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What is the point of playing Xeno?

Rxstevo
Rxstevo Member Posts: 31

Hes basically nemesis but just more stressful and worse chase music. Nemesis has zombies, Fun techs, and a more consistent whip. While xeno has strong counterplay, horrible First person view, no techs, and weird hitbox. Hes just a off brand character of nemesis. And his movement is just a off brand onryo tv. He is definitely not weak but what's the point of playing him when others killer do the same but just better. Xeno is basically the dollar store to walmart of dbd.

Comments

  • Marioneo
    Marioneo Member Posts: 808

    Yeah I do like how Xeno looks but he plays exactly like nemi but has a fast travel the turrets are fun counterplay as a survivor but they need to make playing xeno more interesting

  • Marioneo
    Marioneo Member Posts: 808

    Every major complaint from survivors was how fast he gets and how boring tail attack is to play against

  • Rxstevo
    Rxstevo Member Posts: 31

    Other than his map mobility, What makes him interesting? That's what makes Nemi fun and interesting. It not just some bland anti hit over pallet anti loop. As Nemi you can break pallets and get rewarded for you hits by upgrading the tier. If you want a hit over pallet anti loop on early game just play huntress. Xeno is not unique in any way. For survivors it is but for killer its so bland and basic.

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 763

    sounds like you simply prefer nemesis.

    xeno's tunnels have lots of utility and create fun moments of catching people off guard or cutting them off, not to mention they allow to quickly scout the map to find people by sound or footsteps, while tail attack offers a different kind of midrange antiloop without middle man in form of wind up and which instead instantly transitions to a fixed attack delay, while it also has good verticality and potential to hit people by surprise over tiles or through small cracks.

    not to mention unique gameplay dynamic with turrets that I personally really enjoy on both sides as it gives survivors more ways to interact with the killer and allows me to have less limited and clunky ability.

    from what i see you say, you ignore and dont value these differences, preferring reductive surface level comparisons which, ngl, sound like a huge cope to me, so I don't have anything more to tell you, therefore I can only wish you good luck with whatever killers you enjoy

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 763

    they always say that vs any killer that requires learning new timings and counterplay, so I guess that's a good way of measuring how unique the killer actually is.

    if survivor players are immediately successful with countering any players playing new killer, the killer players either havent learnt to play the right way (singularity, look at the uprising complaints about the killer that was virtually unchanged and even made weaker in certain ways after the update) or the killer is bland copy paste (havent seen that happen in a while tho, every new killer is the same stream of whining about how boring they are).

    frankly, xeno is neither of those cases, considering how his power is revolving around external counterplay tool with high skillcap that's designed to help manage his jack of all trades powerful ability.

  • Yggleif
    Yggleif Member Posts: 211

    Xeno is literally stronger than Nemesis though? You have map mobility, your tail on command and don't have to power it up and you don't have to hit survivors 3 times to get a down.

    It just sounds like you don't understand the tail hitbox which is fine it's definitely a weird one and not intuitive. Basically the hitbox sinks straight down pretty hard as soon at you let it fly so as long as you just aim high you should always get the hit.

  • TheArbiter
    TheArbiter Member Posts: 2,615
    edited July 22

    Nemesis takes 3 hits to down

    Xeno doesn't

  • Rivyn
    Rivyn Member Posts: 3,022

    Nemi gets zombies

    Xeno gets direct counterplay that nullifies her power.

    For me, it's the turrets that just kill her for me. Her chase power is already underwhelming as it is, and to lose it every few seconds when you exit a tunnel or nearby loop? It's bad design.

  • Dreamnomad
    Dreamnomad Member Posts: 3,931

    Btw, just for reference, let's list all the similarities and differences between Nemesis and Xenomorph.

    Similarities:

    Close to mid range attack that can hit over pallets, vault locations and short objects.

    Licensed killers.

    Differences:

    Xenomorphs power can be disabled by turrets placed by survivors. N/A to Nemesis.

    When Xenomorph's power is active, Xenomorph has a reduced terror radius. N/A to Nemesis.

    Xenomorph can travel through a pre-built tunnel system. N/A to Nemesis.

