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Weave of Attunement

This needs a nerf it’s way too easy to use and it’s oppressive on certain killers and it also has no counterplay. Even if you pick up the item the aura is still revealed if they’re using Lethal Pursuer. Since, y’all changed Superior Anatomy to not work with lethal pursuer why is weave of attunment working when it has almost the same function just activated differently. That needs to be changed and I think the perk needs a complete rework because I shouldn’t be able to drop a item at will and get revealed by the perk nor should I get oblivious when I pick my item up. So it’s either the oblivious status effect has to go and lethal purser shouldn’t extend the aura or this perk needs a complete rework.

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Comments

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,047

    They need to remove the Oblivious status, other than that the perk is fine.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    The first change is to make it not work on multiple stories maps.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,964

    It's only op in combination with franklin's demise, so much like old bu + ftp, all they really need to do is remove the synergy

  • Massquwatt
    Massquwatt Member Posts: 444

    If they're running Weave they're most likely using franklin's too. That's two perks dedicated to the combo and two less gen regression perks you have to worry about, three if they're also using lethal as well. It really isn't the worst thing to contend with. However, I've mentioned before that any change that should come from weave is the ability to actually see the item on the ground when you're in range affected by it. At least that way YOU can pick up the item and remove it yourself with no issue and not having to rely on your teammates doing it.

  • Legendary_deedee
    Legendary_deedee Member Posts: 65

    No it’s not fine and it will be nerfed like it or not.

  • Legendary_deedee
    Legendary_deedee Member Posts: 65

    Gen regression ain’t needed. As long as you know survivors whereabouts that’s all that’s needed to win. Thats why this perk needs a nerf because it has no counterplay and killers are only going to go in lobbies with items. Y’all can’t even describe the counterplay for this perk. Just face it’s an oppressive perk that needs a rework or a big nerf.

  • Legendary_deedee
    Legendary_deedee Member Posts: 65

    Lie again. Killers are carried by their own power. You make no sense right now. Perks make killers more oppressive not the other way around. This perk does well at making already strong killers more oppressive like Oni.

  • joel84
    joel84 Member Posts: 342
  • Legendary_deedee
    Legendary_deedee Member Posts: 65

    that’s not hard to deal with. Those gen regressions got nerfed LOL. I rather that than permanent aura reading with an additive effect of not knowing where the killers coming.

  • Legendary_deedee
    Legendary_deedee Member Posts: 65

    Y’all tryna save face all in my thread defending an unhealthy perk. Good luck thinking this not getting nerf. It’s most definitely is.

  • TheSyndromeOfClowns
    TheSyndromeOfClowns Member Posts: 74

    4 slowdown perks coming up!

    ^lol this. We'll see more survivor posts about 4 gen slowdowns soon enough, don't worry about it.

  • IronKnight55
    IronKnight55 Member Posts: 2,979

    These perks definitely need to be looked at. It hurts solo q even more and doesn’t do a lot against SWF. How am I supposed to know where my teammates items are? It works on maps with multiple floors as well. A rework may be necessary unless you just gut the perk.

  • joel84
    joel84 Member Posts: 342

    Ever heard of counterattacks? Distortion and co are not the only things....

  • Akumakaji
    Akumakaji Member Posts: 5,487

    Last game I noticed for the first time, how all the items that I had previously slapped out of survivors hands, were wandering to one corner of the map. It was a little bit of slowdown, but not much ^_- I wished I had two other perks slotted and not a gaping hole in my loadout, but alas, thats the game.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,142

    That'd be fair. Flashlights blend in the Corn a little too well

  • Legendary_deedee
    Legendary_deedee Member Posts: 65

    Too strong needs a rework. All killers using this perk gets a 3-4k almost a close to a 80-90% win rate since this perk came out. Time for a nerf.

  • Legendary_deedee
    Legendary_deedee Member Posts: 65

    literally no counterplay and the survivors items stay on the ground forever because everytime you go back to pick up the item the killer will know. Like use common sense and once you pick the item up you’re oblivious meaning you won’t even know where the killer is coming from. Too strong needs a nerf or a rework.

  • ays12151
    ays12151 Member Posts: 678

    You are not spreading facts, just your weird opinion. What are these stats? 🤣

  • Legendary_deedee
    Legendary_deedee Member Posts: 65

    you posted a random person that don’t even know how to use the perks get real. I hope you don’t think that’s proof.

  • CosmicScarab
    CosmicScarab Member Posts: 162

    Something needs to get nerfed because people are too lazy to learn the simple counterplay of picking up your items?

    If it does get nerfed I hope you enjoy people going back using 4 slowdown perks instead, though.

  • Legendary_deedee
    Legendary_deedee Member Posts: 65

    slowdown perks are not hard to deal with vs permanent aura reading. At least killers don’t know my location the entire game.

  • Legendary_deedee
    Legendary_deedee Member Posts: 65

    Okay, you only mad because the perk is going to get nerfed

  • fussy
    fussy Member Posts: 1,720

    Obviously: perk combo does something for the killer, unlike most perks, and requires some small work to deny it, so this is op. Not op perks are those I didn't even notice in my games, killers allowed to bring only these perks in my rulebook.

  • radiantHero23
    radiantHero23 Member Posts: 4,489

    Well, that's one way to put it. However, I'm genuinely curious what, and how fast people call something op.

    I can absolutely get behind the opinion, that weave attunement and franklin's is unfun to play against. That's a valid argument. Survivors like items. This perk combo turns items into a benefit for the killer (relatively often at least). This is pretty unfun.

    Calling the perk op however is a bit of a stretch if one asks me.

