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I hate these games...
Am I only person that hates playing against people that spam Lithe Perks 24/7? My favourite Killer - Bubba.
Match started. First chase. After 5 seconds Lithe activated. And then another chase. The same situation again. And again and again. Sometimes I don't commit to chases after Lithe usage, because usually they used Lithe to get a good place to loop and then they can use this perk again… and again… and again. Exhastion perks are too strong in my opinion and should have some limits (e.g. Dead Hard).
Comments
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Yep every single game last night had it on at least 3 survivors and several times on all 4.
Was playing deathslinger which didn't help but several games were reduced to see if I could hit some decent shots.
Run vault loop pallet.
Such skill.
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Exhaustion perks are an example of classic DBD balancing dilemma. Some of them are too strong against average and weaker killers and at the same time they feel necessary against stronger killers…
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If someone gets to use Lithe twice in a chase… then that's not because Lithe is such a good or OP perk. That surv could walk the cooldown off. That's a long time.
But that aside: Personally I really dislike the SB/Lithe/BL-to-a-safe-place as well. - But more often than not I don't even see much of an option. I have slapped WoO on again, mostly to see if I'm going nuts or blind or if regularly I find myself spawning in on the side of the map where 3,4 and 5 (or whatever section of the map I find myself on) have the two pallets that always spawn in the tile and that's that. That's two pallets for a quarter of the map. Heck, there are times where I can count all yellow highlights on one hand when I am almost in the middle of the map. With resources that scarce the literal only option you have is to get as much distance between you and the killer as early as possible and hope they don't commit to the chase - and if they still follow, then juice that one pallet as hard as you can cause only five chases total get to have a playable pallet/tile.
And once you learn to play like that on the maps that require you play like that, you play like that on other maps too. Especially if you don't have WoO and just assume that resources are scarce - even if they aren't.
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You don't understand. Guy couldn't use Lithe twice in one chase. He used is once and then Killer just left the chase, because it wouldn't be worth to chase specific area of the map with 5 pallets and 2 jgyms nearby. You get it?
About Pallets - nowadays Survivors have so many Pallets to use except maybe Haddonfield and new map. Other maps are totally safe for Survivors. Many pallets, usually some jgyms, main buildings that are very strong and hard to counter etc etc.
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Decent Survivor SWF don't need perks to counter Killers in Public Games at current state of Dead By Daylight.
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DH got nerfed, now the goal post has shifted to Lithe? Next will be SB and so on.
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Lithe can be real annoying yeah. I recommend Fearmonger so people can't freelyrecharge their lithe while working on a gen, but even with that it can be frustrating
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"nowadays"? Compared to when? Since basically all new maps and map reworks opted for a) fewer pallets b) unsafe pallets c) breaking up strong structures to make them extremely weak.
I get what you mean; though the original ("Sometimes I don't commit to chases after Lithe usage, because usually
they used Lithe to get a good place to loop and then they can use this perk again… and again… and again.") read as though they use Lithe to get to a good place and once there they can use it again and again and again. Thanks for clearing that up though!As I said though: given how maps are, survivors rarely have a choice. They can either shiftW around a rock or in a straight line and be double tap - or they path to the one place that has a strong set up… for one chase. Or never get into chase to begin with by very generously pre-running or Lithing/SBing away in time. It's boring, I hear you, but given the alternative anyone who doesn't want to throw kinda doesn't have another option if they don't happen to be Spitz juicing a Z-wall.
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You're dropping chase, and, in your own words, you're dropping several chases in the same match.
Exhaustion perks are already pretty limited: they don't stack, and you can't regain exhaustion in chase.
So by dropping chase, you're doing the only thing that allows the perk to recharge. If you're dropping chase 'because of map' rng, then pallets are consumable and you can use them up, but you have to chase the survivor for that to happen. Most pallets on newer maps are total garbage and can be played around or even just ignored.
You're not using up survivor resources, and you're not committing to chase, so what are you waiting for? The survivor to throw a pallet while you're not around? Maybe sneak up on them or they'll let you get a free hit?
It sounds like you're just guarding gens, which are not your objective. It's the killer role, not "saboteur".
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Maps are still hugely Survivors Sided even after many years. So many players think Macmillan or Azarovs are balanced, but it's not true. These are not that much Survivor Sided as other maps like Badham, Eyrie, Garden I / II, Blood Lodge 20 Pallets, Gas Heaven OP main etc etc. I can count more if you want.
I said SOMETIMES i drop the chase, but not always. Usually I commit. But I think these perks increase the chase duration too much and it doesn't require that much skill or something. That's a problem.
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Exhaustion Perks are very limited? Hahahahha. I will not comment that.
Additonally, "sneak up on them" - yeah with Sprint Burst of course… The best perk in this game. While used properly.
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This thread reeks of skill issue. Nothing really to see here.
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No. No. I doubt this will pick up traction. Exhaustion perks, with the exception of a few, may be strong and or annoying to deal with, but they're like a key part of the game at this point. But we can at least admit when the killer doesn't have a good chase to take, and will probably lose because of it. Not like a lot of people who say, "Oh, you just start chase as killah and get the survivors after 30 seconds guaranteed." A lot of killers have add-ons to exhaust survivors, but Leatherface doesn't have any, and assuming he didn't bring Mindbreaker or they didn't touch a gen, he really doesn't have anything, and just has to take that 20-45 second lead that Lithe gives them.