    Any access point can be traveled to through any other access point. N/A to Nemesis.

    Xenomorph has full control while in the tunnel system and can change course at will. N/A to Nemesis.

    Xenomorph has no terror radius while in the tunnels. N/A to Nemesis.

    Xenomorph can sense survivors running nearby while in tunnels. N/A to Nemesis.

    Nemesis's power is always active but starts out weak and progressively gets stronger as he successfully hits targets. N/A to Xenomorph.

    Nemesis's power can break pallets or breakable walls once it hits stage 2. Xenomorph's power can never break objects.

    Nemesis's power has extended range once it hits stage 3. Xenomorph's power has fixed range while active.

    When Nemesis hits a survivor with his power, it infects survivors. Infected survivors will take damage from future hits with his power and be covered with blue substance and cough loudly making them easier to track. N/A to Xenomorph.

    Nemesis auto generates zombies that patrol the map and will chase and hit survivors. N/A to Xenomorph.

    Nemesis can gain knowledge on survivor's positions by observing zombie's auras. N/A to Xenomorph.

    When you break it down, these two killers have far more differences than they do similarities. It is disingenuous to dismiss Xenomorph as "bad Nemesis".

  • TheArbiter
    TheArbiter Member Posts: 2,615

    The zombies are too unreliable to say they are consistently good, regarding turrets an m2 will always prevent you from exiting crawler mode so most of the time you should be in your power, xeno's map control is just the cherry on top.

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 763

    overall nemi is a killer that takes less effort and skill to use, but he's way weaker bc of that.

    xeno has to deal with more resources instead of getting through existing ones faster, but he can play around way more stuff than nemi and avoiding his ability is much harder.

  • Massquwatt
    Massquwatt Member Posts: 439

    I'm a huge Nemesis fan but I'm also really warming up to Xeno a lot. Not only because of similar-ish playstyles but I really like the tunnels, it's fun zooming around in them, I like their random nature and they're kinda comfy too tbh. If things aren't going my way I'll just go hide in the tunnels and cry.

  • Heliosse
    Heliosse Member Posts: 122

    What is the point of playing Xeno ?

    I don't know, maybe it's a character that will appeal to fans of the Alien franchise for one.

    Maybe despite the biais towards it, it's actually a unique killer that has many aspects than no other killers in the game have.

    Many people are annoyed by turrets and the tail strike (mainly skill issue of them not understanding how the hitbox even work).

    Xeno's kit allows for skill expression, as, and especially against. But, it is more macro than micro oriented. The tail is also more complex than Nemesis, you can do more with Xeno than Nemesis just with the verticality alone, and you can slide with the tail too, but, the tail is harder both in practical usage and in punishment for a miss, which turns a lot of people off. Comparison ends here, Nemesis and Xenomorph are very different killers.

    Macro focused gameplay is usually very niche, Pinhead, Sadako and other macro killers are not liked much by the majority, but they still appeal to people (lovers of the IPs or just macro oriented people). The majority prefer mechanicals more straightforward killers like Billy, Wesker, Blight, Huntress etc.

    Xeno offers an insane map control with stealth, informations and a devastating short ranged attack, it is one of the most well rounded killer ever made. You have almost everything you need in a killer's kit, the only thing that stops it is no dashes to catch up in chases and beat W gamers and it lacks time because turrets destroys it's momentum.

    I can understand people being disapointed about it's kit being tail and tunnels instead of whatever ovomorphs or wall climbing that would have been complained about too anyway. But i can't understand how people can call this killer unfaithfull or unoriginal.

    The adaptation is perfect for dbd. The Alien works the same as in Alien: Isolation, it roams in vents, search for it's prey, then emerge from it's hiding place and is very lethal (which is the tail instead of the run + one shot). The only way to repel it is with fire and you can find it with a motion tracker. It's the same ! It never climbed a wall/ceiling in A: Isolation and it's probably the best depict of Alien in a videogame, not a swarm of insects that gets killed of by marines, but a dangerous organism that you must avoid by strategy (hiding, settings traps, flamethrower, motion tracker etc) which is a better direction for a horror game.