    Truly op was something like starstruck/agi Nurse on midwich or 3gen merchant. Insta gen and insta heal come to mind as well. I would be careful calling anything in the game op right now because I genuinely think there is nothing on its own that is actually op. A combination of things can become op though. An example would be a competetive swf on comms without any restrictions on their loadout. That is probably truly op. Other than that, I don't think there is anything. Certainly not a perk that reveals your aura or/and makes you oblivious.

  • GloomySpooks
    GloomySpooks Member Posts: 41
    edited July 17

    It just needs to add an aura to the dropped item I think. Soloq suffers the most from it, especially on maps like hawkins. If you're in the area of effect for it, the item should be visible so you can at least find the item to move it if your soloq teammate dropped something in a bad spot.

    Post edited by GloomySpooks on
  • BoopDaDoop
    BoopDaDoop Unconfirmed, Member Posts: 18

    They're complaining about the perk because it's new. Once the shock of a new strong perk wears off they'll go back to complaining about legion and sm.

  • CosmicScarab
    CosmicScarab Member Posts: 162

    The aura reading is not permanent. All you need to do is pick up the item and if you want to it be out of play permanently you can just drop it at a deadzone or corner, but I guess that's too hard so you need it to be nerfed, yeah?

  • fussy
    fussy Member Posts: 1,720

    You're trying to build a reasonable dialogue with a person who simply denies any of arguments here and continues to claim that perk has no counterplay. I don't think this dialogue will lead anywhere honestly.

    because I genuinely think there is nothing on its own that is actually op.

    "On its on" is important here. I think on its on the only op things in the game are Syringe, Commodious Toolbox and Nurse. But in SWF so many things became broken. 4 Adrens / 4 Resi is still the most braindead way to win. Good sabo squad can win nearly every game against every non-S tier killer. CoH is still S tier perk in swf. Reassurance can be game changing in right hands. I can list until nightfall. In comp usually many things banned on survivors, because some "good" perks become truly op in the hands of efficient team. That's why I think Nurse could only see nerf after SWF nerf.

  • radiantHero23
    radiantHero23 Member Posts: 4,489

    I always try to have a reasonable discussion here. Having anything else is pointless. Everyones opinion is worth to be listened to, as long as it is stated in a reasonable manner.

  • CrackedShevaMain
    CrackedShevaMain Member Posts: 505
    edited July 16

    That’s not counter play. I literally tried this and what happened? Not only did the killer see me dropping the item on the edges of the map, but I was also oblivious so I couldn’t hear them and they were on me instantly. Plus it keeps players off gens if they’re all running around trying to find and move items.

    This perk needs a nerf.

    -It should not work thru multiple levels (getting weave and I can’t find the item to move it because it’s actually above or below me and I don’t know that)

    -It shouldn’t not work on slugged survivors

    -oblivious needs removed.

    -Personally because it gets paired with franklins so much, I think once the item is drained, it should no longer work OR the radius for it should decrease once item is drained.

  • Legendary_deedee
    Legendary_deedee Member Posts: 65

    Right my point exactly it’s basically a slowdown in its own self plus gives killers whereabouts everywhere and not to mention burns through distortion stacks.

  • Legendary_deedee
    Legendary_deedee Member Posts: 65
    edited July 17

    A killer can leave chase at any time. Majority of the time if you pick that item they’re coming to that location.

    Post edited by BoxGhost on
  • Rulebreaker
    Rulebreaker Member Posts: 2,107

    We feel the odd need to point how weave attunement is fine despite the fact we know the effective response we'll get…

    it’s way too easy to use and it’s oppressive on certain killers and it also has no counterplay

    It requires one of the following:

    • the survivors deplete their items (if they even brought any)
    • kill the survivors with items in a useful area
    • Hit the survivors with franklins (requiring a basic attack and takes up half the perk slots [2/4])
    • Survivors opening boxes and leaving items inside (despite the fact this perk has a bloody icon saying your revealed)

    All the above also has the condition of survivors not picking their item back up and/or moving it into a corner (which again has a bloody icon saying your revealed). We feel its only oppressive on killers who have mobility like Billy and Blight…who are also already oppressive to many a survivor so it makes little difference other than the fact that people may get some gens done due to not having them blown up every 30 seconds or so.

    The killer will know your whereabouts for a few seconds unless you pick up your item. Unless the killer can act on it (the above mentioned mobility or you drop your item 10 meters or so from the killer) then you have ample opportunity to get the hell away (via stealth or booking it). As for the oblivious part, being aware of your surroundings is a skill survivors need to…survive. So yes, once you know they got weave attunement, get your item and tactfully drop it somewhere useless then tactfully leave the area. Tada, no more big scary combo. Its not the most exciting, but its rather easy. Even finding items dropped by teammates is somewhat easy (though showing aura of said item would be nice), its just something that needs done unless you wana give the killer an advantage.

     I shouldn’t be able to drop a item at will and get revealed by the perk nor should I get oblivious when I pick my item up

    …Got any other reason than because you said so? Its kinda what the perk does.

    All that aside, we do kinda agree with this one:

    Since, y’all changed Superior Anatomy to not work with lethal pursuer why is weave of attunment working when it has almost the same function just activated differently.

    We don't get it either

  • jokere98
    jokere98 Member Posts: 621

    • Survivors opening boxes and leaving items inside (despite the fact this perk has a bloody icon saying your revealed)


    it doesn't work on itmes that are inside an open chest

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    A perk should NEVER have to have another perk to support it. It should be good enough to stand on its own. Just like the fact that they’re should be any basic attack perks besides exposed perks. Why create perks that 1/4 of the roster can’t use?

  • Rulebreaker
    Rulebreaker Member Posts: 2,107

    Last time we saw weave there was an icon next to an open chest with an item, recent change or bug? (We've been bingeing on other things lately and have not been keeping up with everything)