Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Remove franklins

NovaKane
NovaKane Member Posts: 101
edited June 2024 in Feedback and Suggestions

Running in circles as killer and survivor is kinda getting old. Pulling off sabo and beamers is where I find mostt the fun. I can't remove a killer add on mid match so why can they remove my entire item as survivor? Remove Franklin's or make me waste a perk slot with an anti Franklin's perk every gane

Post edited by Rizzo on

Comments

  • KatsuhxP
    KatsuhxP Member Posts: 1,599

    I use a perkslot I could use to slowdown the game or chase faster for that, it's not even very strong on it's own. We don't even talk about the fact that you're only able to use it on m1-killers that aren't very strong most of the time xD

    Besides that you maybe find the most fun in saving, but I find the most fun in hooking my survivors after I used time of my life to get them down, it isn't very fun to get them down it feels like 5 times because someone from the other side of the world runs to you with background player with a flashlight or toolbox lol xD

  • Royval
    Royval Member Posts: 1,116

    the perk is fine especially with weave attunement been the most fun I had on killer in awhile especially on slinger.

  • Blueberry
    Blueberry Member Posts: 14,459
    edited June 2024

    Sabo requires very little skill and realistically has no counter play right now, but that's fine and Franklins is an issue?

    The game isn't balanced around stacked items. You can also just pick it back up.

  • Emeal
    Emeal Member Posts: 6,618

    I think Item droppage as a mechanic, is overdue for a check up, balancing, pain points alleviation and expansion.