Please check if your issue has already been reported first!

When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Blight camera bug on pallet break is back

Yagot
Yagot Member Posts: 29

In 8.0.0 this was fixed, but the fix further broke him, so the fix was reverted. If we are supposed to just endure this indefinitely because it can't be fixed without causing more issues that would be pretty bad, but I'd understand. Hopefully a fix can be implemented that doesn't cause more bugs, though

The bug is that after fatigue when breaking a pallet or breakable wall with his power, Blight's camera will ALWAYS dip down briefly, which is very irritating since you encounter it a lot. Video below:

2
2 votes

Under Review · Last Updated

Thank you for taking the time to report this issue, we are forwarding this to the team for their review.

Comments

  • Fen
    Fen Member Posts: 121

    Can confirm. Also apparently double fatigue happens more often than ever, atleast for me, which is very annoying.

    Regarding the camera bug during pallet breaking animation- it felt so nice being able to slowly move and rotate during the breaking animation, i wish they didn't just revert it and atleast tried to fix it. Oh well..