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My last games are too fast

ShyN3ko
ShyN3ko Member Posts: 1,616

Played Plague,Trapper and Pig.

I got every game 1 or 2 kills.

I lost every time 1 pip.

Thats totally fine.

But the games are too fast.

And Im rank 11, because rank reset.

I want do some fun builds, but the survivors just finish the games too fast.

Have someone this problem,too?

Comments

  • mcNuggets
    mcNuggets Member Posts: 767

    Everyone has it who is not playing top tier killers.

  • Eveline
    Eveline Member Posts: 2,340

    Play Spirit.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616


    But not so fast.

    I have 600 h.

    Im not a bad killer.

    But my last games are just weird.

    And rly rly fast.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    Yeah I think I will do it.

    But holy entitus, whats wrong with the matches, after the patch?

  • ryokoryu
    ryokoryu Member Posts: 193

    this is definitely an issue, my games went from about 12 minutes on average to about 6. I went from usually getting a 3k to usually getting 0k. Tends to go like this. Find survivor, down survivor, hook survivor. 3 gens pop, less than one and a half minutes in so far. find second survivor, down second survivor, 1 gen pops and hooked survivor gets unhooked. Hook downed survivor. find another survivor, down third survivor, last gen pops and downed survivor proceeds to run off from adrenaline. Third survivor arrives at open gate injured and the 3 uninjured team mates body block and 2 get injured but 0 kills. no way to keep pressure on the gens and both ruin and lullaby depending on the killer I am playing make no difference. I have deranked to 15 and the survivors don't seem to be slowed down at all by ruin, lullaby does not slow enough, but sometimes they miss a skill check.

  • BlackendSea
    BlackendSea Member Posts: 49

    It’s the opposite for me. As survivor, the killer kills everyone before 2 gens get done. Maybe that’s just us being bad but I find myself running around trying to save people off hooks rather than doing gens. if I know I’m going to depip every game even if I try I’m not worried about gens. I’d rather try to run the killer around and depip by being useful

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    I think I know the reason, why the games are weird.

    They made a new ranking system, but they doesnt reset the rank.

    So good and bad people are too high or to low.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616
  • Skycerer
    Skycerer Member Posts: 183

    Same here, genrush in every match.

  • BrendanLeeT
    BrendanLeeT Member Posts: 272

    My games are just a mirror of your games, with a few games going in my favor. I don't get why survivors say "JuSt PrEaSuRe ThE gEnS". When I kick a gen and chase a survivor shortly after I left, an urban survivor just taps it. Sometimes I find it completely useless dropping chases to kick gens because they are tapped already by the time I'm walking away. There is no way you can put pressure on x amount of gens as well as chase, down and hook survivors and on top of that, you need to break pallets and mind game survivors too.

  • Mr_K
    Mr_K Member Posts: 9,245

    It's what happens when survivors hold M1 instead of memeing around.

  • ryokoryu
    ryokoryu Member Posts: 193

    they still meme but pallets are closer than they were before and spawn more than they did before also.

    before if they dropped the pallet on you ya just chased em around it til they were on a bad side of it and broke it, this put them closer to you and you would hit them before they got to another one. Now that next pallet is close enough that you have an impossible choice to make. Break the pallet and let them get to the next one or don't break the pallet and they get to use it again or they still get to the next one. Mind games also don't seem to work because you swing at them and while they are still physically on the pallet you no-longer hit them. same with window vaults not, if they are in animation it seems you hit the window now even if they literally just started the animation. Flashlights are also much faster post-patch and can blind from the sides now. even still at this rank I can down people usually within 30-45 seconds of a match starting. spirit has that advantage but if I don't play spirit there is no chance, just pallet looped 4 days because the pallets are everywhere now. ruin if it survives long enough (questionable as I have yet to spawn near my totem since patch) which is almost always gone before you can get there. usually get the first survivor not even working on a gen but doing my totem and again 30-45 seconds after match starts. I have made it a habbit of going for the totem first as someone is always there. the games it lasts longer than a few seconds is only because I was close enough to get there before it gets popped. no effect on how fast gens pop though.

  • ryokoryu
    ryokoryu Member Posts: 193

    I don't think the totem spawn changes are working as intended. I think they meant to make it so survivors could not see the totem from spawn and instead made it so one has to have line of sight on it. I do better in games without ruin now and same with lullaby. run haunted grounds now instead as they will cleanse the totem right away and the exposed surprises them and gives u a better chance but it just tends to turn 2 hook games into 3 hook games. doing gens is definitely faster than pre-patch

  • Stompa
    Stompa Member Posts: 154

    its kinda fun to see survivors go full gen rush mode just to depip on the endscreen, it will take some time till they find it out but until then i just go with the usual gen stopper/ragequit builds

  • Orion
    Orion Member Posts: 21,675

    ^This. Survivors will stop tunneling generators soon enough.

  • White_Owl
    White_Owl Member Posts: 3,786

    Yeah matches tend to be quite short. Sometimes I even wonder if survivors are enjoying themselves by just repairing gens and getting out asap.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616
    edited March 2019

    But not every match.

    After the patch, I had it every match.

  • edgarpoop
    edgarpoop Member Posts: 8,444

    It's insane. It's becoming mathematically impossible to get more than 2 kills on a standard movement killer unless the survivors badly mess up. The SWF squads are not even healing at this point. I'm not sure what I'm supposed to do. Maybe I'm just bad, but I can't mindgame a see through long wall/short wall against a good survivor, and by the time I break the pallet they're at the next one. Meanwhile, gens are being done. I had 5 matches in a row yesterday where survivors used Coldwind offerings and a MacMillan game where two L Wall/T wall combos spawned next to each other in the middle of the map that pretty much formed an infinite because the survivor had a fast fault regardless of which way I cut through the tile. What the hell?

  • ShyN3ko
    ShyN3ko Member Posts: 1,616