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Trapper's Bear Trap iridescent idea (to replace bloody coil)

Amogusman
Amogusman Unconfirmed, Member Posts: 12

Feel free to post any criticism on this idea, regardless of how negative it is. Just make sure that you have actual logic and state your reason for disliking the idea, instead of just "bad idea lol"

So this new idea is "Iridescent Beartrap", which, as the name implies, is an iridescent beartrap, moulded from the Fog.

Description:

"A trap molded right out of the fog. It's jaws shimmer with warmth and reverberates with the Entity's power."

Effects:

Pros

Survivors caught in a trap are no longer able to escape the trap by themselves, requiring the help of another player. This effect stays even if there is only one survivor left.

Players freeing survivors trapped in a trap have a 16.67% chance to free the survivor, however, this caps at 6 attempts, in which any further attempts will always succeed. (Basically the same as freeing yourself).

Survivors can no longer disarm active bear traps.

Cons

The Trapper's trap placements are now decided by the Entity. All beartraps follow the rules that the Trapper's trap placements abide by, like not being able to spawn under hooks, on the hatch, inside of objects, within 1.5m of each other, etc. The Entity will seek out places that survivors would commonly frequent (like windows and doorways) however how well these are hidden is up to the game.

All traps start out armed, and the Trapper cannot pick up his traps. However, he can still reset them, like the Trapper Sack.

Oh and, for anyone who's going to mention Eyrie of Crows and "but trapper still sucks on it" i think if you're on eyrie of crows as a trapper your round is already rigged and done for

Comments

  • Amogusman
    Amogusman Unconfirmed, Member Posts: 12

    also i'd like to state i'm not saying bloody coil sucks or anything. sure it's not useless, but i feel like it's just awfully bad for an iridescent

  • UndeddJester
    UndeddJester Member Posts: 3,381

    Appreciate the effortbput in, and if I trusted traps to spawn somewhere I can realistically use them consistently... I might consider it... but I really don't have faith in that...

    Also this basically take all decision making out of Trapper's hands, which is probably the most fun part of his game. Setting a trap in an odd location and having it pay off later in the game is so cathartic, it makes eating 6 pallets leading up to it 100% worth it.

    I'd argue Bloody Coil is kinda necessary for Trapper, one of his best add-ons for limiting survivors ability to follow behind him and disrupt his traps.

    In fact I'd lobby for a portion of Bloody Coil to be made basekit, by allowing Trapper to spend a little extra time when setting a trap to rig it, so that disabling it wounds healthy survivors.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,852
    edited July 31

    bloody coil is amazing. imagine if demogorgon or freddy had add-on that give you injuries passively for using clock or cleansing a portal. trapper may be a bad killer at base-kit but his iri add-on are top-tier.