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Can Ya'll Not Give Up Before A Gen Is Done?

kosaba11
kosaba11 Member Posts: 119

I just did a match where I was playing Vecna, and I catch the Kate and put her on hook. Immediately after, both of the Sables in the match gave up - immediately. They let themselves be caught and then killed themselves on hook. They didn't even finish a gen. Like, why even play if you're just going to give up immediately?

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Comments

  • KateMain86
    KateMain86 Member Posts: 2,374

    How soon did you hook Kate when the match started? Some survivor mains will read a situation like this as the match being more difficult than they care to deal with. Either that, or they'll feel like the first survivor caught was basically dead weight and didn't care to wait out another 4k at 3 gens.

  • kosaba11
    kosaba11 Member Posts: 119
    edited July 3

    Well, the game was a ######### and spawned her pretty much next to me, but she looped me for a solid two - three minutes before I hit her once. Like, to the Kate's credit, they could've gotten at least one gen done while I was chasing her. Took me, maybe, five minutes - but it felt longer - to fully catch her and put her on a hook.

    Post edited by EQWashu on
  • jezebelthenun
    jezebelthenun Member Posts: 195

    Soloq can definitely suck, I know. But dipping out just because you got what you wanted out of the match is part of why soloq has a negative stigma and people treat us like crap. The experience is harrowing enough without bad apple behavior making it worse on the rest of us.

  • Caiman
    Caiman Member Posts: 2,881

    In my experience in soloQ, if a survivor is downed and hooked before one generator is finished, that's usually the sign that we aren't going to win. I assume other people feel the same so they just cut to the chase and let themselves die instead of trying to fight the inevitable snowball.

  • OrangeBear
    OrangeBear Member Posts: 2,770

    Isn't that why they give up? Because a gen isn't done?

    Unfortunately a hook before a gen means the killer has a strong lead.

  • jezebelthenun
    jezebelthenun Member Posts: 195

    But then you miss out on the opportunity to make a great underdog tale! It might not be commonplace, but when it happens it's a damned rush itellyouwhut

  • Neaxolotl
    Neaxolotl Member Posts: 1,477
    edited July 3

    I'm gonna suspect those people weren't really playing the game from beginning, two minutes and no gens done is something really weird

    Post edited by EQWashu on
  • NueLotusTV
    NueLotusTV Member Posts: 21
    edited July 2

    Yeah it's litterally been everyone leaving SoloQ to die. No one's been helping the SoloQ survivors. I've had people sand bagging me while working on gens, running the killer to me then tbagging, using bond to sand bag me, leaving me to second stage when there's a mori. I get it it's frustrating. These other survivors just don't care, and then getting tunneled if you manage to jump off too.

  • jajay119
    jajay119 Member Posts: 1,061

    I think a lack of willingness to address the over reliance on Lethal Pursuer also has a hand in this. It’s one of the most common perks I see used by killers and having someone going down with the first 20 seconds of the match is really disheartening. I don’t DC like but I see a lot of others do it.

  • solarjin1
    solarjin1 Member Posts: 2,150

    why do the devs refuse to acknowledge the massive hook suicide spike.

  • Jim_Tonic
    Jim_Tonic Member Posts: 555

    well to be fair, what are they gonna do about it? they cant force people to play. They COULD do something else though but saying the other solution is a big no no.

  • Jim_Tonic
    Jim_Tonic Member Posts: 555
    edited July 3

    Unlike rage quitters, campers, tunnelers, sweats in general at least PLAY the game. If you ragequit however you essentially just play lobby simulator, why boot up the game at all then?

    Post edited by EQWashu on
  • Zboard
    Zboard Member Posts: 89

    Remember that im talking exclusively about the event, which i felt was miserable as soloq. Out of that, everyone can have a bad day but i always try to have a fun match

  • Doxie
    Doxie Member Posts: 184

    Give them time. Most people aren't insane and when you get the same match over and over again.... They learn...it's not worth being an amusement to killlers

  • Doxie
    Doxie Member Posts: 184

    I believe it's been mentioned by a few... Not all games are like this. The ones that do...it's better to lobby shop than suffer through a game.

  • solarjin1
    solarjin1 Member Posts: 2,150

    It been rising since the knight/skull merchant 3 gen meta and have been consistently increasing. The devs have attempted to change unfun play Styles (knight, slug sadako, better anti tunnel perks, wesker infection tunneling, slugging twins) but the damge seem to be non-repairable.

  • Marioneo
    Marioneo Member Posts: 808

    im bold ill say it first step remove giving up on hook obviously to stop circumventing the DC penalty and ruining the match for everyone if they afk at 3 crows it auto DCs them and penalize

  • Doxie
    Doxie Member Posts: 184

    Update....that same wesker humped my avatar after downing me and did the same to the other feng. Don't even start to judge me

  • Deathstroke
    Deathstroke Member Posts: 3,514

    Seen many suggest removing collision for X amount of time after being unhooked to counter tunneling. It would counter survivor bodyblocking the killer as well. For camping I have no solution.

    I play quite fairly on killer so otherside get mostly good amount of bp. But if survivors sweat I sure sweat myself. But I don't undertand the camp/tunnel at 5 gens so many killers want to end the match in first minutes. That's why I can understand some survivors not bringing cakes always. They simply don't have enough bp to get them.

