Purposefully going down under a pallet in a SWF has no counterplay
Just finished an awful match where I got many downs and only 1 single hook because they kept going down under pallets!
"Well, they played smart and used the tools available to them. No issues here, killer main. Go away."
So was holding down a 3-gen until the server closed the trial and killed all the survivors. That goes away, but survivor's obnoxious playstyle stays?
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Yesterday, when SWFs kept using Plot Twist under pallets, I had to give up that game. Something must be done to address it, at least make it impossible to Plot Twist in proximity to pallets, and preferably remove pallet saves altogether as an outdated mechanic only utilizable by SWFs.
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I get that it can be maddening - especially when some perks are in play. But we also know that just because something is maddening at times a) doesn't mean it has to go b) it's always that way. Anytime survs play for pallet and other saves, that's at least (!) two survs off the gens. Usually, one also hovers and touches a gen that's somewhat close but also always leaves it to jump in as back up if it looks like they're needed. That means you have effectively 1 person on gens, and one or two gens that get occasionally touched. That's tons of time, usually enough to bleed out the ever-saved surv with 2-ish gens left. The key is patience. Keep injuring the hovering surv(s), listen carefully, look at bushes, look at crows. If they then change tac and get gen efficient, it's still a somewhat hard match but pretty do-able if your chase times are good. If they're also really good in chase then I'm sorry to tell you: going down in a pallet isn't what makes the match hard.
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But we also know that just because something is maddening at times a) doesn't mean it has to go
It reminds me of someone here telling their story of a month without DbD, playing other multiplayer games. They found out that a game making you mad and miserable is not something that generally happens in games, it's just a unique feature of DbD. Other games try to be fun, DbD is the only one that purposefully tries to enrage the players. So yeah, if something in a game is maddening, it's a good enough reason to remove or rework it, unless it's DbD.
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The only thing that should be removed is the "emote" exploit (inb4 they call it a """tech""")
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I don't see much of an issue here, that is 2 people not doing gens, chase another person and now 3 people are busy, they cannot all be close to pallets... Unless you want to get rid of pallet saves I don't know what to even change here.
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That thing has been in the game forever now, I don't think we can call that an exploit, if the devs considered it one they would have said something by now or even addressed it...
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I have no idea how anyone can claim that frustration is unique to DBD among multiplayer games. All of them have things that can be maddening and frustrating- I've been getting into fighting games, and let me tell you, some of the stuff that happens in those can be really irritating.
I think the person you're referring to might've stumbled backwards into realising they're just burnt out on DBD and that's why other games felt less frustrating.
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Use enduring. Free hit when they vault a pallet.
Pallet is down and you still have person on the ground and on top of that a guy who saves waste their time. It's winning situation for you.
Little extra for you (comment on my profile from yesterday):
Of course I am not scripting, but am I spamming Q key with my finger? Hell yeah
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Also removing a game mechanic of saving people is one fun thing that a lot of players play for (I do) and it would do more charm than good.
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Hello, I feel for you.
Not always a viable solution with character switching last second and all, but personally, I like to keep an anti "altruism" build in my 3rd slot. Especially for when you are backfilling a lobby that someone already noped out of...
Been having a lot of fun with infectious fright and forced hesitation.
Edit for spelling
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Okay lets get rid of obnoxious playstyles does that mean getting rid of tunneling and slugging? I am all for this but it has to be all boats not just some.
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I find the strategy to beating someone using the pallets to go downand be saved constantly, is to avoid that person altogether. Slug him if he gives you an opening but find the gen rushers as these 2 are the distraction. If you arent distracted by the distraction it messes up their strategy and then you will be catching people out in the open or by generators instead of the guy abusing pallet saves. Once its just those 2 left because 1 will likely still follow you and waste time not doing generators, you can slug both and win.
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I usually just bleed them to death... If they don't want me to pick up, I am not going to.
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You mean like they did with Plague recently? Where it took them years to casually mention she has been bugged all this time?
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Didn't they revert the change in the end?
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As far as I was aware that was only a piece of info. The wiki says DS does now end her power but as I understood it Blast Mine and Head-on should end it as well. I have no clue what's going on with her.
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That speaks more for them deciding randomly what has always been a bug, which is not really reasonable, but at least we have confirmation there and until we have confirmation on things being exploits or bugs I would just always assume they are not.
Considering how often they broke vault distances on female characters I might otherwise have to assume the shorter distance was intended, otherwise why would they change them so often?
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That's what I thought…
"Oh, well at least no one's doing gens if they're all here for pallet saves and pick ups off the ground."
5 gens get done anyway.
"Guess not."
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I was excited to hear about The Lich's Mage Hand ability. Finally! A way to counter pallet saves!
Then I heard Scott Jund say it only works if you have the brown addon that extends Mage Hand's duration by 0.5 seconds. No biggie. I'll just always use the addon; it's cheap and available.
Then I use Mage Hand WITH the addon, spam the pick-up button so that I can pick the survivors up as soon as possible, and the other survivor STILL got the pallet stun!
Bad enough I have to play a specific killer with a specific addon, but now I have to also dedicate a perk slot to Fire Up just to counter a survivor performing the simple act of standing next to a pallet when they go down (using an emote to prevent them from being knocked out of the pallet's hitbox too!). They don't need to play a specific survivor, use an item, waste a perk slot (unless they decide to bring Plot Twist, but it's not necessary).
"Just break the pallet and chasse them again…"
Okay, so NO hooking ANY survivors until all 20 to 30 pallets on the map are broken. Got it.
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The real issue is maps have way too many pallets
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No, most of the time it's not enough pallets. Look at coldwind farm and haddonfield.
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if anything the issue is that pallets are way too inconsistent. - Like vol4r said: you can find yourself quite often on e.g. a coldwin farm map where on one half of the map there's shack pallet, one regular tile (never paid attention to it but I really hope it can't be a TL) and one filler. So after one chase on that half of that map, that half of the map is absoluitely dead.
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Not to downplay the annoyance of that setup, but surely the actual answer is to just chase the person lurking for the save?
If they're so determined to be slugged, just slug them and chase the person trying to rescue them.
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