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Do y'all think there's a Skull Merchant full power rework being worked on?
Answers
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we can hope :3
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I hope so.
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No.
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I saw this interesting comment on a Reddit thread, that's why I began wondering.
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they won’t change anything about skull
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I havent heard anything about it so i doubt it.
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It feels like she's just a shell for cosmetics now…
…and a shell for pressing M2 to win every chase.
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Not really.
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I hope so. She's not fun to play as or against
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I doubt it. The problem is that Skull Merchant would need a full rework. She just isn't fun to play against, and so long as her power remains setting up drones that basically prevent survivors from using those areas, then she's always going to feel boring to play against.
Zoning is fine, when there's counterplay. Look at Dredge, for instance. If Dredge uses remnant, then the survivor is put into a 50-50 situation. Do they greed the loop, and go for the remnant, or do they leave the loop in favor of a new loop? Both have the risk of getting injured, but that all depends on how well the survivor mindgames the Dredge.
Against Skull Merchant, though, you're put into a lose-lose situation. If you stay at the loop, then you become broken. If you leave the loop, Skull Merchant M1s you instead.
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I certainly hope not, it'd be a shame if they abandoned an almost entirely successful rework.
A couple tweaks would be welcome, though.
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Plz give her a rework where she can control… Just give her a rework where she plays exactly like crypto from apex.
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What do you base success on in that case? ^^ Because basically everyone hates her xD
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My metric for success when it comes to this particular rework is twofold;
- Does she still have the old problems?
- Does she have any substantial new ones that would replace the old ones?
The answer to both of those is 'no'. She doesn't have any of the problems she used to have, even the less impactful ones, and the few problems she does have are mild enough for her to be entirely in line with other killers.
They gave her nuance, skill expression, counterplay, and a clearer mechanical identity than before. Whether people personally like her or not, that's a success from where she was before.
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Well the storm ripping your house apart or just your roof of is also a difference, but both suck. And since the goal of such reworks are to make people like it I would say she is and has always been a failure, because for a very small group everyone despises her.
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I think it's pretty unfounded to say that the goal is to make people like her, considering the rework was very much an attempt at fixing the problems that were reaching a fever pitch.
People liking her is a nice bonus, and a few people do. Even the vocal set of players yelling about her has shrunk from where it was before. Considering she has no huge glaring issues and just a handful of small ones, I see no reason that number wouldn't keep shrinking over time.
4 -
nope. i don't think anything is changing. most you'll see is maybe some add-on tweaks
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Probably not, at this point it's an waste of time because survivors gonna say nah to literally anything as long as it looks like a skull merchant
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I don't enjoy Skull Merchant but she's still way better than how she was before.
To be honest, I'd rather BHVR put their resources towards working on things that would be better for the game's overall health. I know they probably have teams dedicated just to Killer reworks and it's not likely to be pulling resources from elsewhere, but I don't see a 3rd rework to be entirely necessary right now.
I might feel different if I faced her a lot more often than I do, though. I get the impression she's a much more popular Killer on NA servers (Knight has a similar play style and is way more common in Europe).
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I think the kill rates for SM, even if most of them is due to hook suicides, is enough for BHVR to step in and start writing a draft for a SM rework. I personally don't mind if SM gets reworked or not, but I'm really betting that SM will inevitably be reworked sooner or later.
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I'm sorry I can't be reading this right it seems you put skull merchant and the word skill in the same post, she's not by any means strong but to say her power has skill expression is laughable, how exactly is putting a drone that injures on its own considered skill? Is it the skill of knowing console players can't throw pallets on you if you place drones on the edge of them for a free hit? Or the drone radius making you faster and the survivor slower? Basic m1 chase knowledge is really the only skill you need to play her, the power itself has no skill involved.
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I mean. Her power doesn't do those things?
Well, I'm sure it messes up console players with overlapping inputs, I don't know that for sure but that seems like a consistent problem.
What I mean is, it doesn't injure on its own, and the drone radius doesn't make you faster + the survivor slower. That's just not an accurate rundown of what her power does. Injuries are based on successful scans, and the drone beams make you faster, as well as slowing survivors who are claw trapped, not the drone's radius.
There's also a difference between "skill expression" and requiring skill. To get bare minimum results, you don't need to put that much skill in, kinda like killers in the vein of Clown or Legion. However - also like those two killers - there are things you CAN learn to do and improve at to get better results, which is what skill expression is.