  • burt0r
    burt0r Member Posts: 4,160
    edited July 3

    I really, really, REALLY would love it if they would make an event or simply an experimental time frame like where killer could DC in matches where 3 gens are done with 0 hooks. Just to see how the survivor side of the community would like that. (Of course this would probably kill the game if it would benot optional like the event now)

    Survivor have had the Speedrunner mentality for years now.

    Didn't get my perfect setup (killer, map, killer perk loadout) in the first segment (first 2-3 gens done)? Quit and retry.

    No wonder, they have the option of an early, penalty free exit.

  • Halloulle
    Halloulle Member Posts: 1,342

    Well, I'd be all for it. A killer can open the exit gates as soon as a gen is done.

    Judging by my matches though that ain't gonna happen more than once in a blue moon.

    Them fairy tale killers come aronud as often as their fairy tale survivor counterpart who dc as soon as they don't get an fl save or sth.

  • Jim_Tonic
    Jim_Tonic Member Posts: 555

    still not an excuse to ragequit. Again, if people dont enjoy the game, why boot it up???

  • Jim_Tonic
    Jim_Tonic Member Posts: 555

    My thought was going there and i will probably get banned for this idea: Remove DC penalty entirely.

    I DO NOT CONDONE RAGEQUITTING!!!

    in want to be VERY clear about that. But people ARE doing it either way. And by avoiding the penalty because they just give up and hookicide, there is essentially 3 or less people playing for real. A bot on the other hand, they dont give up, they just play. So without a penalty we would at least have more bots. If we get a way to punish hookiciders sure go for it, as long as it stopps i dont care what solution or what route they took.

    But the above mentioned from me should be the easyest one to remove hookicides for now, until they figured out how to propperly battle hookiciding.

  • JeanGreyarea
    JeanGreyarea Member Posts: 498

    killers laugh when survivors dc what are you talking about

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 697

    i think the wave of people giving up on hook immediately is coming from the overabundance of quickly lost games or games that put a person in such a difficult circumstance that it's super hard for them to recover from. the game is in a state where snowballing is a strong effect and it seems that the game's state is sensitive to mistakes that most players do not know how to avoid. even myself i struggle to be efficient as a survivor. with repeated circumstances such as this, people will be more inclined to assume the game is not possible to play and will move on.

  • Jim_Tonic
    Jim_Tonic Member Posts: 555

    "into certain playstyles/killers they dont enjoy"

    And that happens every 3rd round? Thats the amount of time i see people ragequit (or give up). And im terrible with math but even i know when every 3rd game in MY games something like this happens it must mean it happens a hella lot to other people too. I am not magically attracting ragequitters into my lobby no matter what side i play, i dont believe that.

    And for how frequent it is, i dont believe its just some niche scenarios, its some basic gameplay elements the people have issiues with (and rightfully so at times i'd say) but instead of quiting when they dont enjoy it, they still play, still get angry, still flame the other players for playing effective, while they themselves made it for the opponent even easyer by their action. But they dont care if they ruin the fun for their teammates or opponent, they just demand that their own fun is respected, while they themselves dont respect their own fun and time by booting up a game they quit over every little incident that they dont like.

  • solarjin1
    solarjin1 Member Posts: 2,150

    "And that happens every 3rd round? Thats the amount of time i see people ragequit (or give up). And im terrible with math but even i know when every 3rd game in MY games something like this happens it must mean it happens a hella lot to other people too. I am not magically attracting ragequitters into my lobby no matter what side i play, i dont believe that."

    That about the rate i see player DCs/suicides when i play as well. I don't agree about unfun playstyles being niche but we can agree it no reason to quit. Players have gotta away with this for far to long. The problem is survivors will throw game regardless so they need to solve the actual issues of why survivors giving up.

    i agree they should stop playing if they can't have fun when losing but that not going to happen.

  • mecca
    mecca Member Posts: 326

    With how the game is now, killers are too effective and survivor is error prone and sensitive to rng. A killer that has experience allows no mistakes for survivor and can snowball very effective. A major flaw plaguing survivors is they have no way to recover from slow start for their objective. Killers have the game design heavily in their favor: they can slug, use powerful endgame perks, or trick survivors to recover and win at the end even if they didn't get a single hook.

    Survivors need incentives to stay. Why do gens still repair slowly when someone dies with many gens remaining? Why can the hatch not be a way to escape using a key? If someone dies, gens could repair 33% faster for example. Why not give survivors basekit unbreakable if a killer slugs unnecessarily such as abusing and denying the hatch escape. There is so many things that can be done.

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    Denying the hatch escape is somehow unnecessary huh, I didn't know actually going for the best result will be considered unnecessary in the PvP games

  • mecca
    mecca Member Posts: 326
  • IIITweedleIII
    IIITweedleIII Member Posts: 1,013

    This is why DC penalties need to be harsher. These are the types that don't think of others as they play. Putting in a Bot is not enough. Though, to be honest, a Bot tends to be alot more skilled than real person players. Bring back hour-long penalties.

  • Jim_Tonic
    Jim_Tonic Member Posts: 555

    oh you are totally right "unfun" playstyles are by far no niche, they are core gameplay elements. Its undoubtly better for a killer to go against 3 survivors than 4. So tunneling becomes pretty general tactic amongst the players. And if people hate being tunneled so hard, that they quit whenever that happens to them, then this game aint for them. Because i dont see a near future where anything will change about the gameplay loop.

    But on the other hand i witnessed tons of scenarios where its just in the very first chase and down when someone quits, so they dont even know whether or not the killer is a "tunneler" before they ragequit. People find all kinds of reasons but they always claim its only a fiew certain situations that makes them ragequit.