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Why are so many Survivors still using MFT?

CountOfTheFog
CountOfTheFog Member Posts: 2,405

I'm now noticing this is my Killer matches as well as SoloQ. Like, why?

I can understand using it with DH, but I don't see any use for it and these Survivors are not using DH.

Do they just not know it was nerfed. I see it at least once a day, but it's becoming more common and I don't know why. My understanding is that unless you have the deep wound effect, it won't activate.

Comments

  • tjt85
    tjt85 Member Posts: 955
    edited July 6

    I'd still use it if I was the kind of player to run an anti-tunnelling build (But I'm not and if the games are going that badly, I just stop playing).

    I think that's what it's been redesigned to be. Paired with Off The Record, Sprint Burst and Decisive Strike, you could waste a lot of the Killer's time with this build. It's a good perk to run if you get matched up with a lot of Legions, so that could be the reason why some players are running it too.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,561

    Even though it only activates on Deep Wound, it's still pretty good. By itself, it works if you can force the killer to hit you in the 10s of base BT, and gives you extra safety when healing.

    It obviously pairs best with DH and OTR, but is still ok on it's own.

  • Halloulle
    Halloulle Member Posts: 1,344
    edited July 6

    I do like how it pairs with OTR and WGLF

  • Langweilg
    Langweilg Member Posts: 1,290
    edited July 6

    I don‘t understand how so many people call MFT good. Deep wounds is so annoying to play with, especially since everything becomes darker and darker. The 3% haste isn‘t even much and in most situations it doesn‘t even make any difference. Then activating it without dead hard or getting tunneled isn’t really possible.

  • IronKnight55
    IronKnight55 Member Posts: 2,966

    I love using it with off the record. It’s not an amazing perk but it’s fun to use.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,851

    because if the perk activates, it has potencial to be good anti-tunnel perk. It is just currently very expensive from perk slot perceptive.

  • Blueberry
    Blueberry Member Posts: 13,671

    While not nearly it’s former self it’s still quite good, definitely not a bad perk by any means.

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 573

    Although best used in conjunction with DH, which is one of the best perks in terms of both usage and strength of effect, it can be legally activated by bodyblocking a teammate after unhooking. Originally intended as a base kit to reduce tunneling, the BT still makes MFT the premier chase park as long as it is available.

  • Nazzzak
    Nazzzak Member Posts: 5,673

    Agreed. If the screen didn't get darker and darker with DW then it'd be fine. But it essentially puts a time limit on an already strict activation requirement.

    I'm inclined to believe a bunch of people have renewed interest in the game thanks to the anniversary event and don't realize MFT was nerfed.

  • bjorksnas
    bjorksnas Member Posts: 5,621

    Still works with unhook endurance so you can body block and get good value if the killer goes after you again, as well as just a solid pick if you think you will get tunneled for 3% more movespeed. Not that I like the first option but its viable

  • crogers271
    crogers271 Member Posts: 1,834

    It's not that popular a perk, but usually when I see it its because of the 10 second endurance from heals to try and bait the killer into a hit.

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,405

    I actually do see it once a day, despite what nightlight says.

    Thanks for your usual snide remark though.

    My question was why I'm seeing it, not why not.

    To everyone else who actually gave their opinion and answered in good faith, thank you 😊

  • danielmaster87
    danielmaster87 Member Posts: 9,452

    With how far behind the times a lot of players are (i.e still using Pop/Pain Res), they probably think it makes them move faster just from being injured.

  • WolfyWood
    WolfyWood Member Posts: 474

    It's even worse when you realize a lot of killers already drop chase a lot too.

    It may become better if slugging becomes more prominent though.

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,405

    That's my guess as well. Unless they are using it with DH.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,561

    I mean Pop and Pain Res are still meta worthy.

    Made for This is still pretty good but not really meta. It has great synergy though.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    I only use made for this for the healing endurance makes the perk feel like a safety net sometimes

  • glitchboi
    glitchboi Member Posts: 6,023

    Very underrated anti-tunnel perk.

  • Onyx_0110
    Onyx_0110 Member Posts: 48

    It's still good with DH. I haven't seen it at all though... it virtually vanished for me the moment it was nerfed.

  • Harbinger1985
    Harbinger1985 Member Posts: 70

    I only use when play Gabriel default perks. I like it, since not once I managed to save the whole team! Why, I injured, ran to the downed survivor heal up then even, if I get hit Endurance save me and I got 3% Haste! Run to next survivor again or unhooking!

    Personally I barely see anyone using it. Or ayn of Gabriel's perk. Still wondering what perk I can make more useful.