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I don't have an issue with Sprint Burst, Lithe, or Balanced. I have issues with the 20-second exhausted perks, Adrenaline, Head-On, and Dead Hard. At least with the basic exhaustion perks I mentioned, you can stop them from using it or catch up afterwards.
Considering how bad the stun hitbox is for pallets, I don't like that Smash Hit can happen every 20 seconds. I know it's the riskier of the exhaustion perks, but not for the people who legit don't get hit at loops as long as the pallet's there + don't drop a pallet unless they get the stun. That perk being 20s exhaustion buys those people so much time it's not even funny. And Background Player shouldn't be 20s either. You're running at Sprint Burst speed, not 50% higher like before which looked like cheating, to get the blind/pallet save. Yeah, the 20s makes it more forgiving if you accidentally use the perk, but that's avoidable on your part. The end result is ridiculous. Every 20 seconds, you could be dealing with a running flashlight save after downing someone.
Adrenaline has always been an issue because of how much it does and how easy its activation is. When the team isn't full of dumb people, the gens will all get done, no question. What Adrenaline gives is a sprint burst, a health state, AND a pick-up from being downed, and 4 players can potentially have it. It's singlehandedly game-ending to face. Why else do you think killers imply that after 5 gens get done, it's a lost game? "Then bring endgame perks." Whoa, didn't think of that. Except we did, and got maybe 1 kill from it. NOED and No Way Out just delay the inevitable when you're already losing. There's no good chance of a comeback.
Head-On, if you made it make sense, I wouldn't complain about. Unless you didn't have enough time for Head-On to queue up, you should never miss a Head-On. The hitbox and connection are way to generous. As killer, the survivor's already out of the locker, you swing, and still get hit by the lingering stun. Or you can mash the grab button to get them out of the locker, and it'll roll back your prompt to give them the stun. It's stupid and needs to be fixed.
Dead Hard is one of the worst designed of all. If you use it when the killer has to swing at a window or pallet, there's no skill. Especially at windows where apparently if the killer waits like 0.5 seconds to swing, it just takes away their hit. Even using it out in the open, the killer may not have expected that you had it, so you just get a free health state and sprint burst. It even allows the invincible combo which is OTR into DS into Dead Hard, since the deep wound gets reset.
Even those weaker exhaustion perks, when used together, are strong. Every player having Sprint Burst, or multiple players having Balanced and having spots to use it, that is freaking rough. I'm not saying to change those. I'm saying they're strong, and so the exhaustion perks above that are broken.
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I play as mostly Bubba so I know the feels.
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I can reach 200 Win Streak on Bubba against these Lithe / Windows Of Opportunity players, but it's just boring and it feels like they can make you suffer without even thinking about making a play or using their knowledge (if they have). That's the problem. Perks like Deja Vu / Windows / Lithe are most boring perks Survivors can use. They just turn off their brains by that, but they can make suffer many - even good Killers, because these perks (Lithe e.g.) are too easy to use and too strong.
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If you can reach 200 wins streak aren't exhaustion/survivor too weak? I get lithe is annoying but it hardly changes the outcome buys them little bit more time. This is from guy who hates lithe more than any other exhaustion perk given you can outplay them and lithe acts like kind of free health state.
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If your still winning then I don't want to see you still complaining.
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Thats cause they're all op
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There has not been a single OP exhaustion perk since DH got nerfed to its current state
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Survivors are just not allowed to have good perks. There are people here that think stacking four slowdowns on S tier killers is fair but will argue that lithe is overpowered.
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Man, things are wild if we're complaining about freaking Lithe.
I think things have gotten to the point where people have either forgotten or never experienced what an OP perk actually is.
I hate being this person, but if Lithe and BL are a actually massive problem for you, that's 100% a skill issue. You're not good, get better.
If you're still winning despite it, there's no issue, so stfu.
I was a killer main back in the day when survs actually had brutally OP stuff, so I have zero sympathy for people put out by Lithe, of all things. Good lord.
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Have you tried Vecnas new perk Languid Touch?
It is pretty hard to avoid disturbing crows, usually when you notice them it is too late, and it messes up Lithe users specifically pretty hard, because usually crows are chilling somewhere sneaky in amongst tiles with vaults.
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Yeah coz sprint burst and lithe aren't op in the slightest.
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Well these forums spent years telling us SB was better than dh, so only fair it gets nerfed too.
Post edited by Yippiekiyah on0 -
Sprint Burst is the best perk in this game, but when used properly. So only very good players understand that.
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Depends on specific killers.
Playing against stacked SB as Wraith for example is huge pain, but I couldn't care less about them as Blight...
OP mentioned Deathslinger, then distance is biggest counterplay against Deathslinger and exhaustion perks make it easy to get that.
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I am using it quite a lot and kinda an issue is you don't really get to know how many or if any exhaustion perks it denied, but I had people that still used even DH on me, which is kinda bait when I wouldn't expect them to do it with that perk...
And SB doesn't care at all.
I use it mostly on Blight, so main targets for me are Iron Will and DH, don't care much about Lithe or SB.
I don't really think it's that good counter against Lithe. It's highly map dependant.
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