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I need help playing as The Doctor

I am having a terrible time with him. I used to only use him if I had a Daily Ritual for him but I leveled him up and got a lot of cakes on him.

First question: Why do people say he's good to farm bloodpoints with? I get no score event unless I use the static blast, the regular blast doesn't give points.

Also, I can't hit people! Does he have a small lunge or something? I'm used to playing Freddy, Myers, Trapper and Wraith and have no problem with their basic attack. I miss so much with The Doctor, it is embarrassing 😳

He is categorized as "Hard" on difficulty.

Any tips on builds? A

Comments

  • VomitMommy
    VomitMommy Member Posts: 2,257
    edited July 2024

    I would definitely suggest Rapid brutality on him. He doesn't get bloodlust anyway...

    My usual build is Surge, STBFL, Rapid brutality, Surveillance/Whispers.

    This build is decent and quite fun to play on Skully, Singularity, Doctor, Clown, Freddy. (Surveillance as info)

    Doctor has kinda inevitable hits but it can still take a while, so STBFL and Rapid brutality helps a lot with that aspect.

    I don't really know about Blood points farming, I use Legion for it....

    I don't consider him that difficult, it's all about timing.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    Because you keep using your power to deny pallets and window vaults. Every time you use your power, your bloodlust resets.

    It's very rare to get bloodlust if played properly. Maybe except Midwitch...

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,166

    Detonation delay and range are your best friends.

    I never play doc though, hes a rarity for me. But I kinda have a soft spot for Starstruck and Iron maiden on him just for flavor more than anything but it's nice having my blast be more accurate since survivors won't be hopping in lockers and shocks can be more deadly with the Exposed but maybe Starstruck wouldn't be a good choice for your case but maybe Whispers would be good

  • UndeddJester
    UndeddJester Member Posts: 3,582
    edited July 2024

    The main thing with Doctor is you need to ensure you're abusing his tile capabilities. Popping therapy faster and further is great for his add-ons.

    You keep hitting survivors with your static therapy as they are about to get to a pallet or window, which forces them to run through instead of make safety. It lasts 2.5s, so the effect is suprisingly long.

    This means unlike a lot of killers you don't often mind game as Doctor, as brute forcing a hit is the status quo (since shock therapy slows you a lot, its tough to mind game with it). So using mind games for m1s sparingly can really catch survivors off guard when you condition them with brute forces before you actually use them.

    I imagine this is the reason you are missing often, because you're getting a little over excited to go for a hit early rather than taking the safer play with shocking through an extra loop to make certain and/or trying to mind game too much.

    If you're still learning and in low MMR, Huntress Lullaby is pretty devastating on Doctor. A hex build such as Haunted Ground, Thrill of the Hunt, Huntress Lullaby and Devour Hope, and defending totems with static blast can really put a lot of hurt on a team.

  • Deathstroke
    Deathstroke Member Posts: 3,526

    That build you suggest works agains't console players so don't suggest it... On pc they will hit all the skill checks no problem. I think the game should have harder skill checks for pc to even this out.

  • UndeddJester
    UndeddJester Member Posts: 3,582

    True, although as a console player myself this can work to your advantage.

    PC players don't care about Huntress Lullaby, so don't bother to cleanse… but console players do, and if you've got 1 or 2 console players in a lobby (which isn't unlikely at low mmr), you only have those players looking for/trying to cleanse it, so it can make the team play horrendously inefficient πŸ˜†

    I try to hit skillchecks with Huntress Lullaby... but damn a 4 O'clock skillcheck can catch me even at base… especially vs. Doctor madness with lullaby up, that's a lot of skillcheck trouble 😢

  • DH3206
    DH3206 Member Posts: 277

    To farm points with him, I use this perks: Disstressing, Beast of Prey, Enduring and personally Lightborn (but that is just because I can't stand the blinding screen). Before Lightborn I used Brutal strength.

    Be sure to shock them first and then hit them for the 500 BP score event when you hit them. Without disstressing it's 250 points and 300 hit points. Beast of prey speaks for itself, just chase them.

  • SunaIIanu
    SunaIIanu Member Posts: 826

    There are also PC players that struggle with low FPS, so that would be unfair to the PC players with lower end PCs.

  • Deathstroke
    Deathstroke Member Posts: 3,526

    With mouse it's still easier to hit them. Other option would be to make skill checks easier on console

  • SunaIIanu
    SunaIIanu Member Posts: 826

    Why is it easier to hit them with the mouse? You use the spacebar.

    I also know people who play survivor really well with a controller, so atleast for survivor I can't believe that there is that much advantage for mouse and keyboard.

  • Deathstroke
    Deathstroke Member Posts: 3,526

    Yes there is advantage but it's not as big in normal play. But skill checks are way way more difficult on console and you can see that. I would love to know stats about it but I think pc survivors hit 99.9% skill checks and console maybe 90%. You can switch the input on mouse on pc and it's lot faster to press mouse than controller button.

