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Knight shadow nerf

The knight goes on along cd when a guard despawns now. In the PTB you could summon guards while one was already on patrol, this would instantly despawn the current guard. This aspect was mentioned at the bottom of the patch notes in the bug fixes. It's fine that this is no longer the case.

But the problem is that the cd is much longer than what it was last patch too. It was like a ~3 sec cd on last patch, now its like 10 sec! this feels really bad to play, half the match i feel like a generic killer with no power!

Comments

  • warcrafter3001
    warcrafter3001 Member Posts: 57

    For clarity I've been an avid knight enjoyer since his release

  • NotJared
    NotJared Member Posts: 464

    This was never an intended feature, it was always a bug

    Being able to manually recall guards while others are already summoned WILL create a 3-genning nightmare, which is already very possible with the new Hunt duration buffs.

  • Kingjaffad
    Kingjaffad Member, Alpha Surveyor Posts: 49

    It's ridiculous how one "bug" gets turned into a feature and the other that might've actually made this rework tolerable gets removed. At the very least reduce the cooldown, the fact that I can't even use the Carnifex to destroy a single pallet or kick a generator without being stuck as a M1 killer for 10 seconds is awful, makes me not want to even touch Carnifex period.

  • Chaogod
    Chaogod Member Posts: 139

    Hes really really bad. None of these changes did anything to help him at all. His dudes are still completely worthless. They take too long to activate, their pathing is awful and never land a hit.