    They put the power budget in the Alien itself and it's for the better, i don't want to have Ovomorphs that are a "virus": You get infected then you have to get cleansed at a station or wtv + the tunnels and im an m1 killer because no more budget (or maybe we'll have a super weak chase power to give it something in chase and not break the budget).

    Not to say the killers is perfect, i would like to limit the turrets just like Wesker (like it's rare to use them all but it is limited nonetheless) or at least do something about the motion tracker to up it's stealth gameplay (separate MT from Flamethrowers + give the Alien more basekit undetectable). Add ons could get some love, the only one that is perfect is self destruct bolt, it's fun and usefull. I don't like the two anti turrets add ons because they impact too much the Xeno's performance and discourage survivors. Turrets are too critical and should not be impacted by add ons for consistency and clarity to the survivors. Basekit turrets are fine, they will burn a Xeno or slow him down, the two add ons are too strong. Also it should get punished less for missed tail strike (1.6 or 2 m/s for 2.7s instead of 3s with 1.2 m/s).

    I think the Alien is one of the saddest killer when it comes to this community. It has an amazing kit, allows for unique skill expression as being a very macro oriented killer for both side and is actually very fun. This is the only killer in the whole game where the survivors needs to prepare, you are not supposed to loop it just like any other killer, you are supposed to defend yourself with your knowledge of looping plus the unique tools at your disposal, you can loop it just like you would loop a Nemesis but it's not the right move to appreciate and be effective against such a killer.

    This killer is pretty rare to face, but it's alright, Demo is considered by many to be a perfect killer and it's pretty rare too, not because it's not loved, but only because you have such crazy things to do with Wesker, Blight, Billy or other hymermobile suped with bugs named techs that can do 1000 things with one ability that is at base a straightforward dash. Huntress is another perfect exemple, with an ability as simple as throw hatchet you can do so much, from sneaky shots between planks to orbitals, no wonder people gravitate towards her instead of Cenobite, Sadako, Dredge or the others.

    The least played killers are the most unique one: Cenobite, Sadako, Dredge, Singularity, Twins, Xenomorph, Pyramid head, Pig...

    Truth is, people love two things: Simplicity and efficiency. Pyramid head is a complex killer to pick up and master, no one plays him, Billy was a complex killer to pick up and master with very punishing gameplay, no one played him.

    Now, let us cook, up the speed, reduce the hitboxes to slide more, reduce the cooldowns (speed and actual time) and add an ultimate, and you have a less punishing, simpler and very straightforward but difficult to master one shotting killer. The receipe is to have a forgiving, very powerfull, simple to pick up with a high skill ceiling kit. Which is, in my opinion, not Xeno's case.

    The point of playing Xeno is to play the Alien, it's not a better nemesis or a better Demogorgon just like Wesker is not a worse Blight or a worse Billy, yeah they dashes but they are not the same nonetheless...

  • Neaxolotl
    Neaxolotl Member Posts: 1,477
    edited July 22

    Well, probably cool addons and good map traversal, he seems much better than nemesis to be honest

  • SkeletonDance
    SkeletonDance Member Posts: 341

    Because he's stronger than daddy nemmy?

  • Shroompy
    Shroompy Member Posts: 6,666

    Ok but their powers are still very similar in chase which is where most of the fun is as its where both sides have the most interaction.

    The other aspect of his power being tunnels are also fairly similar to other killers who teleport, such as Demo who arguably better since its less map dependant and doesnt rely on RNG.

    He also has a direct counter to his power built into his kit which is much worst than Nemesis' since at least he has access to it at all times, and he can break pallets.

    Now that being said I do think Xeno is cool, but its power is fairly underwhelming when you really think about it

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 763

    "why play trickster when there's deathslinger"

    "why play nemesis when there's pyramid head"

  • Shroompy
    Shroompy Member Posts: 6,666

    Im not saying Xeno is a bad killer, Im saying the power is underwhelming in the sense that it doesnt feel good or satisfying compared to these other killers.