    Also if you see player dropping pallets instead healing player under it that's console player. We have less good buttons so we can't really change inputs. I would change healing but fixing gens would be uncomfortable from button X. Spinning is also easier too on pc.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,883
    edited July 2024

    To answer your first question, Doctor is considered a good BP farmer because he can very quickly max out Deviousness, as he gets Deviousness points for hitting people with Static Blast, Madness level ups, and gets a BP bonus if he m1s a survivor after hitting them with Shock Therapy, letting him get max Deviousness very easily, usually even faster then Legion

    To answer the second question, Doctor's lunge is the exact same as everyone else's, his weapon swing animation just might be throwing you off a little bit

    For build, I recommend this

    Infectious Fright, Distressing, Surge, and Whispers, Static Blast works off of your Terror Radius, and Distressing increases Doc's TR from 32 metres to roughly 40, this combines with Infectious, allowing you to see people from incredibly far away, Whispers allows you to effectively play Doctor on Autopilot, as when a Survivor enters a 32 metre radius around you, the perk lights up, so, once you see the perk light up, you charge Static Blast and are basically guaranteed to get at least one person, Surge is what I typically run for slowdown on M1 killers but you can swap it out for Pop or Pain Res if you prefer

    As for general advice, Learn to time Shock Therapy so that it hits survivors right before they can animation lock a vault, Shock Therapy affects a survivor half a second after they've entered its area of effect and prevents them from vaulting for 2 seconds, usually this is enough time to get around a pallet or window and hit them, if you time this correctly you can get a hit at any pallet or window in the game

    Here's a few basic clips showing general Doctor gameplay and some useful tricks that I took myself a few minutes ago, it should give you a general idea on how to make Doctor work

    Post edited by DragonMasterDarren on
  • Nightram
    Nightram Member Posts: 144

    Hello, I think doctor is a fun player to play as. But you gotta find out his strenght and weaknesses.

    I use a build to give survivors a hard time doing skillchecks. Use that against them. There are a good handful of those perks. Pick and choose for what you like.

    Bigger terror radius is great for the blast.

    Some survivors have a hard time facing this skillcheck doctor

    And his static shock will hinder survivors to vault, drop pallets, savings, healing. Same with the blast. But the shock is better at it. Blast is to give them all harder skillchecks.

    I use merciless storm, smaller skillchecks when in terror radius, one of trappers. The bigger terror radius perk. And chlorophobia. Clowns perk.

    If you spawn in a smaller map mike midwitch preschool. You are gonna be OP.

    Even huntress lullaby can be great as well.

  • SunaIIanu
    SunaIIanu Member Posts: 826

    I'm not saying that there aren't disadvantages on console but with skillchecks the main disadvantage isn't the mouse, it's the FPS. More FPS (and I think the stability of the framerate plays a role aswell) make it easier to hit skillchecks and since console performs overall worse in this aspect (atleast the older console, don't know about the newer ones) console players miss more skillchecks. But not all PCs have a great performance, so it can be a struggle for those on lower end PCs aswell. My bf played on both a Laptop and a PC and mentioned often, that skillchecks are easier on the PC than the Laptop even though both use mouse and keyboard.

    Again, I have friends that play controller and not one of them has complained about hitting skillchecks and I know nobody who has put the skillchecks on the mouse. I've heard that people prefer the mouse for things like the hag teleport and mouse wheel for the old struggle phase, but never for skillchecks.

    About spinning I've heard that you can get tighter/faster spins on PC, but spinning itself is easier on controller, I haven't tried that myself though.

  • UndeddJester
    UndeddJester Member Posts: 3,582

    Console players don't need crutches in DBD like turning up our monitor brightness, spinning with mouse DPS, or being an fps princess.

    We play real DBD, not milktoast DBD 😏😏😏😏

    J/k my PC friends πŸ˜‰

  • SunaIIanu
    SunaIIanu Member Posts: 826

    I'm not sure how to take your comment but again I'm not saying that there aren't advantages on PC and I'm also not saying that there aren't any advantages to mouse and keyboard, I'm not even saying that console players don't struggle more with skillchecks.

    My only point is, that for skillchecks the crucial factor isn't the mouse but the FPS and FPS aren't automatically good on PC, so giving PC harder skillchecks would be unfair.

    That the console performance should be better and that it is disappointing, that the 60fps goal still hasn't been reached (as far as I know) is a different story.

  • UndeddJester
    UndeddJester Member Posts: 3,582
    edited July 2024

    I was just goofing man, I was not making a serious or meaningful point at all. πŸ˜…

    I was taking a light hearted stab at the zealot like fervour that tends to surround the debate between console/PC, with a friendly jab at the people who buy high end gaming PCs and enjoy all the benefits it offers...

    I've seen people actively complain aboit being paired with console scrubs, so my joke was to say people on high end PCs are playing the easy mode of DBD and aren't true gamers... even though I used to be a PC gamer before a defect in my hand meant I couldn't use a mouse anymore... so I'm only taking the piss πŸ˜…

  • SunaIIanu
    SunaIIanu Member Posts: 826

    Okay. Sorry, I find it hard to grasp the undertones in writing πŸ™ˆ

  • danielmaster87
    danielmaster87 Member Posts: 9,767
    edited July 2024

    Just shock the survivors with him so that they don't get to use windows or pallets. Obviously easier said than done. And I'm with you on the aim thing. Either his weapon looks longer than it is, and it messes up our heads up aiming, or he has really bad aim dressing. I think it's the latter.