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So what about the other regression perks?

jamally093
jamally093 Member Posts: 1,681

So I constantly see pain res and pop in ever match because their part of the meta...what about the other perks that I won't lie have some potential.

Surge/Jolt: Good information perk as you will know if someone is repairing a gen while you down someone plus it stacks and also you don't need to do anything other the down a survivor.

Oppression: I'm surprised barely any one uses it. "It's because it takes 80 seconds to recharge." I won't lie that's a nice cool down for a perk that kicks 3 gens at once and adds to it if someone fails a skill check.

Eruption: basically Jolt...but a bit better effects all gens you kick and you don't have to be anywhere near by the gen for it to go boom. Plus aura reading. With a 30 second cool down.

Call of brine: It regresses gen really quickly for a full minute. Plus it also gives notification if someone wants to go ahead and poke it again while the perk is still active.

This is coming from someone who plays survivor a lot these perks I never see used maybe Overcharge once in a blue moon but all the others just nothing.

"Because Pop allows you to take a lot of regression away." Some of those perks do also not in one go but still.

"Pain Res allows you to know where the gen is located and regresses a lot at the same time." Okay but you have four tokens once those are gone boom perks useless plus if a survivor just doesn't touch the gen you don't get a notification.

So I don't know why those perks are slept on is it the cool down length or just the fact that you would rather have the most progressed gen destroyed? I don't use the meta because I want survivors to have a taste of something different I hate using Pop and Pain Res because I don't like using the meta since mixing and matching is fun and allows you to experiment with things.

Comments

  • Eleghost
    Eleghost Member Posts: 1,190

    Surge is used but has been nerfed a little so it's not as good as pop or pain res. The other perks are just kind of bad either require too much, don't do enough, or take too long for cd. Also it's about perk synergies. Pop also works with no where to hide so you get double the value for kicking.

  • squbax
    squbax Member Posts: 1,493

    Surge/jolt: while I do think that yes its quite a good perk, its mostly limites to m1 killers, and some strong ones like slinger and spirit, however if you are getting a lot of value out of jolt you are already winning the game so its not that valuable.

    Oppression:the cooldown being an entire gen is such a joke, yes it damages 3 generators, but its random and rng is a turn off for some players. Also the skillcheck is incredibly easy to hit.

    Eruption: while it has some uses it needs you to have kicked the gen, have survivors not repair the gen and down someone, pop and surge do more regression just by downing/hooking someone. Also it counts as 2 regression events so it might backfire later on the match.

    Call of brine: idk if you are not aware but new call of brines regression is a joke at best, after 1 minute it has an extra regression of 3.75 seconds, thats nothing in terms of gen progress. The info while good other perks give better one.

    Pop and pain res are good because they reward you for already doing something you will naturally do as killer, which some of the perks above do but the reward is so minimal why should you bother equiping them?

    Finally im surprised you didnt mention the only off meta regression that can be actually good, which is hex ruin, while still a shell of its former self it wrecks new/innexperience teams hard, specially if you are olaying a mobile killer.

  • jamally093
    jamally093 Member Posts: 1,681

    The reason I didn't say Ruin is because I didn't know it was part of the meta plus I think I had a white noise moment where my brain forgot it. Overall Ruin isn't bad it's not good but it's bad since it rely a bit on RNG since you can get a nice middle finger from the Entity with it spawing out in the open.

  • Eleghost
    Eleghost Member Posts: 1,190
  • TheArbiter
    TheArbiter Member Posts: 2,618
    edited June 20

    Are those considered 'regression perks', i feel like they are better classified as gen 'blockers' just like Deadlock

  • jamally093
    jamally093 Member Posts: 1,681

    I was about to say that since they just block the gen and gens don't regress when blocked

  • Reinami
    Reinami Member Posts: 5,531

    Call of brine does not "regress a gen really quickly for a minute"

    If you kick a gen that is at 89 seconds of repair that regresses for a full minute including the 5% kick

    Without CoB: 69.5 seconds on gen

    With CoB: 65.75 seconds on a gen.

    So for an entire perk slot, you get an extra 3.75 seconds of regression. Yeah, really regresses that gen SUPER FAST…..

  • GhostsCore
    GhostsCore Member Posts: 30

    I also feel like since the 8 gen kicks. The other regression perks simply aren't strong enough. I've already had games where pop and pain res triggered the 8 gen kicks by themself. And I don't need a little 8% getting in the way of me popping that 99% gen.

  • Archol123
    Archol123 Member Posts: 4,634

    Surge becomes useless when people run you away from generators that worked on, I love the perk, because I dislike kicking gens, but it is just not as good as for example pain rez, Pop or grim embrace.

