Purposefully going down under a pallet in a SWF has no counterplay

Nos37
Nos37 Member Posts: 4,142
edited June 24 in Feedback and Suggestions

Just finished an awful match where I got many downs and only 1 single hook because they kept going down under pallets!

"Well, they played smart and used the tools available to them. No issues here, killer main. Go away."

So was holding down a 3-gen until the server closed the trial and killed all the survivors. That goes away, but survivor's obnoxious playstyle stays?

Post edited by Rizzo on

Comments

  • Junylar
    Junylar Member Posts: 2,005

    Yesterday, when SWFs kept using Plot Twist under pallets, I had to give up that game. Something must be done to address it, at least make it impossible to Plot Twist in proximity to pallets, and preferably remove pallet saves altogether as an outdated mechanic only utilizable by SWFs.

  • Junylar
    Junylar Member Posts: 2,005
    edited June 24

    But we also know that just because something is maddening at times a) doesn't mean it has to go

    It reminds me of someone here telling their story of a month without DbD, playing other multiplayer games. They found out that a game making you mad and miserable is not something that generally happens in games, it's just a unique feature of DbD. Other games try to be fun, DbD is the only one that purposefully tries to enrage the players. So yeah, if something in a game is maddening, it's a good enough reason to remove or rework it, unless it's DbD.

  • Archol123
    Archol123 Member Posts: 4,634

    I don't see much of an issue here, that is 2 people not doing gens, chase another person and now 3 people are busy, they cannot all be close to pallets... Unless you want to get rid of pallet saves I don't know what to even change here.

  • Archol123
    Archol123 Member Posts: 4,634

    That thing has been in the game forever now, I don't think we can call that an exploit, if the devs considered it one they would have said something by now or even addressed it...

  • jesterkind
    jesterkind Member Posts: 7,731

    I have no idea how anyone can claim that frustration is unique to DBD among multiplayer games. All of them have things that can be maddening and frustrating- I've been getting into fighting games, and let me tell you, some of the stuff that happens in those can be really irritating.

    I think the person you're referring to might've stumbled backwards into realising they're just burnt out on DBD and that's why other games felt less frustrating.

  • vol4r
    vol4r Member Posts: 259

    Use enduring. Free hit when they vault a pallet.

    Pallet is down and you still have person on the ground and on top of that a guy who saves waste their time. It's winning situation for you.

    Little extra for you (comment on my profile from yesterday):

    Of course I am not scripting, but am I spamming Q key with my finger? Hell yeah

  • vol4r
    vol4r Member Posts: 259

    Also removing a game mechanic of saving people is one fun thing that a lot of players play for (I do) and it would do more charm than good.

  • Pinches
    Pinches Member Posts: 8
    edited June 24

    Hello, I feel for you.

    Not always a viable solution with character switching last second and all, but personally, I like to keep an anti "altruism" build in my 3rd slot. Especially for when you are backfilling a lobby that someone already noped out of...

    Been having a lot of fun with infectious fright and forced hesitation.

    Edit for spelling

  • YuffieGreatestWaifu
    YuffieGreatestWaifu Member Posts: 229

    Okay lets get rid of obnoxious playstyles does that mean getting rid of tunneling and slugging? I am all for this but it has to be all boats not just some.

  • Tits
    Tits Member Posts: 287

    I find the strategy to beating someone using the pallets to go downand be saved constantly, is to avoid that person altogether. Slug him if he gives you an opening but find the gen rushers as these 2 are the distraction. If you arent distracted by the distraction it messes up their strategy and then you will be catching people out in the open or by generators instead of the guy abusing pallet saves. Once its just those 2 left because 1 will likely still follow you and waste time not doing generators, you can slug both and win.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    I usually just bleed them to death... If they don't want me to pick up, I am not going to.

  • alpha5
    alpha5 Member Posts: 362

    You mean like they did with Plague recently? Where it took them years to casually mention she has been bugged all this time?

  • alpha5
    alpha5 Member Posts: 362

    As far as I was aware that was only a piece of info. The wiki says DS does now end her power but as I understood it Blast Mine and Head-on should end it as well. I have no clue what's going on with her.

  • Archol123
    Archol123 Member Posts: 4,634

    That speaks more for them deciding randomly what has always been a bug, which is not really reasonable, but at least we have confirmation there and until we have confirmation on things being exploits or bugs I would just always assume they are not.

    Considering how often they broke vault distances on female characters I might otherwise have to assume the shorter distance was intended, otherwise why would they change them so often?

  • Nos37
    Nos37 Member Posts: 4,142

    That's what I thought…

    "Oh, well at least no one's doing gens if they're all here for pallet saves and pick ups off the ground."

    5 gens get done anyway.

    "Guess not."

  • Nos37
    Nos37 Member Posts: 4,142

    I was excited to hear about The Lich's Mage Hand ability. Finally! A way to counter pallet saves!

    Then I heard Scott Jund say it only works if you have the brown addon that extends Mage Hand's duration by 0.5 seconds. No biggie. I'll just always use the addon; it's cheap and available.

    Then I use Mage Hand WITH the addon, spam the pick-up button so that I can pick the survivors up as soon as possible, and the other survivor STILL got the pallet stun!

    Bad enough I have to play a specific killer with a specific addon, but now I have to also dedicate a perk slot to Fire Up just to counter a survivor performing the simple act of standing next to a pallet when they go down (using an emote to prevent them from being knocked out of the pallet's hitbox too!). They don't need to play a specific survivor, use an item, waste a perk slot (unless they decide to bring Plot Twist, but it's not necessary).

    "Just break the pallet and chasse them again…"

    Okay, so NO hooking ANY survivors until all 20 to 30 pallets on the map are broken. Got it.

  • Frogsplosion
    Frogsplosion Member Posts: 273

    The real issue is maps have way too many pallets

  • vol4r
    vol4r Member Posts: 259

    No, most of the time it's not enough pallets. Look at coldwind farm and haddonfield.

  • Halloulle
    Halloulle Member Posts: 1,325

    if anything the issue is that pallets are way too inconsistent. - Like vol4r said: you can find yourself quite often on e.g. a coldwin farm map where on one half of the map there's shack pallet, one regular tile (never paid attention to it but I really hope it can't be a TL) and one filler. So after one chase on that half of that map, that half of the map is absoluitely dead.

  • jesterkind
    jesterkind Member Posts: 7,731

    Not to downplay the annoyance of that setup, but surely the actual answer is to just chase the person lurking for the save?

    If they're so determined to be slugged, just slug them and chase the person trying to rescue them.