Knight Changes Feedback
The new changes to Knight make him absolutely clunky to play, and to play against (if you know what you're doing).
Because you aren't allowed to work with your guards, you're incentivized to go for long range snipes, and a max range snipe with the Assassin is damn near guaranteed(easily doable with Discordance or Surveillance).
Because you aren't allowed to use you power in small loops, the Knight is useless in 50% of the tile, because as soon as you start drawing your path, Survivors will already run away, and even if you manage to tag them, you still have a massive deficit in your chase. Meaning this power cannot be used in chases anymore.
Because you can choose your Guards, and all of them share cooldown instead of having individual cooldowns like in the PTB, means you'll ALWAYS go for the Jailer for your ''chases''. Carnifex gets relegated to a worse Mage Hand because of the 80cm minimum distance to Orders, and the Assassin is just used for snipes.
You added a minimum 10m requirement to summon, but you did not increase the basekit speed for the path draw mode, meaning you ALWAYS lose distance if you try to use this in a chase.
You added a 3x faster hunt timer decay when chasing in tandem with your Guards, meaning we cannot work with them no more, now the Survivors just face an easily duped AI instead of facing both the Knight and his Guard.
You made a bug into a feature, but you did not fix the other bugs, like the phantom stun bug, or the hunt re-route bug when a pallet is dropped mid hunt. Changing guards doesn't change his Guard indicator (the big green holographic image to signify which Guard you're using).
All we asked for was bugfixing and the ability to choose our Guards like Vecna does. But instead you caved in to people who didn't know how to counter the Knight and just made him one dimensional.
No power in chases, no working with your guards, incentivizing solo AI snipes instead of teamwork.
Disappointed is the only word that comes into mind. I hope these issues can get fixed or at least alleviated, because this direction you're going of kowtowing to those who scream the louder just kills whatever uniqueness this game has.
Comments
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Its very simple WHY? HOLY HELL HE'S ASS
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