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Solo Q Change Suggestion

Hello!

I play quite a bit of solo q survivor, which can be very frustrating. I feel like it has gotten marginally better over the years but feel like solo players without communications could use more information to work better as a team. There are two things that I find personally find really frustrating in solo q. The first is when a survivor takes and brings the killer directly to other survivors working on a generator. The amount of times where two people are on a gen, survivor brings killer directly to you, and then with perks the gen regresses to a point where it is no longer completable. Most of the time this means the game is pretty much lost. Perks are situational and not the problem but I feel like solo q survivors should be able to see others working on generators. That way they have some sort of information on who is working on what and where should the killer be taken. This change alone improves the feeling of solo q by eliminating this random element and frustration it creates. Another change would be to potential make the perk Deja Vu base kit except remove the gen increase. That way solo players are able to see 3 gens and potentially remove them before it becomes a game losing problem. Both of these things are quality of life improvements centered around more information and overall a better potential to work as a team. This is also information that SWF players that are q'ing together already have by way of comms. I think the rampant disconnecting problems of the solo q experience is because of an accumulation of frustrating elements that causes the player to just want to go to the next game. These two suggestions are minor elements that in my opinion would improve the solo q experience without breaking the game. Anyway, I am not trying to start a flame war between both roles or anything. Just wondered what people would think of these changes and what are the pros and cons of them?

Comments

  • loreaccuratenemesis
    loreaccuratenemesis Unconfirmed, Member Posts: 25
    edited June 26

    Seeing teammates' auras on a gen might be a little too much information advantage if it's map-wide, however within 32 meters and only while in chase I think would be fine and would be nice as I'm also sick of teammates bringing the Killer to me while I'm on a gen and I hate accidentally doing that myself. The deja vu basekit I think is way too much information for free though. Instead I think the teammate aura reading part of Kindred should be basekit.