3 -
Could we literally just have a Freddy update/rework/touch-up/something first ☠️
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Her power does do those things though, are you personally taking the drone over and scanning that survivor? No it's all done for you all the stuff I mentioned are all stuff the drones do alone is what I mean, I don't mean to come off rude I'm just trying to put it in a way that I'm not misunderstood, her chase knowledge is basic m1 stuff and that's all she really has that the player has personal control over, I mean you could argue drone placements but that's kind of obvious lol nobody is gonna drone the corner of a map with half the radius out of bounds it's common sense, everything that her power itself does has nothing to do with skill
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Even if the BHVR was working on a rework, you guys are still going to be unhappy with it. The drones are always going to be here power and you guys will always hate her drones being any amount of threat.
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So if the goal of the game developers is not to create a fun experience for their players and like the content and therefore buy it I don't really know what you think is then? Characters having glaring issues can be the reason people don't like them and fixing those issues should lead to a more balance and fun game. Usually it is more important if a game is fun compared to if it is balanced, you can have the most balanced game out there, but if it is not fun then basically nobody will play it.
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That simple, huh?
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That seems a little bit like playing semantics, to me. Trapper's bear traps and Hag's Phantasm traps also aren't something you personally take over to activate, nor are Pyramid Head's Trails. Using those well still obviously involves skill expression.
But, moving on from that, you're still conflating skill floor with skill ceiling. Sure, you can mostly get away with just throwing drones down wherever and get some basic results against lower skill survivors, but like every other killer with a low skill floor, there are still plenty of things you can learn to do to get better results.
Even if you never HAVE to use them, her kit still has the possibility for you to express your skill if you WANT to. There is no denying that her rework added a fair amount of nuance and skill expression for you to learn if you care to put in the effort- and frankly, you're gonna need to learn a little bit if you want to compete against halfway decent survivors.
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If the reason that people don't like her is that she has glaring issues, then the rework was a success, because she doesn't have glaring issues anymore.
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I would be happy if they somehow found a way to make the drone a interactive ability instead of what we have now, and I'm speaking from the aspect of playing her, I enjoy a killer power that's interactive that I can control and that has skill expression, not a power that does things for me , it's the exact same reason I don't like to play knight either, it's just a boring series of dropping a guard that chases for you his power isn't a skillful ability
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There's over 30 killers, it's fine if there's a killer that doesn't really vibe with you.
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Her power pretty much relies on survivors messing up rather than SM doing much. I still think there's more important things that BHVR should put their resources towards than another SM rework, since this version isn't game-destroying.
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Yea I really don't care either way like I stated before she's more annoying than she is strong and @Crowman is right I don't have to enjoy playing every Killer the game has to offer, but if they did rework her ability that's what I would wanna see is an interactive power
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We can only hope.
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I mean if I know how to play a m1 killer and I know where to set the drones from basic game knowledge what skill do I have to use aside from basic chase knowledge? Name one skill I have to use in order to get value from my drones, I'm not talking about skill floor or skill ceiling I'm saying skill expression where the player input on the power is taken into account and based on your skill it determining the effectiveness of the drone you just placed, so as far as skill expression you placing a drone isn't expressing your skill level that you have in dbd as a killer, nobody sees the skull merchant place a drone and says "oh man did you see how she put that drone down? " because her power doesn't work off of your skill.
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So, right off the bat: Knowing where to set the drones is an element of skill expression. You can't just throw them down wherever and expect them to work, knowing both the right areas on the map and the right position within that area are skill expression and shouldn't be entirely dismissed.
Moving on from that, the biggest thing to point to would be lasertagging, which if you aren't familiar is the process of placing a drone in chase with just the right aim to make sure that the beam tags a survivor as soon as it spawns in, since they always activate pointing straight forward. I'm not going to say it's the most difficult thing in the world, but it is an element of skill expression.
We should also acknowledge manual rotation. There's a timing and positioning game involved there that does take some skill and that you can get better at over time, so that'd count as skill expression to a degree.
There's also hiding drones. Normally, when a drone is placed, there's a circle the survivor can see overlaid on the ground. With the right elevation, that circle is prevented from spawning, which makes the drone harder to spot and can cause survivors to stumble into them unexpectedly. Knowing those spots, finding new ones, and following up on the scan you got would be an element of skill expression.
Finally, this might have a little bit too much overlap with just drone placement, but because of how the drones work it's possible to have the beams pass through tiny gaps in terrain, like Trickster knives. Placing those drones as traps and timing it so you can chase someone into the beam as soon as it passes through the small gap is, again, an element of skill expression.
