD
0