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Weave of Attunement
Comments
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I am also pretty sure that open chests with an item trigger Weave Attunement. I don't know if it's still the case in the latest update.
Maybe it only triggers if you swap the chest item for the item you are holding or maybe doing that causes Weave Attunement to not trigger anymore?
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In my opinion, WA combined with franklins is too oppressive. In most matches, all four survivors bring an item and then there may be items from cheastes... WA counts over several levels and the dropped item is not displayed with an aura. This makes it a huge time investment to collect items and carry them to any corners. Especially in the solo q. The perk or perk combo should urgently be weakened. Franklin's is also more than borderline; you can't take away the killer's addons in a match.
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We're being gaslit!
😱
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BEst counter for this perk is run distortion and plunderer instinct. You can see all items on the grounds and you will be able to pick it up and drop it in the corner of a map to avoid major usage. Or use Plunderer with vigil to get rid of the oblivious (or do both).
Plunderers is the counter for this combo because it prevents items from losing as much charges while trying to look for the item, aids your teammates especially if you tell them where it is. And if the killer doesn't have it, Great! You have a still usable perk that can help you get hood stuff.
OrnOrnyou can run sole survivor OR object of obsession. If you run sole and someone is dead your aura will not be revealed in a chase within a certain length (like a scratch mirror myers won't be able to read your aura even If a thin wall is between y'all.
Object of obsession is great to use for chases because you can see the killers aura when they see yours and helps see other perks they have.
Apso drop your item at the start of a match to test if they have it. This perk combo HAS counter play it's just not the normal stuff.
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i checked it in custom ~2 weaks ago - in no situations item inside of the chest was revealing survivor aura
Just opening a chest
Swapping item in the chest with your own
Swapping them back2 -
There are two types of counters. A counter, and a hard counter. A hard counter is something that basically makes Weave Attunement null and void, while a counter, such as picking up the item and dropping it in the corner, makes Weave Attunement significantly less effective.
You're not asking for a counter. You're asking for a hard counter1 -
the perk is fine, can be countered easily by dropping your items in the corners of the map, not to mention that you can see it instantly if the killer is using it if you drop your item at the start of the game… i tried it with franklyn's demise yesterday and honestly those were 2 wasted perks…
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Video from just now:
Felix' aura is revealed, and the only item nearby is a toolbox in an open chest. Patch 8.1.0 (the current patch). I have no other perks that could cause the aura reveal.
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It’s 100% getting nerf. My work here is done.
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great description of survivor items in this game. no counter-play. oppressive and easy to use. they don't even cost perk slots unlike this killer perk.
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https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759606#Comment_3759606Their valuable time? The killer's the one on the back foot with time.
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It's hard to see where the items are. maybe the answer is the make the items highlighted when the killer perk is active.
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that is a survivor perk. Plunder's Instinct.
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no they explained how to waste 2 killer perks, half of their entire perk loadout.
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oh nice! I thought that was just for chests.
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Object of obsession and plunderer's instinct.
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An issue is your problem with it is not really a problem. It's incorrect to say there is no counterplay too.
If you said counterplay is too difficult, or near impossible for soloQ, then I would agree.
So we can try to think of a change how to help soloQ:
Easiest fix would be show an aura of the item that reveals you (survivor).
That way everyone can get easily rid of the item. To compensate the nerf, we can simply buff oblivious duration, because 30 seconds is nothing...
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Plunderer's instinct and object of obsession. Put the object near a finished generator or the corner of the map and use the killer's perk against them.
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If they nerf it, then you can't use it against them. Make the killer hate the perk.
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Until the SWF nerf every single Killer Perk needs to be Buffed, not Nerfed.
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There's no way to nerf SWF. Killers are already strong as is. As a community, just like with common survivor builds, you just need to find counters for what you see often. nerfing the game, whether it's weave of attunement or Boon: circle of healing, never leads to "fixing" the game. Drastic tweaks usually lead to pissing off the player base and causing toxic retaliatory game play.
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it all boils down to Franklin’s. This perk has resulted in a rise in Franklin’s use, which survivors hate.
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Glad I won’t have to deal with this toxic clutch perk ever again.
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But it's not a waste of 2 perk slots, especially if you're using the "counter".
You have to drop your item at the start of the game and reveal your aura, then voluntarily slow down the game by dropping it in the corner instead of hitting a gen immediately.
You know what else does exactly that for two perk slots? Lethal and corrupt. And that's not a weak pair of perks on their own, I actually consider lethal to be one of the best choices a killer can make.
Oh, and the Lethal+CI combo doesn't make you oblivious or lose your item charges either. In fact, at the current state of the game, a killer could get all of that value with only one perk: since survivors who know this combo will see weave and just assume you also have franklin's every time, without seeing it.
So weave+franklin's is wall hacks if survivors don't play around it, and you basically get lethal pursuer and corrupt intervention for free if they do play around it. And that could be attained by just equipping weave alone, in some games. Which is exactly why people are defending it so hard.
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weave alone reminded me of running ftp alone lol, it would be a big gamble considering most people don't even really know to play around it, in my soloq experience at least. i understandit being a mini lethal and agree on that but corrupt? depending on the map they'll just have to walk for a few seconds, drop it and then start looking for a gen and bam, killer lost 2 perks right at the start of the game just for a few seconds of aura reading (and their items but that's just franklin's for you). 2 slowdowns instead would waste much more time or other perks would earn them more.
oblivious would need to go though, it just overloads the perk like blindness on uw or endurance on old mft. with that gone you can check for the perk and start hiding in case killer saw the aura and went to look for you. also you need to put the item down in a dead area so being oblivious while doing that doesn't help at all.
Post edited by NerfDHalready on1 -
Glad this toxic is getting wiped. It’s boring playstyle.
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