Is any of this to say that she's the most difficult and nuanced killer in the game? Nah, not really. It's just to say that she does, objectively, have nuance and skill expression in her kit that can't just be waved away as too insignificant to count.
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I think you and I have a different definition of skill expression but that's fine we can agree to disagree on this one, I just see more like huntress for example being a killer with skill expression because her power effectiveness solely lies on your own ability with the hatchet , I might be able to cross map you with one or I might miss from a ft away based off my skill
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I don't see how that's different to what I'm describing?
You can go for a cross-map snipe, or, you can just hit survivors in animation lock when they vault something. There's a low-skill option and a high-skill option.
Skill expression, as a concept, doesn't require that you must use the high-skill option and that there not be any low-skill options. You just need to have those high-skill options and those high-skill options have to give higher rewards, both of which apply to Skull Merchant.
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To me drone placement is common sense is why but it could just be that having knowledge from years of playing this game makes it feel like it's nothing but it's different than what I'm trying to explain because it's the skill itself I'm speaking of not the fact that there's a low skill option or a high skilled option, there's just nothing in my opinion that I can look at skull merchant and say yea that's a skilled play outside of what she does in basic chase as a mindgame, there's nothing that I feel I could compliment on skill with the drones like the chase itself where I can have a "you outplayed me" moment
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I mean. I just gave you a list of the things you could look at and call a skilled play.
It is possible for her to have skill expression that you simply don't find compelling, for the record. You don't have to find all skill expression equally interesting and exciting.
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It's not about finding it exciting we clearly have two definitions of what skill expression is, we can agree to disagree like I stated before, it's totally fine to have different opinions
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It's literally a case of laziness/no skill. Every match I play against Skull Merchant, I feel like I'm the MVP, whereas my teammates are always handing out free pallets, free injures, free 3-gens. Then they blame the killer for being too strong. Seriously, if they just disabled drones, looked out for Undetectable, and pressured 2 gens instead of 5 at a time, we'd almost always beat her.
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That's right. It's why I can take her on 2, 3, 5 game-losing chases, and my teammates will still not do gens, or they'll 3-gen us. The average survivor team falls apart from 1 person getting hooked, if not 1 injured. Their brains just turn off, or they refuse to use them.
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It would be great, but I doubt it. In the end, it might not even change much, her reputation is already completely at the bottom. They should have just put way more ressources into Reworking her after the went live (ideally they should have pushed her back, since the PTB-Feedback for her was also bad, but they probably wanted to appeal to the horny part of the DBD-Community) and offering a money back-option for those who dont like her.
Her latest Rework solved the greatest issue, yet she is still insanely unfun to go against and also to play. IMO the only time someone wants to play Skull Merchant if they a) REALLY like her or b) want to be annoying. I cannot see myself looking at my Killers and think "Woah, no I want to play a game of Skull Merchant, it will be fun."…
But yeah, overall, I really doubt something will happen.
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So idk if this gives a more skillful interaction but theres an addon on SM that stops the automatic rotation of drones and Sm can rotate manually to where you wanna block with the scanlines on one hand Sm has to do more skillful setup but on the downside survivors cant crouch dodge it anymore since the scanlines are a forcefield wall
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Did they solve the problems Mostly? SM can still place drones on gens yes it wont do anything while your on the gen but as soon as you move your getting marked or clawtrapped
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I would say that has some skill involved because it's a manual interaction and that's what I mean by skill expression is something you manually do to cause it.
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Yes, they did.
She can barely 3-gen at all, and the degree to which her power does anything in that scenario - scanning survivors who run away from gens sometimes to build, eventually, to an injury specifically - is significantly weaker than a lot of other killers' ability to 3-gen.
She used to be able to stall the game until the server closed. Now, she can only get an injury after harassing one survivor away from one generator three times. Is that fun? Not really, but it's not fun when any killer does it. Is it problematic compared to other killers? God no.
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so we agree its mostly gone but she can still do it
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It's entirely gone. The problem wasn't a generic "Skull Merchant benefits from 3-genning", both because every killer benefits from 3-genning and because the problem was much more specific than that.
The problem was that she could stall matches out until the server closed. That problem is completely gone.
When it comes to benefiting from 3-genning, I'd argue there's no problem with Skull Merchant specifically now. Any killer can benefit to the amount that she does, and a lot of killers can benefit more. Her just still being able to do it is a bad metric to use, because every killer is able to do it. The question must be, is she any better at other killers when she does it? The answer to that is "no", and also that a few killers are significantly better than her at it.
1