    Opressions cooldown is just way too long... How often do you think you will use that perk during a game? And how often are that many gens worked on at the same time... Might be okayish if it didn't have such a huge cooldown.

    Eruption uses the 8 max kicks up way too fast and the aura reading only really does something on only a few killers, because until you picked up and hooked the downed survivor it is already over and slugging is not that good on many killers,you would need to go to that person while the aura reading is still in play... Like why do you need aura reading after you downeded someone unless you want to snowball? You want to hook that person normally and then find someone else, but until that point the aura reading is just gone.

    Call of Brine is dogwater... As someone before pointed out it regressed like 4 seconds more on a kick if it regressed for the full duration, that perk is so garbage.

    Overcharge is not much of a threat against good players, since they hit the skillcheck and the fact that it starts of with less regression than a dry kick does not help, perk sucks.

    With limited regression events there is an issue with saying well the value is the same it just takes more regression events, since there is a max to them, having only small events will not give you the same value.

    Pain rez takes off up to 80% of Gen progress, so around 70 sec or so... Compare that to the amount the other perks will give you... With call of brine you would need to kick 20 gens and they would need to regress for the entire duration to be equal, the other perks just need massive buffs to be on a similar strenght and with running...

    Those perks don't get slept on, people know that at least some of them are decent, it is just that there are better options and why would you purposefully limit yourself by running something worse? If bhvr wants more diversity in perks they need to be of similar strenght, so buff them... No need to nerf good options.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    CoB is just bad information perk, it doesn't even deserve to be called regression/slowdown perk.

    Oppression has just ridiculous cool down. Make it 40 and I am going to try it with Surveillance.

  • Archol123
    Archol123 Member Posts: 4,634

    Even then it still eats through regression event and would still be average at best xD Does it eat those of the additional effected gens as well?

  • Caiman
    Caiman Member Posts: 2,902

    Oppression doesn't take any regression events beyond the kick you do to activate it.

  • Archol123
    Archol123 Member Posts: 4,634

    Well at least something, otherwise it would be one of the worst perks in the game, however it is still quite bad... Considering it only kicks gens, without any additional regression... And the base regress time is just so slow...

  • VomitMommy
    VomitMommy Member Posts: 2,257

    If I remember correctly then no.

    Two gens either only starts regressing, or survivor gets skill check. Neither of those would trigger 3-gen feature.

  • Yharwick
    Yharwick Member Posts: 521

    You don't see them because they're bad. I mean okay Eruption isn't bad for snowball killers but that's such a hard play style to pull off consistently that barely anyone does it.

    Jolt is only good on indoor maps where it can get multiple gens at once so you kinda have to bring a map offering to ensure value.

    We're legitimately to the point Pain Res is the only one worth bringing and maybe Ruin but you're not happy to bring ruin it's just barely good enough and everything else sucks.

  • Xernoton
    Xernoton Member Posts: 5,846

    None of these perks are slept on.

    • Surge is used but only by M1 killers, who also need different perks to be viable. Even then, Pain Res was mostly a safer option.
    • Opression is simply terrible. Once every 8 seconds, you have a chance that the perk may or may not do something. You kick a gen and now it's random what other gens are affected. This can hit gens that have no progress. The "difficult" skillcheck part is also pretty weak. It's really not that hard to hit them.
    • Eruption is ok. Not amazing but not bad either. You sometimes see people use this perk but it encourages excessive gen kicking, which is limited by the anti 3gen mechanic and for each time it activates, that's 2 regression event on each individual gen that was hit. You mostly don't have the time to run around the map kick a bunch of gens and then go for a chase, so you'll try to defend only a few of them and this is where Eruption falls short.
    • Call of Brine is one of the worst perks in the game. It's terrible. It's active for 1 minute only and it gives you 25% bonus regression which equates to 1/16th charge per second. Even if it stays active for the full duration that's only 3.75 charges extra. Even if I somehow got the gens to regress for a total of 10 minutes, it woud buy me less time than 2 uses of Pain Res. Let that sink in for a minute.
    • Overcharge is ridiculously bad. It's literally worse than nothing against decent survivors. The "difficult" skillcheck doesn't matter because they'll get it anyway and the increased regression takes 15 seconds to actually come into play and then still has to be active for another 15 seconds to make up for the regression that was lost. So that's 30 seconds of uninterrupted regression to get the results you'd get without it.

    They could remove every good regression, chase and info perk from the game and I still wouldn't even consider using CoB, OC or Oppression. They do so little, you could combine them all into 1 perk and it would remain mediocre. Huntress Lullaby is better than each of them and that's saying something.