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So...Knight sucks
I enjoyed playing him before. Now I basically can't use the gaurds for chasing because they won't catch up to because oh look I'm chasing the same survivor plus the time for it just runs out way to quickly. So his gaurds most likely are only good for breaking stuff aka just Carniflex and that's it there's no more pressure. The idea was survivors needed to go after the flag. little side note its a flag no idea why it's called Standard I would also have expected it being called a banger but it's a flag/banger I get Standard is probably a term used back then for it but I mean it's called a flag it's see a flag or banger. Anyways back on track yeah Knight's gaurds aren't that good he wasn't even that powerful his power is counter either by grabbing the flag or out running even then I rarely saw Knight to begin with I thought this update would have made him appear a bit more often.
Comments
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If you would look at these changes from viewpoint of Survivors: Great, he is weaker, less oppresive in chase and cant drop guards quick in chase on you and he cant effectively chase you much with them anyway together. Great update guys!
From the player playing the Knight: "I dont want to play with you anymore." Picks different killer
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Even pincer maneuver doesn't work with anyone except jailer, and even then chase duration addon is basically necessity
They killed the knight, what an waste of development resources
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I got the scene on toy story two where andy drop woody
That's the same from people who played Knight, they drop the Knight in the trashbin like "I don't want to play with you anymore" since they have Hux in the other hand4 -
Did play Hux and will say this it's a good change since one having the game indicate yeah you can hit them with a biopod is good that way it removes the head scratching. Only problem I still have with him is the detection of which Biopod you want to go to. If you have two in a line the game gets a little finicky with it and can screw you over by sending you to the furthest one. It's not necessary bad but if your in chase you kinda want it to work perfectly.
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The problem of "wich [Finsert thing] to go" is not inherent of Hux, it's a global problem
Got a lot of problem when Playing with Freddy or the Dredge, the two have the similar problem than the biopod of Hux0 -
hot tix is needed for some tweaks the 15 sec cooldown is so crazy
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Newest F Tier killer genuinely
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Singularity is just terrible all around. His biggest issue is that EMPs do too much (potentially wiping out multiple infections and multiple cameras in 1 use), and survivors get un-infected when hooked anyway.
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Guards in hunt are either meant to waste survivors time (best with jailer) or help you pincer the survivor (best with assassin), despite what people will tell you, this is still a million percent viable even with the hunt depletion feature if you just stay aware of it and path intelligently
He's not perfect by any means (the cooldowns should be reverted to how they were on the ptb) but he is 1000% buffed from his state before the ptb if you just know what you're doing
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