Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

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Can we please stop arguing about MoM?

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Comments

  • ZacKskills
    ZacKskills Member Posts: 79

    Exactly. Gives the survivors a decent perk for a change that is also fair for killers. A “free health state” isn’t all that game changing. The killer can catch up again in 2 seconds. Plus it also gives those people how actually juke our the killer 3 times, a reward for doing being good. And if you wanna “taunt” the killer with him seeing your aura then go ahead. The killer then gets a free kill lol. Perk should definitely stay how it is so far.

  • Orion
    Orion Member Posts: 21,675

    The cooldown on the hit alone is 3 seconds, where the killer is basically static, not to mention the on-hit "Sprint Burst" the survivor gets which is an additional 12 m of headstart. Even if the survivor stood perfectly still after the "SB", it would take roughly 6 seconds to catch them again.

  • xmenfanatic
    xmenfanatic Member Posts: 816

    It's a power that helps the killer more then the survivor. I know when playing killer I'll be wanting that power to be used by a survivor more then I will actually use it as a survivor, so I hope they buff it some.

  • Jonathanskilz
    Jonathanskilz Member Posts: 403

    You wont really have a problem with it it only works after you been hooked so just dont tunnel the survivor LOL

  • Orion
    Orion Member Posts: 21,675

    Really? An additional health state is helpful to the killer? Let me guess, Decisive Strike was also useful for the killer?

  • Orion
    Orion Member Posts: 21,675

    Because you always know where the unhooked and unhooker are, right? I mean, that's why MYC is such a great perk that everyone takes, because you can make use of it 100% of the time.

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,649

    I think it might be okay, IF THE aura of the healer and user is like 10 seconds or something.

  • xmenfanatic
    xmenfanatic Member Posts: 816

    You're making assumptions again instead of asking questions. You're never going to understand other people's perspective's if you don't inquire why and will instead jut project your own idea...which will of course be negative since you don't see it the same. Ask questions, or stop putting your OWN thoughts into my post.

    Obviously I don't think an extra health state is the beneficial aspect of the perk for the killer. I think that knowing where a player is the entire game no matter where they are on the map is beneficial to the killer, and work not downing them on the third hit. You can tell if they are on gens, if they are hiding out somewhere and thus probably hanging out by the hatch, you can tell if they are opening an exit gate, etc. It's a great way to monitor one survivor while focusing on the others. Maybe it doesn't work well with your play style, but I would be happy to see that perk in game when playing the killer side.

    I don't believe I would want the kilelr to have that much power simply because as a survivor I would never want to anticipate being hit three times. I'd have more of an expectation to stay hidden during the game, or escape a chase. I don't think I'd want that free non-being-downed just so that killer can see me all game or stay injured which increases the noise I make and makes me bleed everywhere.

    I don't feel it's a benefit. I think it would help me more as killer then as a survivor.

  • ZacKskills
    ZacKskills Member Posts: 79
    edited March 2019

    lp

  • Caretaker
    Caretaker Member Posts: 764

    Gonna drop in with a bit of a nod to these perks being done. If you remember Plague Mom's reveal they were playing her during the Chinese New Year event, and her perks didn't have icons. Same thing with Freddy when he was revealed. Some weren't shown cuz icon wasn't ready. Icon is the last thing they do for a perk, probably to signify it's done. The fact it came in a patch and are working shows they're pretty much ready to go.

  • xmenfanatic
    xmenfanatic Member Posts: 816

    This is how I view the perk:

    --------------------------------------

    MARK OF THE ENTITY

    Evil Has a way in guiding you to your victims after causing them pain.

    After hitting a survivor 3 times with a basic attack you have marked them, and the perk activates.

    Once activated, the survivor must stay in the injured status all game or their aura will be revealed to you outside of 16 meter until they are downed.

    The perk will deactivate once you down them.

    * This perk increase the chances of the survivor becoming your obsession.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    And lets not forget that if there is one truth in this world its that your MoM is truly the scariest person when pissed off!

  • xmenfanatic
    xmenfanatic Member Posts: 816

    Agreed. It’s very important to discuss it since we have the opportunity to give feedback early on about the perk description’s functionality.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @xmenfanatic That's a nice idea. Remove that part with the invalid hit and make it a killer perk.