  • Sandt1985
    Sandt1985 Member Posts: 344

    He's nemesis with a shorter ranger power and great map mobility

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 763

    extremely subjective statement.

    i find xeno to be much more satisfying to play than any of those killers.

    please dont try to pass your subjective judgement as an objective statement.

  • ratcoffee
    ratcoffee Member Posts: 1,469

    Part of the social contract of discussing things on the internet is that we all acknowledge things like "it feels [adjective]" are inherently subjective statements and that pointing that out is largely pointless.

    Like, I disagree with their opinion, I think the power is satisfying to use and actually quite whelming indeed, but please don't engage in the petty unproductive nonsense of pointing out what we already know, that this kind of thing is subjective

  • Shroompy
    Shroompy Member Posts: 6,666

    Were having a discussion. Im gonna say my opinion.

    In no way did I ever say this is fact.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,703
    edited July 22

    For one, Xeno has mobility and some information (via footsteps). Furthermore, unlike Nemi, she doesn't have that terrible early game and can start using her power right away if you crawl into a tunnel.

    Assuming they're both powered up, the biggest chase difference is how the tail vs whip is used. Yes, they can both hit over pallets. Xeno can get cheeky hits overwalls and specific rock formations Neme cannot thanks to being able to control the vertical movement of her hitbox. Neme compensates by shredding pallets. Xeno can outright lose her power, true. But Neme has to hit you three times.

    There's a lot of nuance even if the general idea remains the same.

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 763

    I can say the same about using feelings as arguments because these are just pointless.

    I can feel whatever, I'll still talk about factual differences and their correlation to said feelings. People here seem to be skipping that part.

    Plus, again, I find it borderline insulting and incompetent to make generic statements like "X is just Y and therefore boring/underwhelming/whatever else" because these kinds of comparisons are extremely surface level and show that a person hasnt actually bothered to consider anything below the surface level or they purposefully don't do that for the sake of maintaining integrity of their narrative.

    People who compare killers with abilities doing a similar thing (flash news, abilities made for the same game will be similar) and say they're identical instead of looking at differences (different combinations of abilities in the kits, different mechanics of the abilities in the kits, different power levels, etc) are being way less productive than any reminder to not use feelings as arguments.

  • danielmaster87
    danielmaster87 Member Posts: 9,399

    His tail attack hitbox is really pathetic. It's why survivors will twitch in front of you when you try to use it in the open, and it'll just miss, like with Nemesis. It requires the survivors to be locked into animation, and even then it sometimes doesn't hit them for some reason.

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 763

    it's fine if you actually aim it properly all the way through aiming window which is like 0.4 seconds for xeno

  • Dreamnomad
    Dreamnomad Member Posts: 3,931

    I do take issue with you saying Xenomorphs tunnels are arguably worse than Demogorgon's portals. Yeah sure, Demogorgon can put his portal entrances wherever he wants. But that is exactly the problem with Demogorgon's portals. You have to waste a bunch of time running around the map and placing the portals which can be destroyed by survivors once used. Even if Xenomorphs tunnel entrances are pre-defined and RNG based, they will always be placed reasonably close to generators which is generally where you would want the portals to be if you were playing as Demogorgon anyway.

    Plus Demogorgon's portal power has a cool down and once you commit to taking a portal, you are locked into that decision. Xenomorph has no cooldown on his tunnels and can freely change direction to a different tunnel exit if it so chooses. This doesn't even take into consideration that Demogorgon has a global audible when using his portals which ruins the element of surprise a lot of time whereas Xenomorph is undetectable while in its tunnels and can track survivors footsteps. When you take all of these factors into consideration, Xenomorph has the superior map traversal ability compared to Demogorgon. I don't think it's even close personally.

  • glitchboi
    glitchboi Member Posts: 6,023

    Xeno isn’t fun for me either, extremely linear gameplay and very limited skill ceiling. It can kind of be fun to hit through short walls, but it’s not really difficult to do so and doesn’t feel satisfying after doing it for the first few times. Tunnels are the only interesting part of its kit because it’s actually a pretty cool form of mobility, going under the map and moving around fast.

    Nemesis feels more satisfying to play as for me because of the weird hits you can do with his lingering hitbox.